/* * Mesa 3-D graphics library * Version: 7.5 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file glheader.h * Wrapper for GL/gl.h and GL/glext.h */ #ifndef GLHEADER_H #define GLHEADER_H #ifdef WGLAPI #undef WGLAPI #endif #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ # define WGLAPI __declspec(dllexport) # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ # define WGLAPI __declspec(dllimport) # else /* for use with static link lib build of Win32 edition only */ # define WGLAPI __declspec(dllimport) # endif /* _STATIC_MESA support */ #endif /* WIN32 / CYGWIN bracket */ #define GL_GLEXT_PROTOTYPES #include "GL/gl.h" #include "GL/glext.h" #ifdef __cplusplus extern "C" { #endif /** * GL_FIXED is defined in glext.h version 64 but this typedef isn't (yet). */ typedef int GLclampx; #ifndef GL_OES_EGL_image typedef void *GLeglImageOES; #endif #ifndef GL_OES_EGL_image_external #define GL_TEXTURE_EXTERNAL_OES 0x8D65 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 #endif #ifndef GL_OES_point_size_array #define GL_POINT_SIZE_ARRAY_OES 0x8B9C #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F #endif #ifndef GL_OES_draw_texture #define GL_TEXTURE_CROP_RECT_OES 0x8B9D #endif #ifndef GL_PROGRAM_BINARY_LENGTH_OES #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 #endif /* GLES 2.0 tokens */ #ifndef GL_RGB565 #define GL_RGB565 0x8D62 #endif #ifndef GL_TEXTURE_GEN_STR_OES #define GL_TEXTURE_GEN_STR_OES 0x8D60 #endif #ifndef GL_OES_compressed_paletted_texture #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #endif #ifndef GL_OES_matrix_get #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F #endif #ifndef GL_ES_VERSION_2_0 #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_SHADER_COMPILER 0x8DFA #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #endif #ifndef GL_ATI_texture_compression_3dc #define GL_ATI_texture_compression_3dc 1 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 #endif #ifndef GL_OES_compressed_ETC1_RGB8_texture #define GL_ETC1_RGB8_OES 0x8D64 #endif /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT. */ #ifndef GL_HALF_FLOAT_OES #define GL_HALF_FLOAT_OES 0x8D61 #endif /** * Internal token to represent a GLSL shader program (a collection of * one or more shaders that get linked together). Note that GLSL * shaders and shader programs share one name space (one hash table) * so we need a value that's different from any of the * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. */ #define GL_SHADER_PROGRAM_MESA 0x9999 /** * Internal token for geometry programs. * Use the value for GL_GEOMETRY_PROGRAM_NV for now. */ #define MESA_GEOMETRY_PROGRAM 0x8c26 /* Several fields of struct gl_config can take these as values. Since * GLX header files may not be available everywhere they need to be used, * redefine them here. */ #define GLX_NONE 0x8000 #define GLX_SLOW_CONFIG 0x8001 #define GLX_TRUE_COLOR 0x8002 #define GLX_DIRECT_COLOR 0x8003 #define GLX_PSEUDO_COLOR 0x8004 #define GLX_STATIC_COLOR 0x8005 #define GLX_GRAY_SCALE 0x8006 #define GLX_STATIC_GRAY 0x8007 #define GLX_TRANSPARENT_RGB 0x8008 #define GLX_TRANSPARENT_INDEX 0x8009 #define GLX_NON_CONFORMANT_CONFIG 0x800D #define GLX_SWAP_EXCHANGE_OML 0x8061 #define GLX_SWAP_COPY_OML 0x8062 #define GLX_SWAP_UNDEFINED_OML 0x8063 #define GLX_DONT_CARE 0xFFFFFFFF #ifdef __cplusplus } #endif #endif /* GLHEADER_H */