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authorStephan Sundermann <ssundermann@gnome.org>2014-08-08 17:02:10 +0200
committerStephan Sundermann <ssundermann@gnome.org>2014-08-08 17:02:10 +0200
commit531c90cde29db378d091eae081bbfa5d9e8d8277 (patch)
tree2fb833b2c15539a46331a1264751ec8519c0e817
parent85143214acd15fe38434645ba51252157f9e23d4 (diff)
sample: Add playback tutorial 4 sample
-rw-r--r--samples/Makefile.am8
-rw-r--r--samples/PlaybackTutorial4.cs147
2 files changed, 153 insertions, 2 deletions
diff --git a/samples/Makefile.am b/samples/Makefile.am
index e62ccbb..e5db3c8 100644
--- a/samples/Makefile.am
+++ b/samples/Makefile.am
@@ -1,4 +1,4 @@
-TARGETS = playback.exe video-overlay.exe basic-tutorial-1.exe basic-tutorial-2.exe basic-tutorial-3.exe basic-tutorial-4.exe basic-tutorial-5.exe basic-tutorial-6.exe basic-tutorial-7.exe basic-tutorial-8.exe basic-tutorial-9.exe basic-tutorial-12.exe basic-tutorial-13.exe playback-tutorial-1.exe playback-tutorial-2.exe playback-tutorial-3.exe
+TARGETS = playback.exe video-overlay.exe basic-tutorial-1.exe basic-tutorial-2.exe basic-tutorial-3.exe basic-tutorial-4.exe basic-tutorial-5.exe basic-tutorial-6.exe basic-tutorial-7.exe basic-tutorial-8.exe basic-tutorial-9.exe basic-tutorial-12.exe basic-tutorial-13.exe playback-tutorial-1.exe playback-tutorial-2.exe playback-tutorial-3.exe playback-tutorial-4.exe
DEBUGS = $(addsuffix .mdb, $(TARGETS))
assemblies = \
@@ -57,6 +57,9 @@ playback-tutorial-2.exe: $(srcdir)/PlaybackTutorial2.cs $(assemblies)
playback-tutorial-3.exe: $(srcdir)/PlaybackTutorial3.cs $(assemblies)
$(CSC) $(CSFLAGS) -out:playback-tutorial-3.exe $(references) $(GLIB_SHARP_LIBS) $(srcdir)/PlaybackTutorial3.cs
+playback-tutorial-4.exe: $(srcdir)/PlaybackTutorial4.cs $(assemblies)
+ $(CSC) $(CSFLAGS) -out:playback-tutorial-4.exe $(references) $(GLIB_SHARP_LIBS) $(srcdir)/PlaybackTutorial4.cs
+
EXTRA_DIST = \
Playback.cs \
VideoOverlay.cs \
@@ -73,4 +76,5 @@ EXTRA_DIST = \
BasicTutorial13.cs \
PlaybackTutorial1.cs \
PlaybackTutorial2.cs \
- PlaybackTutorial3.cs
+ PlaybackTutorial3.cs \
+ PlaybackTutorial4.cs
diff --git a/samples/PlaybackTutorial4.cs b/samples/PlaybackTutorial4.cs
new file mode 100644
index 0000000..885543a
--- /dev/null
+++ b/samples/PlaybackTutorial4.cs
@@ -0,0 +1,147 @@
+// Authors
+// Copyright (C) 2014 Stephan Sundermann <stephansundermann@gmail.com>
+
+using System;
+using Gst;
+using System.Runtime.InteropServices;
+using System.Text;
+
+namespace GstreamerSharp
+{
+ class Playback
+ {
+ const int GraphLength = 78;
+ static uint PlayFlagDownload = (1 << 7); // Enable progressive download (on selected formats)
+
+ static bool IsLive;
+ static Element Pipeline;
+ static GLib.MainLoop MainLoop;
+ static int BufferingLevel;
+
+ static void GotLocation (object sender, GLib.SignalArgs args) {
+ var propObject = (Gst.Object)args.Args [0];
+ var location = (string) propObject["temp-location"];
+ Console.WriteLine ("Temporary file: {0}", location);
+ // Uncomment this line to keep the temporary file after the program exits
+ // g_object_set (G_OBJECT (prop_object), "temp-remove", FALSE, NULL);
+ }
+
+ public static void Main (string[] args)
