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-rw-r--r--README.md8
-rw-r--r--recipes/gst-plugins-bad-1.0.recipe3
2 files changed, 2 insertions, 9 deletions
diff --git a/README.md b/README.md
index 386b3812..c37e51f8 100644
--- a/README.md
+++ b/README.md
@@ -221,18 +221,12 @@ contains the mediasdk `include` and `lib64` dirs.
### Nvidia Hardware Codecs
For Nvidia, the [variant to enable](#enabling-optional-features-with-variants)
-is `nvcodec` which will build the `nvenc` and `nvdec` plugins.
+is `nvcodec` which will build the `nvcodec` plugin.
If CUDA is not installed into the system prefix, You need to set `CUDA_PATH` to
point to your [CUDA SDK](https://developer.nvidia.com/cuda-downloads) prefix.
On Windows, this is done automatically by the installer.
-On Windows, with CUDA v10 and newer, you must also set
-`NVIDIA_VIDEO_CODEC_SDK_PATH` to point to your [Video Codec
-SDK](https://developer.nvidia.com/nvidia-video-codec-sdk) prefix. There is no
-installer for this, so you must extract the SDK zip and set the env var to point
-to the path to the extracted folder.
-
## Enabling Visual Studio Support
Starting with version 1.15.2, Cerbero supports building all GStreamer recipes,
diff --git a/recipes/gst-plugins-bad-1.0.recipe b/recipes/gst-plugins-bad-1.0.recipe
index b22120c9..39460688 100644
--- a/recipes/gst-plugins-bad-1.0.recipe
+++ b/recipes/gst-plugins-bad-1.0.recipe
@@ -443,8 +443,7 @@ class Recipe(custom.GStreamer):
self.disable_plugin('rsvg', 'codecs', dep='librsvg')
# Enable hardware codecs if variants are enabled
- self.enable_plugin('nvenc', 'codecs', 'nvcodec', option='nvenc')
- self.enable_plugin('nvdec', 'codecs', 'nvcodec', option='nvdec')
+ self.enable_plugin('nvcodec', 'codecs', 'nvcodec', option='nvcodec')
self.enable_plugin('msdk', 'codecs', 'intelmsdk', option='msdk')
if self.config.target_platform == Platform.WINDOWS: