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authorSebastian Dröge <sebastian@centricular.com>2015-09-18 20:10:32 +0200
committerSebastian Dröge <sebastian@centricular.com>2015-09-18 20:10:32 +0200
commit6eb569843548ba168d38b79bc7de6eeb1de8a4ee (patch)
tree9c153551221af4cb90230e473ddd11cc296961db /docs
parent6fadf448de1cfe1b379b0fff8fa3c0f2eb6a4a79 (diff)
Release 1.5.911.5.91
Diffstat (limited to 'docs')
-rw-r--r--docs/plugins/gst-libav-plugins.args120
-rw-r--r--docs/plugins/gst-libav-plugins.hierarchy4
-rw-r--r--docs/plugins/inspect/plugin-libav.xml90
3 files changed, 211 insertions, 3 deletions
diff --git a/docs/plugins/gst-libav-plugins.args b/docs/plugins/gst-libav-plugins.args
index 25b0e27..cbb1acc 100644
--- a/docs/plugins/gst-libav-plugins.args
+++ b/docs/plugins/gst-libav-plugins.args
@@ -33058,3 +33058,123 @@
<DEFAULT>0</DEFAULT>
</ARG>
+<ARG>
+<NAME>avdec_hap::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_hap::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_hap::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_hap::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_hap::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_hap::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dds::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dds::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dds::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dds::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dds::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dds::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
diff --git a/docs/plugins/gst-libav-plugins.hierarchy b/docs/plugins/gst-libav-plugins.hierarchy
index 7657021..09b3d9d 100644
--- a/docs/plugins/gst-libav-plugins.hierarchy
+++ b/docs/plugins/gst-libav-plugins.hierarchy
@@ -12,6 +12,7 @@ GObject
avdec_8svx_exp
avdec_8svx_fib
avdec_aac
+ avdec_aac_fixed
avdec_aac_latm
avdec_ac3
avdec_ac3_fixed
@@ -45,6 +46,7 @@ GObject
avdec_adpcm_sbpro_4
avdec_adpcm_swf
avdec_adpcm_thp
+ avdec_adpcm_thp_le
avdec_adpcm_vima
avdec_adpcm_xa
avdec_adpcm_yamaha
@@ -205,6 +207,7 @@ GObject
avdec_cllc
avdec_cpia
avdec_cyuv
+ avdec_dds
avdec_dfa
avdec_dirac
avdec_dnxhd
@@ -237,6 +240,7 @@ GObject
avdec_h263p
avdec_h264
avdec_h265
+ avdec_hap
avdec_hnm4video
avdec_hq_hqa
avdec_hqx
diff --git a/docs/plugins/inspect/plugin-libav.xml b/docs/plugins/inspect/plugin-libav.xml
index fed6e6a..e1c1cde 100644
--- a/docs/plugins/inspect/plugin-libav.xml
+++ b/docs/plugins/inspect/plugin-libav.xml
@@ -3,7 +3,7 @@
<description>All libav codecs and formats (local snapshot)</description>
<filename>../../ext/libav/.libs/libgstlibav.so</filename>
<basename>libgstlibav.so</basename>
- <version>1.5.90</version>
+ <version>1.5.91</version>
<license>LGPL</license>
<source>gst-libav</source>
<package>libav</package>
@@ -136,6 +136,27 @@
</pads>
</element>
<element>
+ <name>avdec_aac_fixed</name>
+ <longname>libav AAC (Advanced Audio Coding) decoder</longname>
+ <class>Codec/Decoder/Audio</class>
+ <description>libav aac_fixed decoder</description>
+ <author>Wim Taymans &lt;wim.taymans@gmail.com&gt;, Ronald Bultje &lt;rbultje@ronald.bitfreak.net&gt;, Edward Hervey &lt;bilboed@bilboed.com&gt;</author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>audio/mpeg, mpegversion=(int){ 2, 4 }, stream-format=(string){ raw, adts, adif }</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>audio/x-raw, layout=(string)interleaved, format=(string)S32LE</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avdec_aac_latm</name>
