diff options
author | Sebastian Dröge <sebastian@centricular.com> | 2015-09-18 20:10:32 +0200 |
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committer | Sebastian Dröge <sebastian@centricular.com> | 2015-09-18 20:10:32 +0200 |
commit | 6eb569843548ba168d38b79bc7de6eeb1de8a4ee (patch) | |
tree | 9c153551221af4cb90230e473ddd11cc296961db /docs | |
parent | 6fadf448de1cfe1b379b0fff8fa3c0f2eb6a4a79 (diff) |
Release 1.5.911.5.91
Diffstat (limited to 'docs')
-rw-r--r-- | docs/plugins/gst-libav-plugins.args | 120 | ||||
-rw-r--r-- | docs/plugins/gst-libav-plugins.hierarchy | 4 | ||||
-rw-r--r-- | docs/plugins/inspect/plugin-libav.xml | 90 |
3 files changed, 211 insertions, 3 deletions
diff --git a/docs/plugins/gst-libav-plugins.args b/docs/plugins/gst-libav-plugins.args index 25b0e27..cbb1acc 100644 --- a/docs/plugins/gst-libav-plugins.args +++ b/docs/plugins/gst-libav-plugins.args @@ -33058,3 +33058,123 @@ <DEFAULT>0</DEFAULT> </ARG> +<ARG> +<NAME>avdec_hap::debug-mv</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Debug motion vectors</NICK> +<BLURB>Whether libav should print motion vectors on top of the image.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_hap::direct-rendering</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Direct Rendering</NICK> +<BLURB>Enable direct rendering.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_hap::lowres</NAME> +<TYPE>GstLibAVVidDecLowres</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Low resolution</NICK> +<BLURB>At which resolution to decode images.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_hap::max-threads</NAME> +<TYPE>gint</TYPE> +<RANGE>>= 0</RANGE> +<FLAGS>rw</FLAGS> +<NICK>Maximum decode threads</NICK> +<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_hap::output-corrupt</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Output corrupt buffers</NICK> +<BLURB>Whether libav should output frames even if corrupted.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_hap::skip-frame</NAME> +<TYPE>GstLibAVVidDecSkipFrame</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Skip frames</NICK> +<BLURB>Which types of frames to skip during decoding.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_dds::debug-mv</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Debug motion vectors</NICK> +<BLURB>Whether libav should print motion vectors on top of the image.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_dds::direct-rendering</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Direct Rendering</NICK> +<BLURB>Enable direct rendering.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_dds::lowres</NAME> +<TYPE>GstLibAVVidDecLowres</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Low resolution</NICK> +<BLURB>At which resolution to decode images.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_dds::max-threads</NAME> +<TYPE>gint</TYPE> +<RANGE>>= 0</RANGE> +<FLAGS>rw</FLAGS> +<NICK>Maximum decode threads</NICK> +<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_dds::output-corrupt</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Output corrupt buffers</NICK> +<BLURB>Whether libav should output frames even if corrupted.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_dds::skip-frame</NAME> +<TYPE>GstLibAVVidDecSkipFrame</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Skip frames</NICK> +<BLURB>Which types of frames to skip during decoding.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + diff --git a/docs/plugins/gst-libav-plugins.hierarchy b/docs/plugins/gst-libav-plugins.hierarchy index 7657021..09b3d9d 100644 --- a/docs/plugins/gst-libav-plugins.hierarchy +++ b/docs/plugins/gst-libav-plugins.hierarchy @@ -12,6 +12,7 @@ GObject avdec_8svx_exp avdec_8svx_fib avdec_aac + avdec_aac_fixed avdec_aac_latm avdec_ac3 avdec_ac3_fixed @@ -45,6 +46,7 @@ GObject avdec_adpcm_sbpro_4 avdec_adpcm_swf avdec_adpcm_thp + avdec_adpcm_thp_le avdec_adpcm_vima avdec_adpcm_xa avdec_adpcm_yamaha @@ -205,6 +207,7 @@ GObject avdec_cllc avdec_cpia avdec_cyuv + avdec_dds avdec_dfa avdec_dirac avdec_dnxhd @@ -237,6 +240,7 @@ GObject avdec_h263p avdec_h264 avdec_h265 + avdec_hap avdec_hnm4video avdec_hq_hqa avdec_hqx diff --git a/docs/plugins/inspect/plugin-libav.xml b/docs/plugins/inspect/plugin-libav.xml index fed6e6a..e1c1cde 100644 --- a/docs/plugins/inspect/plugin-libav.xml +++ b/docs/plugins/inspect/plugin-libav.xml @@ -3,7 +3,7 @@ <description>All libav codecs and formats (local