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-rw-r--r--gst-libs/gst/gl/gstglupload.c338
1 files changed, 163 insertions, 175 deletions
diff --git a/gst-libs/gst/gl/gstglupload.c b/gst-libs/gst/gl/gstglupload.c
index 2ad0f7f..eead911 100644
--- a/gst-libs/gst/gl/gstglupload.c
+++ b/gst-libs/gst/gl/gstglupload.c
@@ -197,8 +197,7 @@ static const gchar *frag_YUY2_UYVY_opengl =
" float fx, fy, y, u, v, r, g, b;\n"
" vec3 yuv;\n"
" yuv.x = texture2D(Ytex, gl_TexCoord[0].xy * tex_scale0).%c;\n"
- " yuv.y = texture2D(UVtex, gl_TexCoord[0].xy * tex_scale1).%c;\n"
- " yuv.z = texture2D(UVtex, gl_TexCoord[0].xy * tex_scale2).%c;\n"
+ " yuv.yz = texture2D(UVtex, gl_TexCoord[0].xy * tex_scale1).%c%c;\n"
" yuv += offset;\n"
" r = dot(yuv, rcoeff);\n"
" g = dot(yuv, gcoeff);\n"
@@ -220,7 +219,7 @@ static const char *frag_REORDER_gles2 = {
"uniform vec2 tex_scale2;\n"
"void main(void)\n"
"{\n"
- " vec4 t = texture2D(tex, v_texcoord);\n"
+ " vec4 t = texture2D(tex, v_texcoord * tex_scale0);\n"
" gl_FragColor = vec4(t.%c, t.%c, t.%c, 1.0);\n"
"}"
};
@@ -241,7 +240,7 @@ static const char *frag_COMPOSE_gles2 = {
COMPOSE_WEIGHT
"void main(void)\n"
"{\n"
- " vec4 t = texture2D(tex, v_texcoord);\n"
+ " vec4 t = texture2D(tex, v_texcoord * tex_scale0);\n"
" float value = dot(t.%c%c, compose_weight);"
" gl_FragColor = vec4(value, value, value, 1.0);\n"
"}"
@@ -258,7 +257,7 @@ static const char *frag_AYUV_gles2 = {
"void main(void) {\n"
" float r,g,b;\n"
" vec3 yuv;\n"
- " yuv = texture2D(tex,v_texcoord).gba;\n"
+ " yuv = texture2D(tex,v_texcoord * tex_scale0).gba;\n"
" yuv += offset;\n"
" r = dot(yuv, rcoeff);\n"
" g = dot(yuv, gcoeff);\n"
@@ -279,7 +278,7 @@ static const char *frag_PLANAR_YUV_gles2 = {
"void main(void) {\n"
" float r,g,b;\n"
" vec3 yuv;\n"
- " yuv.x=texture2D(Ytex,v_texcoord).r;\n"
+ " yuv.x=texture2D(Ytex,v_texcoord * tex_scale0).r;\n"
" yuv.y=texture2D(Utex,v_texcoord).r;\n"
" yuv.z=texture2D(Vtex,v_texcoord).r;\n"
" yuv += offset;\n"
@@ -302,8 +301,8 @@ static const char *frag_NV12_NV21_gles2 = {
"void main(void) {\n"
" float r,g,b;\n"
" vec3 yuv;\n"
- " yuv.x=texture2D(Ytex, v_texcoord).r;\n"
- " yuv.yz=texture2D(UVtex, v_texcoord).%c%c;\n"
+ " yuv.x=texture2D(Ytex, v_texcoord * tex_scale0).r;\n"
+ " yuv.yz=texture2D(UVtex, v_texcoord * tex_scale1).%c%c;\n"
" yuv += offset;\n"
" r = dot(yuv, rcoeff);\n"
" g = dot(yuv, gcoeff);\n"
@@ -322,7 +321,7 @@ static const char *frag_COPY_gles2 = {
"uniform vec2 tex_scale2;\n"
"void main(void)\n"
"{\n"
- " vec4 t = texture2D(tex, v_texcoord);\n"
+ " vec4 t = texture2D(tex, v_texcoord * tex_scale0);\n"
" gl_FragColor = vec4(t.rgb, 1.0);\n"
"}"
};
@@ -333,15 +332,17 @@ static const gchar *frag_YUY2_UYVY_gles2 =
"precision mediump float;\n"
"varying vec2 v_texcoord;\n"
"uniform sampler2D Ytex, UVtex;\n"
+ "uniform vec2 tex_scale0;\n"
+ "uniform vec2 tex_scale1;\n"
+ "uniform vec2 tex_scale2;\n"
YUV_TO_RGB_COEFFICIENTS
"void main(void) {\n"
" vec3 yuv;\n"
" float fx, fy, y, u, v, r, g, b;\n"
" fx = v_texcoord.x;\n"
" fy = v_texcoord.y;\n"
- " yuv.x = texture2D(Ytex,vec2(fx,fy)).%c;\n"
- " yuv.y = texture2D(UVtex,vec2(fx,fy)).%c;\n"
- " yuv.z = texture2D(UVtex,vec2(fx,fy)).%c;\n"
