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authorStephan Sundermann <ssundermann@gnome.org>2014-08-08 01:14:38 +0200
committerStephan Sundermann <ssundermann@gnome.org>2014-08-08 01:14:38 +0200
commit85143214acd15fe38434645ba51252157f9e23d4 (patch)
tree5d30f2ee76a13834383d807617602e24492852a0 /samples
parent80002cb38f0485ae3145c0801b9277506a68d930 (diff)
sample: Add playback tutorial 3 sample
Diffstat (limited to 'samples')
-rw-r--r--samples/Makefile.am8
-rw-r--r--samples/PlaybackTutorial3.cs152
2 files changed, 158 insertions, 2 deletions
diff --git a/samples/Makefile.am b/samples/Makefile.am
index 56ad6b3..e62ccbb 100644
--- a/samples/Makefile.am
+++ b/samples/Makefile.am
@@ -1,4 +1,4 @@
-TARGETS = playback.exe video-overlay.exe basic-tutorial-1.exe basic-tutorial-2.exe basic-tutorial-3.exe basic-tutorial-4.exe basic-tutorial-5.exe basic-tutorial-6.exe basic-tutorial-7.exe basic-tutorial-8.exe basic-tutorial-9.exe basic-tutorial-12.exe basic-tutorial-13.exe playback-tutorial-1.exe playback-tutorial-2.exe
+TARGETS = playback.exe video-overlay.exe basic-tutorial-1.exe basic-tutorial-2.exe basic-tutorial-3.exe basic-tutorial-4.exe basic-tutorial-5.exe basic-tutorial-6.exe basic-tutorial-7.exe basic-tutorial-8.exe basic-tutorial-9.exe basic-tutorial-12.exe basic-tutorial-13.exe playback-tutorial-1.exe playback-tutorial-2.exe playback-tutorial-3.exe
DEBUGS = $(addsuffix .mdb, $(TARGETS))
assemblies = \
@@ -54,6 +54,9 @@ playback-tutorial-1.exe: $(srcdir)/PlaybackTutorial1.cs $(assemblies)
playback-tutorial-2.exe: $(srcdir)/PlaybackTutorial2.cs $(assemblies)
$(CSC) $(CSFLAGS) -out:playback-tutorial-2.exe $(references) $(GLIB_SHARP_LIBS) $(srcdir)/PlaybackTutorial2.cs
+playback-tutorial-3.exe: $(srcdir)/PlaybackTutorial3.cs $(assemblies)
+ $(CSC) $(CSFLAGS) -out:playback-tutorial-3.exe $(references) $(GLIB_SHARP_LIBS) $(srcdir)/PlaybackTutorial3.cs
+
EXTRA_DIST = \
Playback.cs \
VideoOverlay.cs \
@@ -69,4 +72,5 @@ EXTRA_DIST = \
BasicTutorial12.cs \
BasicTutorial13.cs \
PlaybackTutorial1.cs \
- PlaybackTutorial2.cs
+ PlaybackTutorial2.cs \
+ PlaybackTutorial3.cs
diff --git a/samples/PlaybackTutorial3.cs b/samples/PlaybackTutorial3.cs
new file mode 100644
index 0000000..bd0027a
--- /dev/null
+++ b/samples/PlaybackTutorial3.cs
@@ -0,0 +1,152 @@
+// Authors
+// Copyright (C) 2014 Stephan Sundermann <stephansundermann@gmail.com>
+
+using System;
+using Gst;
+using System.Runtime.InteropServices;
+
+namespace GstreamerSharp
+{
+ class Playback
+ {
+ const int ChunkSize = 1024;
+ const int SampleRate = 44100;
+
+ static Gst.App.AppSrc AppSource;
+ static Element Pipeline;
+
+ static long NumSamples; // Number of samples generated so far (for timestamp generation)
+ static float a, b, c, d; // For waveform generation
+
+ static uint Sourceid; // To control the GSource
+
+ static GLib.MainLoop MainLoop; // GLib's Main Loop
+
+ // This method is called by the idle GSource in the mainloop, to feed CHUNK_SIZE bytes into appsrc.
+ // The idle handler is added to the mainloop when appsrc requests us to start sending data (need-data signal)
+ // and is removed when appsrc has enough data (enough-data signal).
