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author | Seungha Yang <seungha.yang@navercorp.com> | 2019-07-21 23:41:26 +0900 |
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committer | Seungha Yang <seungha.yang@navercorp.com> | 2019-07-21 23:44:31 +0900 |
commit | a22ed5f3ad839a9c91b281d9c0d9b3e377eeea61 (patch) | |
tree | 0a058f9a0d6e52d85ed14894e9d13a0b61b033b6 /README.md | |
parent | a1d5fa65d2fef4671a47a5e8a3e63991e534e2d9 (diff) |
Update README and recipe for nvcodec
* nvdec and nvenc plugins are merged into the nvcodec plugin.
* NVIDIA_VIDEO_CODEC_SDK_PATH is no more required env variable.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 8 |
1 files changed, 1 insertions, 7 deletions
@@ -221,18 +221,12 @@ contains the mediasdk `include` and `lib64` dirs. ### Nvidia Hardware Codecs For Nvidia, the [variant to enable](#enabling-optional-features-with-variants) -is `nvcodec` which will build the `nvenc` and `nvdec` plugins. +is `nvcodec` which will build the `nvcodec` plugin. If CUDA is not installed into the system prefix, You need to set `CUDA_PATH` to point to your [CUDA SDK](https://developer.nvidia.com/cuda-downloads) prefix. On Windows, this is done automatically by the installer. -On Windows, with CUDA v10 and newer, you must also set -`NVIDIA_VIDEO_CODEC_SDK_PATH` to point to your [Video Codec -SDK](https://developer.nvidia.com/nvidia-video-codec-sdk) prefix. There is no -installer for this, so you must extract the SDK zip and set the env var to point -to the path to the extracted folder. - ## Enabling Visual Studio Support Starting with version 1.15.2, Cerbero supports building all GStreamer recipes, |