+ " yuv.x = texture2D(Ytex,v_texcoord * tex_scale0).%c;\n"
+ " yuv.yz = texture2D(UVtex,v_texcoord * tex_scale1).%c%c;\n"
" yuv+=offset;\n"
" r = dot(yuv, rcoeff);\n"
" g = dot(yuv, gcoeff);\n"
@@ -365,8 +366,9 @@ static const gchar *text_vertex_shader_gles2 =
struct TexData
{
guint internal_format, format, type, width, height;
- guint tex_scaling[2];
- const gchar *name;
+ gfloat tex_scaling[2];
+ const gchar *shader_name;
+ guint unpack_length;
};
struct _GstGLUploadPrivate
@@ -1237,19 +1239,35 @@ error:
}
}
+static inline guint
+_gl_format_n_components (GLenum format)
+{
+ switch (format) {
+ case GL_RGBA:
+ return 4;
+ case GL_RGB:
+ return 3;
+ case GL_LUMINANCE_ALPHA:
+ return 2;
+ case GL_LUMINANCE:
+ return 1;
+ default:
+ return 1;
+ }
+}
+
/* called by gst_gl_context_thread_do_upload (in the gl thread) */
gboolean
_do_upload_make (GstGLContext * context, GstGLUpload * upload)
{
GstGLFuncs *gl;
GstVideoFormat v_format;
- guint in_width, in_height;
+ guint in_height;
struct TexData *tex = upload->priv->texture_info;
guint i;
gl = context->gl_vtable;
- in_width = GST_VIDEO_INFO_WIDTH (&upload->in_info);
in_height = GST_VIDEO_INFO_HEIGHT (&upload->in_info);
v_format = GST_VIDEO_INFO_FORMAT (&upload->in_info);
@@ -1266,126 +1284,94 @@ _do_upload_make (GstGLContext * context, GstGLUpload * upload)
tex[0].internal_format = GL_RGBA;
tex[0].format = GL_RGBA;
tex[0].type = GL_UNSIGNED_BYTE;
- tex[0].width = in_width;
tex[0].height = in_height;
+ tex[0].shader_name = "tex";
break;
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
tex[0].internal_format = GL_RGB;
tex[0].format = GL_RGB;
tex[0].type = GL_UNSIGNED_BYTE;
- tex[0].width = in_width;
tex[0].height = in_height;
+ tex[0].shader_name = "tex";
break;
case GST_VIDEO_FORMAT_GRAY8:
tex[0].internal_format = GL_LUMINANCE;
tex[0].format = GL_LUMINANCE;
tex[0].type = GL_UNSIGNED_BYTE;
- tex[0].width = in_width;
tex[0].height = in_height;
+ tex[0].shader_name = "tex";
break;
case GST_VIDEO_FORMAT_GRAY16_BE:
case GST_VIDEO_FORMAT_GRAY16_LE:
tex[0].internal_format = GL_LUMINANCE_ALPHA;
tex[0].format = GL_LUMINANCE_ALPHA;
tex[0].type = GL_UNSIGNED_BYTE;
- tex[0].width = in_width;
tex[0].height = in_height;
+ tex[0].shader_name = "tex";
break;
case GST_VIDEO_FORMAT_YUY2:
case GST_VIDEO_FORMAT_UYVY:
tex[0].internal_format = GL_LUMINANCE_ALPHA;
tex[0].format = GL_LUMINANCE_ALPHA;
tex[0].type = GL_UNSIGNED_BYTE;
- tex[0].width = in_width;
tex[0].height = in_height;
+ tex[0].shader_name = "Ytex";
tex[1].internal_format = GL_RGBA8;
tex[1].format = GL_RGBA;
tex[1].type = GL_UNSIGNED_BYTE;
- tex[1].width = GST_ROUND_UP_2 (in_width) / 2;
tex[1].height = in_height;
+ tex[1].shader_name = "UVtex";
break;
case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_NV21:
tex[0].internal_format = GL_LUMINANCE;
tex[0].format = GL_LUMINANCE;
tex[0].type = GL_UNSIGNED_BYTE;
- tex[0].width = in_width;
tex[0].height = in_height;
+ tex[0].shader_name = "Ytex";
tex[1].internal_format = GL_LUMINANCE_ALPHA;
tex[1].format = GL_LUMINANCE_ALPHA;
tex[1].type = GL_UNSIGNED_BYTE;
- tex[1].width = GST_ROUND_UP_2 (in_width) / 2;
tex[1].height = GST_ROUND_UP_2 (in_height) / 2;
+ tex[1].shader_name = "UVtex";
break;
case GST_VIDEO_FORMAT_Y444:
+ case GST_VIDEO_FORMAT_Y42B:
+ case GST_VIDEO_FORMAT_Y41B:
tex[0].internal_format = GL_LUMINANCE;
tex[0].format = GL_LUMINANCE;
tex[0].type = GL_UNSIGNED_BYTE;
- tex[0].width = in_width;
tex[0].height = in_height;
+ tex[0].shader_name = "Ytex";
tex[1].internal_format = GL_LUMINANCE;
tex[1].format = GL_LUMINANCE;
tex[1].type = GL_UNSIGNED_BYTE;
- tex[1].width = in_width;
tex[1].height = in_height;
+ tex[1].shader_name = "Utex";
tex[2].internal_format = GL_LUMINANCE;
tex[2].format = GL_LUMINANCE;
tex[2].type = GL_UNSIGNED_BYTE;
- tex[2].width = in_width;
tex[2].height = in_height;
+ tex[2].shader_name = "Vtex";
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
tex[0].internal_format = GL_LUMINANCE;
tex[0].format = GL_LUMINANCE;
tex[0].type = GL_UNSIGNED_BYTE;
- tex[0].width = in_width;
tex[0].height = in_height;
+ tex[0].shader_name = "Ytex";
tex[1].internal_format = GL_LUMINANCE;
tex[1].format = GL_LUMINANCE;
tex[1].type = GL_UNSIGNED_BYTE;
- tex[1].width = GST_ROUND_UP_2 (in_width) / 2;
tex[1].height = GST_ROUND_UP_2 (in_height) / 2;
+ tex[1].shader_name = "Utex";
tex[2].internal_format = GL_LUMINANCE;
tex[2].format = GL_LUMINANCE;
tex[2].type = GL_UNSIGNED_BYTE;
- tex[2].width = GST_ROUND_UP_2 (in_width) / 2;
tex[2].height = GST_ROUND_UP_2 (in_height) / 2;
- break;
- case GST_VIDEO_FORMAT_Y42B:
- tex[0].internal_format = GL_LUMINANCE;
- tex[0].format = GL_LUMINANCE;
- tex[0].type = GL_UNSIGNED_BYTE;
- tex[0].width = in_width;
- tex[0].height = in_height;
- tex[1].internal_format = GL_LUMINANCE;
- tex[1].format = GL_LUMINANCE;
- tex[1].type = GL_UNSIGNED_BYTE;
- tex[1].width = GST_ROUND_UP_2 (in_width) / 2;
- tex[1].height = in_height;
- tex[2].internal_format = GL_LUMINANCE;
- tex[2].format = GL_LUMINANCE;
- tex[2].type = GL_UNSIGNED_BYTE;
- tex[2].width = GST_ROUND_UP_2 (in_width) / 2;
- tex[2].height = in_height;
- break;
- case GST_VIDEO_FORMAT_Y41B:
- tex[0].internal_format = GL_LUMINANCE;
- tex[0].format = GL_LUMINANCE;
- tex[0].type = GL_UNSIGNED_BYTE;
- tex[0].width = in_width;
- tex[0].height = in_height;
- tex[1].internal_format = GL_LUMINANCE;
- tex[1].format = GL_LUMINANCE;
- tex[1].type = GL_UNSIGNED_BYTE;
- tex[1].width = GST_ROUND_UP_4 (in_width) / 4;
- tex[1].height = in_height;
- tex[2].internal_format = GL_LUMINANCE;
- tex[2].format = GL_LUMINANCE;
- tex[2].type = GL_UNSIGNED_BYTE;
- tex[2].width = GST_ROUND_UP_4 (in_width) / 4;
- tex[2].height = in_height;
+ tex[2].shader_name = "Vtex";
break;
default:
gst_gl_context_set_error (context, "Unsupported upload video format %d",
@@ -1395,6 +1381,93 @@ _do_upload_make (GstGLContext * context, GstGLUpload * upload)
}
for (i = 0; i < upload->priv->n_textures; i++) {
+ guint plane_stride, plane_width;
+
+ if (GST_VIDEO_INFO_IS_YUV (&upload->in_info))
+ /* For now component width and plane width are the same and the
+ * plane-component mapping matches
+ */
+ plane_width = GST_VIDEO_INFO_COMP_WIDTH (&upload->in_info, i);
+ else /* RGB, GRAY */
+ plane_width = GST_VIDEO_INFO_WIDTH (&upload->in_info);
+ plane_stride = GST_VIDEO_INFO_PLANE_STRIDE (&upload->in_info, i);
+
+ /* YUV interleaved packed formats require special attention as we upload
+ * multiple textures from the same plane.