+
+ static bool PushData () {
+ var numSamples = ChunkSize / 2; // Because each sample is 16 bits
+ MapInfo map;
+
+ // Create a new empty buffer
+ var buffer = new Gst.Buffer (null, ChunkSize, AllocationParams.Zero);
+
+ // Set its timestamp and duration
+ buffer.Pts = Util.Uint64Scale ((ulong)NumSamples, (ulong)Constants.SECOND, (ulong)SampleRate);
+ buffer.Dts = Util.Uint64Scale ((ulong)NumSamples, (ulong)Constants.SECOND, (ulong)SampleRate);
+ buffer.Duration = Util.Uint64Scale ((ulong)NumSamples, (ulong)Constants.SECOND, (ulong)SampleRate);
+
+ // Generate some psychodelic waveforms
+ buffer.Map (out map, MapFlags.Write);
+ c += d;
+ d -= c / 1000f;
+ var freq = 1100f + 1000f * d;
+ short[] data = new short[numSamples];
+ for (int i = 0; i < numSamples; i++) {
+ a += b;
+ b -= a / freq;
+ data[i] = (short)(500f * a);
+ }
+ // convert the short[] to a byte[] by marshalling
+ var native = Marshal.AllocHGlobal (data.Length * sizeof(short));
+ Marshal.Copy (data, 0, native, data.Length);
+ byte[] bytedata = new byte[2 * data.Length];
+ Marshal.Copy (native, bytedata, 0, data.Length * sizeof(short));
+
+ map.Data = bytedata;
+ buffer.Unmap (map);
+ NumSamples += numSamples;
+
+ // Push the buffer into the appsrc
+ var ret = AppSource.PushBuffer (buffer);
+
+ // Free the buffer now that we are done with it
+ buffer.Dispose ();
+
+ if (ret != FlowReturn.Ok) {
+ // We got some error, stop sending data
+ return false;
+ }
+ return true;
+ }
+
+ // This signal callback triggers when appsrc needs Here, we add an idle handler
+ // to the mainloop to start pushing data into the appsrc
+ static void StartFeed (object sender, Gst.App.NeedDataArgs args) {
+ if (Sourceid == 0) {
+ Console.WriteLine ("Start feeding");
+ Sourceid = GLib.Idle.Add (PushData);
+ }
+ }
+
+ // This callback triggers when appsrc has enough data and we can stop sending.
+ // We remove the idle handler from the mainloop
+ static void StopFeed (object sender, EventArgs args) {
+ if (Sourceid != 0) {
+ Console.WriteLine ("Stop feeding");
+ GLib.Source.Remove (Sourceid);
+ Sourceid = 0;
+ }
+ }
+
+ // This function is called when playbin has created the appsrc element, so we have a chance to configure it.
+ static void SourceSetup (object sender, GLib.SignalArgs args) {
+ var info = Gst.Audio.AudioInfo.Zero;
+ var source = new Gst.App.AppSrc(((Element)args.Args [0]).Handle);
+ Console.WriteLine ("Source has been created. Configuring.");
+ AppSource = source;
+
+ // Configure appsrc
+ info.SetFormat (Gst.Audio.AudioFormat.S16, SampleRate, 1, (Gst.Audio.AudioChannelPosition)0);
+ var audioCaps = info.ToCaps ();
+ source ["caps"] = audioCaps;
+ source ["format"] = Format.Time;
+ source.NeedData += StartFeed;
+ source.EnoughData += StopFeed;
+ }
+
+ // This function is called when an error message is posted on the bus
+ static void HandleError (object sender, GLib.SignalArgs args) {
+ GLib.GException err;
+ string debug;
+ var msg = (Message) args.Args[0];
+
+ // Print error details on the screen
+ msg.ParseError (out err, out debug);
+ Console.WriteLine ("Error received from element {0}: {1}", msg.Src.Name, err.Message);
+ Console.WriteLine ("Debugging information: {0}", debug != null ? debug : "none");
+
+ MainLoop.Quit ();
+ }
+
+ public static void Main (string[] args)
+ {
+ b = 1;
+ d = 1;
+
+ // Initialize Gstreamer
+ Gst.Application.Init(ref args);
+
+ // Create the playbin element
+ Pipeline = Parse.Launch ("playbin uri=appsrc://");
+ Pipeline.Connect ("source-setup", SourceSetup);
+
+ // Instruct the bus to emit signals for each received message, and connect to the interesting signals
+ var bus = Pipeline.Bus;
+ bus.AddSignalWatch ();
+ bus.Connect ("message::error", HandleError);
+
+ // Start playing the pipeline
+ Pipeline.SetState (State.Playing);
+
+ // Create a GLib Main Loop and set it to run
+ MainLoop = new GLib.MainLoop ();
+ MainLoop.Run ();
+
+ // Free resources
+ Pipeline.SetState (State.Null);
+ }
+ }
+} \ No newline at end of file