+ {
+ // Initialize GStreamer
+ Application.Init (ref args);
+ BufferingLevel = 100;
+
+ // Build the pipeline
+ Pipeline = Parse.Launch ("playbin uri=http://docs.gstreamer.com/media/sintel_trailer-480p.webm");
+ var bus = Pipeline.Bus;
+
+ // Set the download flag
+ var flags = (uint)Pipeline ["flags"];
+ flags |= PlayFlagDownload;
+ Pipeline ["flags"] = flags;
+
+ // Uncomment this line to limit the amount of downloaded data
+ // g_object_set (pipeline, "ring-buffer-max-size", (guint64)4000000, NULL);
+
+ // Start playing
+ var ret = Pipeline.SetState (State.Playing);
+ if (ret == StateChangeReturn.Failure) {
+ Console.WriteLine ("Unable to set the pipeline to the playing state.");
+ return;
+ } else if (ret == StateChangeReturn.NoPreroll) {
+ IsLive = true;
+ }
+
+ MainLoop = new GLib.MainLoop ();
+
+ bus.AddSignalWatch ();
+ bus.Message += HandleMessage;
+ Pipeline.Connect ("deep-notify::temp-location", GotLocation);
+
+ // Register a function that GLib will call every second
+ GLib.Timeout.AddSeconds (1, RefreshUI);
+
+ MainLoop.Run ();
+
+ // Free resources
+ Pipeline.SetState (State.Null);
+ }
+
+ static void HandleMessage (object o, MessageArgs args)
+ {
+ var msg = args.Message;
+ switch (msg.Type) {
+ case MessageType.Error: {
+ GLib.GException err;
+ string debug;
+
+ msg.ParseError (out err, out debug);
+ Console.WriteLine ("Error: {0}", err.Message);
+
+ Pipeline.SetState (State.Ready);
+ MainLoop.Quit ();
+ break;
+ }
+ case MessageType.Eos:
+ // end-of-stream
+ Pipeline.SetState (State.Ready);
+ MainLoop.Quit ();
+ break;
+ case MessageType.Buffering: {
+ int percent = 0;
+
+ // If the stream is live, we do not care about buffering.
+ if (IsLive) break;
+
+ percent = msg.ParseBuffering ();
+ // Wait until buffering is complete before start/resume playing
+ if (percent < 100)
+ Pipeline.SetState (State.Paused);
+ else
+ Pipeline.SetState (State.Playing);
+ break;
+ }
+ case MessageType.ClockLost:
+ // Get a new clock
+ Pipeline.SetState (State.Paused);
+ Pipeline.SetState (State.Playing);
+ break;
+ default:
+ // Unhandled message
+ break;
+ }
+ }
+
+ static bool RefreshUI () {
+ var query = new Query (Format.Percent);
+ if (Pipeline.Query (query)) {
+ var graph = new StringBuilder (GraphLength);
+ long position = 0, duration = 0;
+
+ var nRanges = query.NBufferingRanges;
+ for (uint range = 0; range < nRanges; range++) {
+ long start, stop;
+ query.ParseNthBufferingRange (range, out start, out stop);
+ start = start * GraphLength / (stop - start);
+ stop = stop * GraphLength / (stop - start);
+ for (int i = (int)start; i < stop; i++)
+ graph.Insert (i, '-');
+ }
+ if (Pipeline.QueryPosition (Format.Time, out position) && position >= 0
+ && Pipeline.QueryDuration (Format.Time, out duration) && duration >= 0) {
+ var i = (int)(GraphLength * (double)position / (double)(duration + 1));
+ graph [i] = BufferingLevel < 100 ? 'X' : '>';
+ }
+ Console.WriteLine ("[{0}]", graph);
+ if (BufferingLevel < 100) {
+ Console.WriteLine (" Buffering: {0}", BufferingLevel);
+ } else {
+ Console.WriteLine (" ");
+ }
+ Console.WriteLine ();
+ }
+ return true;
+ }
+ }
+} \ No newline at end of file