+ */
+ if (v_format == GST_VIDEO_FORMAT_YUY2 || v_format == GST_VIDEO_FORMAT_UYVY) {
+ if (i == 1)
+ plane_stride = GST_VIDEO_INFO_COMP_STRIDE (&upload->in_info, 1);
+ }
+
+ tex[i].width = plane_width;
+ tex[i].tex_scaling[0] = 1.0f;
+ tex[i].tex_scaling[1] = 1.0f;
+
+#if GST_GL_HAVE_OPENGL || GST_GL_HAVE_GLES3
+ if (USING_OPENGL (context) || USING_GLES3 (context)) {
+ guint n_gl_comps = _gl_format_n_components (tex[i].format);
+
+ tex[i].unpack_length = plane_stride / n_gl_comps;
+ }
+#endif
+#if GST_GL_HAVE_GLES2
+ if (USING_GLES2 (context)) {
+ guint pstride, n_planes;
+ guint j = 8;
+
+ pstride = GST_VIDEO_INFO_COMP_PSTRIDE (&upload->in_info, i);
+ n_planes = GST_VIDEO_INFO_N_PLANES (&upload->in_info);
+
+ while (j >= pstride) {
+ /* GST_ROUND_UP_j(plane_width * pstride) */
+ guint round_up_j = ((plane_width * pstride) + j - 1) & ~(j - 1);
+
+ if (round_up_j == plane_stride) {
+ GST_LOG ("Found alignment of %u for plane %u based on width (with "
+ "plane width:%u, plane stride:%u and pixel stride:%u. "
+ "RU%u(%u*%u) = %u)", j, i, plane_width, plane_stride, pstride,
+ j, plane_width, pstride, round_up_j);
+
+ tex[i].unpack_length = j;
+ break;
+ }
+ j >>= 1;
+ }
+
+ if (j < pstride) {
+ /* Failed to find a suitable alignment, try based on plane_stride and
+ * scale in the shader. Useful for alignments that are greater than 8.
