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authorSeungha Yang <seungha.yang@navercorp.com>2019-07-21 23:41:26 +0900
committerSeungha Yang <seungha.yang@navercorp.com>2019-07-21 23:44:31 +0900
commita22ed5f3ad839a9c91b281d9c0d9b3e377eeea61 (patch)
tree0a058f9a0d6e52d85ed14894e9d13a0b61b033b6 /README.md
parenta1d5fa65d2fef4671a47a5e8a3e63991e534e2d9 (diff)
Update README and recipe for nvcodec
* nvdec and nvenc plugins are merged into the nvcodec plugin. * NVIDIA_VIDEO_CODEC_SDK_PATH is no more required env variable.
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@@ -221,18 +221,12 @@ contains the mediasdk `include` and `lib64` dirs.
### Nvidia Hardware Codecs
For Nvidia, the [variant to enable](#enabling-optional-features-with-variants)
-is `nvcodec` which will build the `nvenc` and `nvdec` plugins.
+is `nvcodec` which will build the `nvcodec` plugin.
If CUDA is not installed into the system prefix, You need to set `CUDA_PATH` to
point to your [CUDA SDK](https://developer.nvidia.com/cuda-downloads) prefix.
On Windows, this is done automatically by the installer.
-On Windows, with CUDA v10 and newer, you must also set
-`NVIDIA_VIDEO_CODEC_SDK_PATH` to point to your [Video Codec
-SDK](https://developer.nvidia.com/nvidia-video-codec-sdk) prefix. There is no
-installer for this, so you must extract the SDK zip and set the env var to point
-to the path to the extracted folder.
-
## Enabling Visual Studio Support
Starting with version 1.15.2, Cerbero supports building all GStreamer recipes,