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-rw-r--r-- | README.md | 8 | ||||
-rw-r--r-- | recipes/gst-plugins-bad-1.0.recipe | 3 |
2 files changed, 2 insertions, 9 deletions
@@ -221,18 +221,12 @@ contains the mediasdk `include` and `lib64` dirs. ### Nvidia Hardware Codecs For Nvidia, the [variant to enable](#enabling-optional-features-with-variants) -is `nvcodec` which will build the `nvenc` and `nvdec` plugins. +is `nvcodec` which will build the `nvcodec` plugin. If CUDA is not installed into the system prefix, You need to set `CUDA_PATH` to point to your [CUDA SDK](https://developer.nvidia.com/cuda-downloads) prefix. On Windows, this is done automatically by the installer. -On Windows, with CUDA v10 and newer, you must also set -`NVIDIA_VIDEO_CODEC_SDK_PATH` to point to your [Video Codec -SDK](https://developer.nvidia.com/nvidia-video-codec-sdk) prefix. There is no -installer for this, so you must extract the SDK zip and set the env var to point -to the path to the extracted folder. - ## Enabling Visual Studio Support Starting with version 1.15.2, Cerbero supports building all GStreamer recipes, diff --git a/recipes/gst-plugins-bad-1.0.recipe b/recipes/gst-plugins-bad-1.0.recipe index b22120c9..39460688 100644 --- a/recipes/gst-plugins-bad-1.0.recipe +++ b/recipes/gst-plugins-bad-1.0.recipe @@ -443,8 +443,7 @@ class Recipe(custom.GStreamer): self.disable_plugin('rsvg', 'codecs', dep='librsvg') # Enable hardware codecs if variants are enabled - self.enable_plugin('nvenc', 'codecs', 'nvcodec', option='nvenc') - self.enable_plugin('nvdec', 'codecs', 'nvcodec', option='nvdec') + self.enable_plugin('nvcodec', 'codecs', 'nvcodec', option='nvcodec') self.enable_plugin('msdk', 'codecs', 'intelmsdk', option='msdk') if self.config.target_platform == Platform.WINDOWS: |