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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include "stringconverter.hxx"
#ifdef _MSC_VER
#pragma warning(push, 1) /* disable warnings within system headers */
#endif
#include <windows.h>
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#include <malloc.h>
/** Convert a Unicode string to an ANSI string based on CP_ACP
*/
std::string UnicodeToAnsiString(const std::wstring& UniString)
{
int len = WideCharToMultiByte(
CP_ACP, 0, UniString.c_str(), -1, 0, 0, 0, 0);
char* buff = reinterpret_cast<char*>(_alloca(len));
WideCharToMultiByte(
CP_ACP, 0, UniString.c_str(), -1, buff, len, 0, 0);
return std::string(buff);
}
/** Convert an ANSI string to unicode based on CP_ACP
*/
std::wstring AnsiToUnicodeString(const std::string& AnsiString)
{
int len = MultiByteToWideChar(
CP_ACP, 0, AnsiString.c_str(), -1, 0, 0);
wchar_t* buff = reinterpret_cast<wchar_t*>(_alloca(len * sizeof(wchar_t)));
MultiByteToWideChar(
CP_ACP, 0, AnsiString.c_str(), -1, buff, len);
return std::wstring(buff);
}
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