snapshot)</description> <filename>../../ext/libav/.libs/libgstlibav.so</filename> <basename>libgstlibav.so</basename> - <version>1.5.90</version> + <version>1.5.91</version> <license>LGPL</license> <source>gst-libav</source> <package>libav</package> @@ -136,6 +136,27 @@ </pads> </element> <element> + <name>avdec_aac_fixed</name> + <longname>libav AAC (Advanced Audio Coding) decoder</longname> + <class>Codec/Decoder/Audio</class> + <description>libav aac_fixed decoder</description> + <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author> + <pads> + <caps> + <name>sink</name> + <direction>sink</direction> + <presence>always</presence> + <details>audio/mpeg, mpegversion=(int){ 2, 4 }, stream-format=(string){ raw, adts, adif }</details> + </caps> + <caps> + <name>src</name> + <direction>source</direction> + <presence>always</presence> + <details>audio/x-raw, layout=(string)interleaved, format=(string)S32LE</details> + </caps> + </pads> + </element> + <element> <name>avdec_aac_latm</name> <longname>libav AAC LATM (Advanced Audio Coding LATM syntax) decoder</longname> <class>Codec/Decoder/Audio</class> @@ -830,7 +851,7 @@ </element> <element> <name>avdec_adpcm_thp</name> - <longname>libav ADPCM Nintendo Gamecube THP decoder</longname> + <longname>libav ADPCM Nintendo THP decoder</longname> <class>Codec/Decoder/Audio</class> <description>libav adpcm_thp decoder</description> <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author> @@ -850,6 +871,27 @@ </pads> </element> <element> + <name>avdec_adpcm_thp_le</name> + <longname>libav ADPCM Nintendo THP (little-endian) decoder</longname> + <class>Codec/Decoder/Audio</class> + <description>libav adpcm_thp_le decoder</description> + <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author> + <pads> + <caps> + <name>sink</name> + <direction>sink</direction> + <presence>always</presence> + <details>unknown/unknown</details> + </caps> + <caps> + <name>src</name> + <direction>source</direction> + <presence>always</presence> + <details>audio/x-raw, layout=(string)interleaved, format=(string)S16LE</details> + </caps> + </pads> + </element> + <element> <name>avdec_adpcm_vima</name> <longname>libav LucasArts VIMA audio decoder</longname> <class>Codec/Decoder/Audio</class> @@ -1900,6 +1942,27 @@ </pads> </element> <element> + <name>avdec_dds</name> + <longname>libav DirectDraw Surface image decoder decoder</longname> + <class>Codec/Decoder/Video</class> + <description>libav dds decoder</description> + <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author> + <pads> + <caps> + <name>sink</name> + <direction>sink</direction> + <presence>always</presence> + <details>unknown/unknown</details> + </caps> + <caps> + <name>src</name> + <direction>source</direction> + <presence>always</presence> + <details>video/x-raw, format=(string){ I420, YUY2, RGB, BGR, Y42B, Y444, YUV9, Y41B, GRAY8, RGB8P, I420, Y42B, Y444, UYVY, NV12, NV21, ARGB, RGBA, ABGR, BGRA, GRAY16_BE, GRAY16_LE, A420, RGB16, RGB15, I420_10BE, I420_10LE, I422_10BE, I422_10LE, Y444_10BE, Y444_10LE, GBR, GBR_10BE, GBR_10LE, A420_10BE, A420_10LE, A422_10BE, A422_10LE, A444_10BE, A444_10LE }</details> + </caps> + </pads> + </element> + <element> <name>avdec_dfa</name> <longname>libav Chronomaster DFA decoder</longname> <class>Codec/Decoder/Video</class> @@ -2908,6 +2971,27 @@ </pads> </element> <element> + <name>avdec_hap</name> + <longname>libav Vidvox Hap decoder decoder</longname> + <class>Codec/Decoder/Video</class> + <description>libav hap decoder</description> + <author>Wim Taymans <wim.taymans@gmail.com>, Ronald Bultje <rbultje@ronald.bitfreak.net>, Edward Hervey <bilboed@bilboed.com></author> + <pads> + <caps> + <name>sink</name> + <direction>sink</direction> + <presence>always</presence> + <details>unknown/unknown</details> + </caps> + <caps> + <name>src</name> + <direction>source</direction> + <presence>always</presence> + <details>video/x-raw, format=(string){ I420, YUY2, RGB, BGR, Y42B, Y444, YUV9, Y41B, GRAY8, RGB8P, I420, Y42B, Y444, UYVY, NV12, NV21, ARGB, RGBA, ABGR, BGRA, GRAY16_BE, GRAY16_LE, A420, RGB16, RGB15, I420_10BE, I420_10LE, I422_10BE, I422_10LE, Y444_10BE, Y444_10LE, GBR, GBR_10BE, GBR_10LE, A420_10BE, A420_10LE, A422_10BE, A422_10LE, A444_10BE, A444_10LE }</details> + </caps> + </pads> + </element> + <element> <name>avdec_hnm4video</name> <longname>libav HNM 4 video decoder</longname> <class>Codec/Decoder/Video</class> @@ -8417,7 +8501,7 @@ <name>sink</name> <direction>sink</direction> <presence>always</presence> - <details>video/x-raw, format=(string){ RGB, Y444, GRAY8 }</details> + <details>video/x-raw, format=(string){ RGB, Y444, GRAY8, I420, Y42B, YUV9, Y41B }</details> </caps> <caps> <name>src</name> |