<longname>libav AAC LATM (Advanced Audio Coding LATM syntax) decoder</longname>
<class>Codec/Decoder/Audio</class>
@@ -830,7 +851,7 @@
</element>
<element>
<name>avdec_adpcm_thp</name>
- <longname>libav ADPCM Nintendo Gamecube THP decoder</longname>
+ <longname>libav ADPCM Nintendo THP decoder</longname>
<class>Codec/Decoder/Audio</class>
<description>libav adpcm_thp decoder</description>
<author>Wim Taymans &lt;wim.taymans@gmail.com&gt;, Ronald Bultje &lt;rbultje@ronald.bitfreak.net&gt;, Edward Hervey &lt;bilboed@bilboed.com&gt;</author>
@@ -850,6 +871,27 @@
</pads>
</element>
<element>
+ <name>avdec_adpcm_thp_le</name>
+ <longname>libav ADPCM Nintendo THP (little-endian) decoder</longname>
+ <class>Codec/Decoder/Audio</class>
+ <description>libav adpcm_thp_le decoder</description>
+ <author>Wim Taymans &lt;wim.taymans@gmail.com&gt;, Ronald Bultje &lt;rbultje@ronald.bitfreak.net&gt;, Edward Hervey &lt;bilboed@bilboed.com&gt;</author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>audio/x-raw, layout=(string)interleaved, format=(string)S16LE</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avdec_adpcm_vima</name>
<longname>libav LucasArts VIMA audio decoder</longname>
<class>Codec/Decoder/Audio</class>
@@ -1900,6 +1942,27 @@
</pads>
</element>
<element>
+ <name>avdec_dds</name>
+ <longname>libav DirectDraw Surface image decoder decoder</longname>
+ <class>Codec/Decoder/Video</class>
+ <description>libav dds decoder</description>
+ <author>Wim Taymans &lt;wim.taymans@gmail.com&gt;, Ronald Bultje &lt;rbultje@ronald.bitfreak.net&gt;, Edward Hervey &lt;bilboed@bilboed.com&gt;</author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>video/x-raw, format=(string){ I420, YUY2, RGB, BGR, Y42B, Y444, YUV9, Y41B, GRAY8, RGB8P, I420, Y42B, Y444, UYVY, NV12, NV21, ARGB, RGBA, ABGR, BGRA, GRAY16_BE, GRAY16_LE, A420, RGB16, RGB15, I420_10BE, I420_10LE, I422_10BE, I422_10LE, Y444_10BE, Y444_10LE, GBR, GBR_10BE, GBR_10LE, A420_10BE, A420_10LE, A422_10BE, A422_10LE, A444_10BE, A444_10LE }</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avdec_dfa</name>
<longname>libav Chronomaster DFA decoder</longname>
<class>Codec/Decoder/Video</class>
@@ -2908,6 +2971,27 @@
</pads>
</element>
<element>
+ <name>avdec_hap</name>
+ <longname>libav Vidvox Hap decoder decoder</longname>
+ <class>Codec/Decoder/Video</class>
+ <description>libav hap decoder</description>
+ <author>Wim Taymans &lt;wim.taymans@gmail.com&gt;, Ronald Bultje &lt;rbultje@ronald.bitfreak.net&gt;, Edward Hervey &lt;bilboed@bilboed.com&gt;</author>
+ <pads>
+ <caps>
+ <name>sink</name>
+ <direction>sink</direction>
+ <presence>always</presence>
+ <details>unknown/unknown</details>
+ </caps>
+ <caps>
+ <name>src</name>
+ <direction>source</direction>
+ <presence>always</presence>
+ <details>video/x-raw, format=(string){ I420, YUY2, RGB, BGR, Y42B, Y444, YUV9, Y41B, GRAY8, RGB8P, I420, Y42B, Y444, UYVY, NV12, NV21, ARGB, RGBA, ABGR, BGRA, GRAY16_BE, GRAY16_LE, A420, RGB16, RGB15, I420_10BE, I420_10LE, I422_10BE, I422_10LE, Y444_10BE, Y444_10LE, GBR, GBR_10BE, GBR_10LE, A420_10BE, A420_10LE, A422_10BE, A422_10LE, A444_10BE, A444_10LE }</details>
+ </caps>
+ </pads>
+ </element>
+ <element>
<name>avdec_hnm4video</name>
<longname>libav HNM 4 video decoder</longname>
<class>Codec/Decoder/Video</class>
@@ -8417,7 +8501,7 @@
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
- <details>video/x-raw, format=(string){ RGB, Y444, GRAY8 }</details>
+ <details>video/x-raw, format=(string){ RGB, Y444, GRAY8, I420, Y42B, YUV9, Y41B }</details>
</caps>
<caps>
<name>src</name>