+ */
+ j = 8;
+
+ while (j >= n_planes) {
+ /* GST_ROUND_UP_j(plane_stride) */
+ guint round_up_j = ((plane_stride) + j - 1) & ~(j - 1);
+
+ if (round_up_j == plane_stride) {
+ GST_LOG ("Found alignment of %u for plane %u based on stride "
+ "(with plane stride:%u and pixel stride:%u. RU%u(%u) = %u)",
+ j, i, plane_stride, pstride, j, plane_stride, round_up_j);
+
+ tex[i].unpack_length = j;
+ tex[i].tex_scaling[0] =
+ (gfloat) (plane_width * pstride) / (gfloat) plane_stride;
+ break;
+ }
+ j >>= 1;
+ }
+
+ if (j < n_planes) {
+ GST_ERROR
+ ("Failed to find matching alignment for plane %u, Image may "
+ "look corrupted. plane width:%u, plane stride:%u and pixel "
+ "stride:%u", i, plane_width, plane_stride, pstride);
+ }
+ }
+ }
+#endif
+
gl->GenTextures (1, &upload->in_texture[i]);
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]);
@@ -1420,6 +1493,7 @@ _do_upload_fill (GstGLContext * context, GstGLUpload * upload)
for (i = 0; i < upload->priv->n_textures; i++) {
guint data_i = i;
+ /* upload from the same plane */
if (v_format == GST_VIDEO_FORMAT_YUY2 || v_format == GST_VIDEO_FORMAT_UYVY)
data_i = 0;
@@ -1430,6 +1504,16 @@ _do_upload_fill (GstGLContext * context, GstGLUpload * upload)
else if (i == 2)
data_i = 1;
}
+#if GST_GL_HAVE_OPENGL || GST_GL_HAVE_GLES3
+ if (USING_OPENGL (context) || USING_GLES3 (context)) {
+ gl->PixelStorei (GL_UNPACK_ROW_LENGTH, tex[i].unpack_length);
+ }
+#endif
+#if GST_GL_HAVE_GLES2
+ if (USING_GLES2 (context)) {
+ gl->PixelStorei (GL_UNPACK_ALIGNMENT, tex[i].unpack_length);
+ }
+#endif
GST_LOG ("data transfer for texture no %u, id:%u, %ux%u %u", i,
upload->in_texture[i], tex[i].width, tex[i].height, data_i);
@@ -1453,11 +1537,9 @@ static gboolean
_do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload)
{
GstGLFuncs *gl;
- GstVideoFormat v_format;
guint out_width, out_height;
- char *texnames[GST_VIDEO_MAX_PLANES];
+ struct TexData *tex = upload->priv->texture_info;
gint i;
- gfloat tex_scaling[6] = { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 };
GLfloat verts[8] = { 1.0f, -1.0f,
-1.0f, -1.0f,
@@ -1474,7 +1556,6 @@ _do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload)
out_width = GST_VIDEO_INFO_WIDTH (&upload->out_info);
out_height = GST_VIDEO_INFO_HEIGHT (&upload->out_info);
- v_format = GST_VIDEO_INFO_FORMAT (&upload->in_info);
gl->BindFramebuffer (GL_FRAMEBUFFER, upload->fbo);
@@ -1506,58 +1587,7 @@ _do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload)
gl->ClearColor (0.0, 0.0, 0.0, 0.0);
gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- switch (v_format) {
- case GST_VIDEO_FORMAT_GRAY8:
- case GST_VIDEO_FORMAT_GRAY16_BE:
- case GST_VIDEO_FORMAT_GRAY16_LE:
- case GST_VIDEO_FORMAT_RGBx:
- case GST_VIDEO_FORMAT_BGRx:
- case GST_VIDEO_FORMAT_xRGB:
- case GST_VIDEO_FORMAT_xBGR:
- case GST_VIDEO_FORMAT_RGBA:
- case GST_VIDEO_FORMAT_BGRA:
- case GST_VIDEO_FORMAT_ARGB:
- case GST_VIDEO_FORMAT_ABGR:
- case GST_VIDEO_FORMAT_RGB:
- case GST_VIDEO_FORMAT_BGR:
- texnames[0] = "tex";
- break;
- case GST_VIDEO_FORMAT_NV12:
- case GST_VIDEO_FORMAT_NV21:
- texnames[0] = "Ytex";
- texnames[1] = "UVtex";
- case GST_VIDEO_FORMAT_YUY2:
- case GST_VIDEO_FORMAT_UYVY:
- texnames[0] = "Ytex";
- texnames[1] = "UVtex";
- break;
- case GST_VIDEO_FORMAT_I420:
- case GST_VIDEO_FORMAT_YV12:
- case GST_VIDEO_FORMAT_Y444:
- case GST_VIDEO_FORMAT_Y42B:
- case GST_VIDEO_FORMAT_Y41B:
- texnames[0] = "Ytex";
- texnames[1] = "Utex";
- texnames[2] = "Vtex";
- break;
- case GST_VIDEO_FORMAT_AYUV:
- texnames[0] = "tex";
- break;
-
- default:
- gst_gl_context_set_error (context, "Unsupported upload video format %d",
- v_format);
- g_assert_not_reached ();
- break;
- }
-
gst_gl_shader_use (upload->shader);
- gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale0", 1,
- &tex_scaling[0]);
- gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale1", 1,
- &tex_scaling[2]);
- gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale2", 1,
- &tex_scaling[4]);
gl->MatrixMode (GL_PROJECTION);
gl->LoadIdentity ();
@@ -1565,8 +1595,13 @@ _do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload)
gl->Enable (GL_TEXTURE_2D);
for (i = upload->priv->n_textures - 1; i >= 0; i--) {
+ gchar *scale_name = g_strdup_printf ("tex_scale%u", i);
+
gl->ActiveTexture (GL_TEXTURE0 + i);
- gst_gl_shader_set_uniform_1i (upload->shader, texnames[i], i);
+ gst_gl_shader_set_uniform_1i (upload->shader, tex[i].shader_name, i);
+ gst_gl_shader_set_uniform_2fv (upload->shader, scale_name, 1,
+ &tex[i].tex_scaling[0]);
+ g_free (scale_name);
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -1612,11 +1647,9 @@ static gboolean
_do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload)
{
GstGLFuncs *gl;
- GstVideoFormat v_format;
+ struct TexData *tex = upload->priv->texture_info;
guint out_width, out_height;
- char *texnames[GST_VIDEO_MAX_PLANES];
gint i;
- gfloat tex_scaling[6] = { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 };
GLint viewport_dim[4];
@@ -1636,7 +1669,6 @@ _do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload)
out_width = GST_VIDEO_INFO_WIDTH (&upload->out_info);
out_height = GST_VIDEO_INFO_HEIGHT (&upload->out_info);
- v_format = GST_VIDEO_INFO_FORMAT (&upload->in_info);
gl->BindFramebuffer (GL_FRAMEBUFFER, upload->fbo);
@@ -1656,57 +1688,7 @@ _do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload)
gl->ClearColor (0.0, 0.0, 0.0, 0.0);
gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- switch (v_format) {
- case GST_VIDEO_FORMAT_GRAY8:
- case GST_VIDEO_FORMAT_GRAY16_BE:
- case GST_VIDEO_FORMAT_GRAY16_LE:
- case GST_VIDEO_FORMAT_RGBx:
- case GST_VIDEO_FORMAT_BGRx:
- case GST_VIDEO_FORMAT_xRGB:
- case GST_VIDEO_FORMAT_xBGR:
- case GST_VIDEO_FORMAT_RGBA:
- case GST_VIDEO_FORMAT_BGRA:
- case GST_VIDEO_FORMAT_ARGB:
- case GST_VIDEO_FORMAT_ABGR:
- case GST_VIDEO_FORMAT_RGB:
- case GST_VIDEO_FORMAT_BGR:
- texnames[0] = "tex";
- break;
- case GST_VIDEO_FORMAT_NV12:
- case GST_VIDEO_FORMAT_NV21:
- texnames[0] = "Ytex";
- texnames[1] = "UVtex";
- case GST_VIDEO_FORMAT_YUY2:
- case GST_VIDEO_FORMAT_UYVY:
- texnames[0] = "Ytex";
- texnames[1] = "UVtex";
- break;
- case GST_VIDEO_FORMAT_I420:
- case GST_VIDEO_FORMAT_YV12:
- case GST_VIDEO_FORMAT_Y444:
- case GST_VIDEO_FORMAT_Y42B:
- case GST_VIDEO_FORMAT_Y41B:
- texnames[0] = "Ytex";
- texnames[1] = "Utex";
- texnames[2] = "Vtex";
- break;
- case GST_VIDEO_FORMAT_AYUV:
- texnames[0] = "tex";
- break;
- default:
- gst_gl_context_set_error (context, "Unsupported upload video format %d",
- v_format);
- g_assert_not_reached ();
- break;
- }
-
gst_gl_shader_use (upload->shader);
- gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale0", 1,
- &tex_scaling[0]);
- gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale1", 1,
- &tex_scaling[2]);
- gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale2", 1,
- &tex_scaling[4]);
gl->VertexAttribPointer (upload->shader_attr_position_loc, 3,
GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
@@ -1717,8 +1699,14 @@ _do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload)
gl->EnableVertexAttribArray (upload->shader_attr_texture_loc);
for (i = upload->priv->n_textures - 1; i >= 0; i--) {
+ gchar *scale_name = g_strdup_printf ("tex_scale%u", i);
+
gl->ActiveTexture (GL_TEXTURE0 + i);
- gst_gl_shader_set_uniform_1i (upload->shader, texnames[i], i);
+ gst_gl_shader_set_uniform_1i (upload->shader, tex[i].shader_name, i);
+ gst_gl_shader_set_uniform_2fv (upload->shader, scale_name, 1,
+ &tex[i].tex_scaling[0]);
+
+ g_free (scale_name);
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]);
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);