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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _ICCDLG_HXX #define _ICCDLG_HXX #include #include #include #include #include #include #include #include #include #include #define CTRLS_OFFSET 3 #define BUTTON_DISTANCE 8 #define RET_USER 100 #define RET_USER_CANCEL 101 // forward-declarations struct IconChoicePageData; class IconChoiceDialog; class IconChoicePage; // Create-Function typedef IconChoicePage* (*CreatePage)(Window *pParent, const SfxItemSet &rAttrSet); typedef sal_uInt16* (*GetPageRanges)(); // liefert internationale Which-Wert // position of iconchoicectrl enum EIconChoicePos { PosLeft, PosRight, PosTop, PosBottom }; /********************************************************************** | | Data-structure for pages in dialog | \**********************************************************************/ struct IconChoicePageData { sal_uInt16 nId; // Die ID CreatePage fnCreatePage; // Pointer auf die Factory GetPageRanges fnGetRanges;// Pointer auf die Ranges-Funktion IconChoicePage* pPage; // die TabPage selber sal_Bool bOnDemand; // Flag: ItemSet onDemand sal_Bool bRefresh; // Flag: Seite mu\s neu initialisiert werden // Konstruktor IconChoicePageData( sal_uInt16 Id, CreatePage fnPage, GetPageRanges fnRanges, sal_Bool bDemand ) : nId ( Id ), fnCreatePage ( fnPage ), fnGetRanges ( fnRanges ), pPage ( NULL ), bOnDemand ( bDemand ), bRefresh ( sal_False ) {} }; /********************************************************************** | | IconChoicePage | \**********************************************************************/ class IconChoicePage : public TabPage { using TabPage::ActivatePage; using TabPage::DeactivatePage; private : const SfxItemSet* pSet; String aUserString; sal_Bool bHasExchangeSupport; IconChoiceDialog* pDialog; sal_Bool bStandard; void SetDialog( IconChoiceDialog* pNew ) { pDialog = pNew; } IconChoiceDialog* GetDialog() const { return pDialog; } void SetInputSet( const SfxItemSet* pNew ) { pSet = pNew; } void ImplInitSettings(); protected : IconChoicePage( Window *pParent, const ResId &, const SfxItemSet &rAttrSet ); sal_uInt16 GetSlot( sal_uInt16 nWhich ) const { return pSet->GetPool()->GetSlotId( nWhich ); } sal_uInt16 GetWhich( sal_uInt16 nSlot ) const { return pSet->GetPool()->GetWhich( nSlot ); } public : virtual ~IconChoicePage(); const SfxItemSet& GetItemSet() const { return *pSet; } virtual sal_Bool FillItemSet( SfxItemSet& ) = 0; virtual void Reset( const SfxItemSet& ) = 0; sal_Bool HasExchangeSupport() const { return bHasExchangeSupport; } void SetExchangeSupport( sal_Bool bNew = sal_True ) { bHasExchangeSupport = bNew; } enum { KEEP_PAGE = 0x0000, // Fehlerbehandlung; Seite nicht wechseln // 2. F"ullen eines ItemSets f"ur die Aktualilsierung // "ubergeordneter Beispiele; dieser Pointer kann immer // NULL sein!! LEAVE_PAGE = 0x0001, // Set aktualisieren und andere Page aktualisieren REFRESH_SET = 0x0002 }; virtual void ActivatePage( const SfxItemSet& ); virtual int DeactivatePage( SfxItemSet* pSet = 0 ); void SetUserData(const String& rString) { aUserString = rString; } String GetUserData() { return aUserString; } virtual void FillUserData(); virtual sal_Bool IsReadOnly() const; virtual sal_Bool QueryClose(); void StateChanged( StateChangedType nType ); void DataChanged( const DataChangedEvent& rDCEvt ); }; /********************************************************************** | | IconChoiceDialog | \**********************************************************************/ class IconChoiceDialog : public ModalDialog { private : friend class IconChoicePage; EIconChoicePos meChoicePos; // Position des IconChoiceCtrl's ::std::vector< IconChoicePageData* > maPageList; // Liste von PageData-Pointer SvtIconChoiceCtrl maIconCtrl; // DAS IconChoice-Control sal_uInt16 mnCurrentPageId; // Id der aktuell sichtbaren Page // Buttons OKButton aOKBtn; CancelButton aCancelBtn; HelpButton aHelpBtn; PushButton aResetBtn; const SfxItemSet* pSet; SfxItemSet* pOutSet; SfxItemSet* pExampleSet; sal_uInt16* pRanges; sal_uInt32 nResId; sal_Bool bHideResetBtn; sal_Bool bModal; sal_Bool bInOK; sal_Bool bModified; sal_Bool bItemsReset; DECL_LINK ( ChosePageHdl_Impl, void * ); DECL_LINK ( OkHdl, Button * ); DECL_LINK ( ResetHdl, Button * ); DECL_LINK ( CancelHdl, Button * ); IconChoicePageData* GetPageData ( sal_uInt16 nId ); void Start_Impl(); sal_Bool OK_Impl(); void SetPosSizeCtrls ( sal_Bool bInit = sal_False ); void SetPosSizePages ( sal_uInt16 nId ); void FocusOnIcon ( sal_uInt16 nId ); protected : void ShowPageImpl ( IconChoicePageData* pData ); void HidePageImpl ( IconChoicePageData* pData ); virtual void PageCreated( sal_uInt16 nId, IconChoicePage& rPage ); virtual SfxItemSet* CreateInputItemSet( sal_uInt16 nId ); inline SfxItemSet* GetInputSetImpl() { return (SfxItemSet*)pSet; } inline IconChoicePage* GetTabPage( sal_uInt16 nPageId ) { return ( GetPageData (nPageId)->pPage?GetPageData (nPageId)->pPage:NULL); } const SfxItemSet* GetRefreshedSet(); void ActivatePageImpl (); sal_Bool DeActivatePageImpl (); void ResetPageImpl (); short Ok(); public : // im Ctor k�nnte auch die Position des IconChoiceCtrl's gesetzt werden. IconChoiceDialog ( Window* pParent, const ResId &rResId, const EIconChoicePos ePos = PosLeft, const SfxItemSet * pItemSet = 0 ); ~IconChoiceDialog (); /////////////////////////////////////////////////////////////////////////////////// // virtuelle Methoden // virtual void Paint( const Rectangle& rRect ); virtual void Resize(); /////////////////////////////////////////////////////////////////////////////////// // Schnittstelle // SvxIconChoiceCtrlEntry* AddTabPage( sal_uInt16 nId, const String& rIconText, const Image& rChoiceIcon, CreatePage pCreateFunc /* != NULL */, GetPageRanges pRangesFunc = NULL /* NULL allowed*/, sal_Bool bItemsOnDemand = sal_False, sal_uLong nPos = LIST_APPEND ); void SetCurPageId( sal_uInt16 nId ) { mnCurrentPageId = nId; FocusOnIcon( nId ); } sal_uInt16 GetCurPageId() const { return mnCurrentPageId; } void ShowPage( sal_uInt16 nId ); void RemoveTabPage( sal_uInt16 nId ); void RemoveResetButton(); // liefert ggf. per Map konvertierte lokale Slots const sal_uInt16* GetInputRanges( const SfxItemPool& ); void SetInputSet( const SfxItemSet* pInSet ); const SfxItemSet* GetOutputItemSet() const { return pOutSet; } const OKButton& GetOKButton() const { return aOKBtn; } OKButton& GetOKButton() { return aOKBtn; } const CancelButton& GetCancelButton() const { return aCancelBtn; } CancelButton& GetCancelButton() { return aCancelBtn; } const HelpButton& GetHelpButton() const { return aHelpBtn; } HelpButton& GetHelpButton() { return aHelpBtn; } short Execute(); void Start( sal_Bool bShow = sal_True ); sal_Bool QueryClose(); const SfxItemSet* GetExampleSet() const { return pExampleSet; } EIconChoicePos SetCtrlPos ( const EIconChoicePos& rPos ); }; #endif //_ICCDLG_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */