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|
/*
* Copyright © 2004 David Reveman, Peter Nilsson
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the names of
* David Reveman and Peter Nilsson not be used in advertising or
* publicity pertaining to distribution of the software without
* specific, written prior permission. David Reveman and Peter Nilsson
* makes no representations about the suitability of this software for
* any purpose. It is provided "as is" without express or implied warranty.
*
* DAVID REVEMAN AND PETER NILSSON DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DAVID REVEMAN AND
* PETER NILSSON BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL
* DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA
* OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
* Authors: David Reveman <c99drn@cs.umu.se>
* Peter Nilsson <c99pnn@cs.umu.se>
*/
#ifdef HAVE_CONFIG_H
# include "../config.h"
#endif
#include "glitzint.h"
#include <math.h>
#define SURFACE_INFINITE_DATA(surface) \
(SURFACE_REPEAT (surface) || SURFACE_PROGRAMMATIC (surface))
#define SURFACE_GLREPEAT(surface, texture) \
(SURFACE_REPEAT (surface) && texture->repeatable)
#define SURFACE_MANUALREPEAT(surface, texture) \
((surface->hint_mask & GLITZ_INT_HINT_REPEAT_MASK) && (!texture->repeatable))
#define SURFACE_ROTATE(surface) \
(surface->transform && \
((surface->transform->m[0][1] != 0.0) || \
(surface->transform->m[1][0] != 0.0)))
/* This version of composite uses fragment programs for direct
Porter-Duff compositing. It cannot handle rotating transformations
and only one of source and mask can be a transformed the other
surface must be repeating. Function will fall back to regular composite
function if this isn't the case.
*/
static glitz_bool_t
_glitz_composite_direct (glitz_operator_t op,
glitz_surface_t *src,
glitz_surface_t *mask,
glitz_surface_t *dst,
int x_src,
int y_src,
int x_mask,
int y_mask,
int x_dst,
int y_dst,
int width,
int height)
{
glitz_gl_proc_address_list_t *gl;
glitz_texture_t *src_texture;
glitz_texture_t *mask_texture;
glitz_sub_pixel_region_box_t src_region, mask_region, dst_region;
glitz_region_box_t dirty_region;
glitz_point_t src_tl, src_br, mask_tl, mask_br, translate_src,
translate_mask;
double src_width, src_height, mask_width, mask_height;
glitz_program_type_t type;
gl = dst->gl;
type = glitz_program_type (dst, src, mask);
if (type == GLITZ_PROGRAM_TYPE_NOT_SUPPORTED)
return 0;
/* We cannot continue if we have a rotating transformation or
if both surfaces have transformations or the surface not being
transformed isn't repeating. */
if (src->transform || mask->transform) {
if (SURFACE_ROTATE (src) || SURFACE_ROTATE (mask))
return 0;
if ((src->transform &&
(mask->transform || (!SURFACE_INFINITE_DATA (mask)))) ||
(mask->transform &&
(src->transform || (!SURFACE_INFINITE_DATA (src)))))
return 0;
}
src_texture = glitz_surface_get_texture (src);
mask_texture = glitz_surface_get_texture (mask);
/* Texture has not been allocated, hence source and the result of this
operation is undefined. So lets do nothing. */
if ((!src_texture) || (!mask_texture))
return 1;
if (SURFACE_MANUALREPEAT (src, src_texture) ||
SURFACE_MANUALREPEAT (mask, mask_texture))
return 0;
if (!glitz_surface_push_current (dst, GLITZ_CN_SURFACE_DRAWABLE_CURRENT)) {
glitz_surface_pop_current (dst);
return 0;
}
gl->disable (GLITZ_GL_SCISSOR_TEST);
glitz_surface_enable_program (type, dst, src, mask,
src_texture, mask_texture);
glitz_set_operator (gl, op);
gl->active_texture_arb (GLITZ_GL_TEXTURE0_ARB);
glitz_texture_bind (gl, src_texture);
gl->tex_env_f (GLITZ_GL_TEXTURE_ENV,
GLITZ_GL_TEXTURE_ENV_MODE,
GLITZ_GL_REPLACE);
if (src->transform)
glitz_texture_ensure_filter (gl, src_texture, src->filter);
else
glitz_texture_ensure_filter (gl, src_texture, GLITZ_FILTER_NEAREST);
glitz_texture_ensure_repeat (gl,
src_texture,
src->hint_mask & GLITZ_INT_HINT_REPEAT_MASK);
dst->gl->active_texture_arb (GLITZ_GL_TEXTURE1_ARB);
glitz_texture_bind (gl, mask_texture);
gl->tex_env_f (GLITZ_GL_TEXTURE_ENV,
GLITZ_GL_TEXTURE_ENV_MODE,
GLITZ_GL_MODULATE);
if (mask->transform)
glitz_texture_ensure_filter (gl, mask_texture, mask->filter);
else
glitz_texture_ensure_filter (gl, mask_texture, GLITZ_FILTER_NEAREST);
/* calculate source area */
src_region.x1 = src_region.y1 = 0.0;
src_region.x2 = src->width;
src_region.y2 = src->height;
if (src->transform)
glitz_matrix_transform_sub_pixel_region (src->transform, &src_region);
src_width = src_region.x2 - src_region.x1;
src_height = src_region.y2 - src_region.y1;
translate_src.x = (src_region.x1 < 0.0)? src_region.x1: 0.0;
translate_src.y = (src_region.y1 < 0.0)? src_region.y1: 0.0;
src_region.x1 += x_dst;
src_region.y1 += y_dst;
src_region.x2 += (x_dst - x_src);
src_region.y2 += (y_dst - y_src);
/* calculate mask area */
mask_region.x1 = mask_region.y1 = 0.0;
mask_region.x2 = mask->width;
mask_region.y2 = mask->height;
if (mask->transform)
glitz_matrix_transform_sub_pixel_region (mask->transform, &mask_region);
mask_width = mask_region.x2 - mask_region.x1;
mask_height = mask_region.y2 - mask_region.y1;
translate_mask.x = (mask_region.x1 < 0.0)? mask_region.x1: 0.0;
translate_mask.y = (mask_region.y1 < 0.0)? mask_region.y1: 0.0;
mask_region.x1 += x_dst;
mask_region.y1 += y_dst;
mask_region.x2 += (x_dst - x_mask);
mask_region.y2 += (y_dst - y_mask);
/* calculate destination area */
dst_region.x1 = x_dst;
dst_region.y1 = y_dst;
dst_region.x2 = dst_region.x1 + width;
dst_region.y2 = dst_region.y1 + height;
if (!SURFACE_REPEAT (src))
glitz_intersect_sub_pixel_region (&dst_region, &src_region, &dst_region);
if (!SURFACE_REPEAT (mask))
glitz_intersect_sub_pixel_region (&dst_region, &mask_region, &dst_region);
/* re-calculate source area */
if (SURFACE_REPEAT (src)) {
src_region.y2 = src->height -
(((y_src % src->height) + (int) (dst_region.y2 - dst_region.y1)) %
src->height);
src_region.y1 = (dst_region.y2 - dst_region.y1) + src_region.y2;
src_region.x1 = x_src % src->width;
src_region.x2 = (dst_region.x2 - dst_region.x1) + src_region.x1;
} else {
glitz_intersect_sub_pixel_region (&src_region, &dst_region, &src_region);
if (x_src < 0) x_src = 0;
if (y_src < 0) y_src = 0;
src_region.x2 = x_src + (src_region.x2 - src_region.x1) - translate_src.x;
src_region.y2 = y_src + (src_region.y2 - src_region.y1) - translate_src.y;
src_region.x1 = x_src - translate_src.x;
src_region.y1 = y_src - translate_src.y;
}
/* re-calculate mask area */
if (SURFACE_REPEAT (mask)) {
mask_region.y2 = mask->height -
(((y_mask % mask->height) + (int) (dst_region.y2 - dst_region.y1)) %
mask->height);
mask_region.y1 = (dst_region.y2 - dst_region.y1) + mask_region.y2;
mask_region.x1 = x_mask % mask->width;
mask_region.x2 = (dst_region.x2 - dst_region.x1) + mask_region.x1;
} else {
glitz_intersect_sub_pixel_region (&mask_region, &dst_region, &mask_region);
if (x_mask < 0) x_mask = 0;
if (y_mask < 0) y_mask = 0;
mask_region.x2 = x_mask + (mask_region.x2 - mask_region.x1) -
translate_mask.x;
mask_region.y2 = y_mask + (mask_region.y2 - mask_region.y1) -
translate_mask.y;
mask_region.x1 = x_mask - translate_mask.x;
mask_region.y1 = y_mask - translate_mask.y;
}
/* normalize texture coordinates */
src_tl.x = (src_region.x1 / src_width) * src_texture->texcoord_width;
src_tl.y = (src_region.y1 / src_height) * src_texture->texcoord_height;
src_br.x = (src_region.x2 / src_width) * src_texture->texcoord_width;
src_br.y = (src_region.y2 / src_height) * src_texture->texcoord_height;
mask_tl.x = (mask_region.x1 / mask_width) * mask_texture->texcoord_width;
mask_tl.y = (mask_region.y1 / mask_height) * mask_texture->texcoord_height;
mask_br.x = (mask_region.x2 / mask_width) * mask_texture->texcoord_width;
mask_br.y = (mask_region.y2 / mask_height) * mask_texture->texcoord_height;
if (!SURFACE_REPEAT(src)) {
src_tl.y = src_texture->texcoord_height - src_tl.y;
src_br.y = src_texture->texcoord_height - src_br.y;
}
if (!SURFACE_REPEAT(mask)) {
mask_tl.y = mask_texture->texcoord_height - mask_tl.y;
mask_br.y = mask_texture->texcoord_height - mask_br.y;
}
gl->begin (GLITZ_GL_QUADS);
gl->multi_tex_coord_2d_arb (GLITZ_GL_TEXTURE0_ARB, src_tl.x, src_tl.y);
gl->multi_tex_coord_2d_arb (GLITZ_GL_TEXTURE1_ARB, mask_tl.x, mask_tl.y);
gl->vertex_2d (dst_region.x1, dst_region.y1);
gl->multi_tex_coord_2d_arb (GLITZ_GL_TEXTURE0_ARB, src_br.x, src_tl.y);
gl->multi_tex_coord_2d_arb (GLITZ_GL_TEXTURE1_ARB, mask_br.x, mask_tl.y);
gl->vertex_2d (dst_region.x2, dst_region.y1);
gl->multi_tex_coord_2d_arb (GLITZ_GL_TEXTURE0_ARB, src_br.x, src_br.y);
gl->multi_tex_coord_2d_arb (GLITZ_GL_TEXTURE1_ARB, mask_br.x, mask_br.y);
gl->vertex_2d (dst_region.x2, dst_region.y2);
gl->multi_tex_coord_2d_arb (GLITZ_GL_TEXTURE0_ARB, src_tl.x, src_br.y);
gl->multi_tex_coord_2d_arb (GLITZ_GL_TEXTURE1_ARB, mask_tl.x, mask_br.y);
gl->vertex_2d (dst_region.x1, dst_region.y2);
gl->end ();
gl->active_texture_arb (GLITZ_GL_TEXTURE1_ARB);
glitz_texture_unbind (gl, mask_texture);
gl->active_texture_arb (GLITZ_GL_TEXTURE0_ARB);
glitz_texture_unbind (gl, src_texture);
glitz_surface_disable_program (type, dst);
dirty_region.x1 = floor (dst_region.x1);
dirty_region.y1 = floor (dst_region.y1);
dirty_region.x2 = ceil (dst_region.x2);
dirty_region.y2 = ceil (dst_region.y2);
glitz_surface_dirty (dst, &dirty_region);
glitz_surface_pop_current (dst);
return 1;
}
static void
glitz_mask_bounds (glitz_surface_t *src,
glitz_surface_t *mask,
glitz_surface_t *dst,
int x_src,
int y_src,
int x_mask,
int y_mask,
int x_dst,
int y_dst,
glitz_region_box_t *bounds,
glitz_region_box_t *mbounds)
{
glitz_region_box_t region;
if (bounds->x1 <= 0)
mbounds->x1 = 0;
else
mbounds->x1 = bounds->x1;
if (bounds->y1 <= 0)
mbounds->y1 = 0;
else
mbounds->y1 = bounds->y1;
if (bounds->x2 >= dst->width)
mbounds->x2 = dst->width;
else
mbounds->x2 = bounds->x2;
if (bounds->y2 >= dst->height)
mbounds->y2 = dst->height;
else
mbounds->y2 = bounds->y2;
if (!SURFACE_REPEAT (src)) {
region.x1 = x_dst;
region.y1 = y_dst;
if (x_src < 0) region.x1 -= x_src;
if (y_src < 0) region.y1 -= y_src;
region.x2 = region.x1 + src->width;
region.y2 = region.y1 + src->height;
if (x_src > 0) region.x2 -= x_src;
if (y_src > 0) region.y2 -= y_src;
if (src->transform)
glitz_matrix_transform_region (src->transform, ®ion);
if (mbounds->x1 < region.x1)
mbounds->x1 = region.x1;
if (mbounds->y1 < region.y1)
mbounds->y1 = region.y1;
if (mbounds->x2 > region.x2)
mbounds->x2 = region.x2;
if (mbounds->y2 > region.y2)
mbounds->y2 = region.y2;
}
if (!SURFACE_REPEAT (mask)) {
region.x1 = x_dst;
region.y1 = y_dst;
if (x_mask < 0) region.x1 -= x_mask;
if (y_mask < 0) region.y1 -= y_mask;
region.x2 = region.x1 + mask->width;
region.y2 = region.y1 + mask->height;
if (x_mask > 0) region.x2 -= x_mask;
if (y_mask > 0) region.y2 -= y_mask;
if (mask->transform)
glitz_matrix_transform_region (mask->transform, ®ion);
if (mbounds->x1 < region.x1)
mbounds->x1 = region.x1;
if (mbounds->y1 < region.y1)
mbounds->y1 = region.y1;
if (mbounds->x2 > region.x2)
mbounds->x2 = region.x2;
if (mbounds->y2 > region.y2)
mbounds->y2 = region.y2;
}
}
typedef enum {
GLITZ_REPEAT_NONE = 0,
GLITZ_REPEAT_SOUTHEAST,
GLITZ_REPEAT_SOUTHWEST,
GLITZ_REPEAT_NORTHEAST,
GLITZ_REPEAT_NORTHWEST
} glitz_repeat_direction_t;
void
glitz_composite (glitz_operator_t op,
glitz_surface_t *src,
glitz_surface_t *mask,
glitz_surface_t *dst,
int x_src,
int y_src,
int x_mask,
int y_mask,
int x_dst,
int y_dst,
int width,
int height)
{
glitz_gl_proc_address_list_t *gl;
glitz_surface_t *intermediate = NULL, *mask_surface;
glitz_texture_t *texture;
glitz_point_t tl, bl, br, tr;
glitz_region_box_t clip;
glitz_program_type_t type = 0;
glitz_bool_t simple_modulate = 0;
gl = dst->gl;
if (SURFACE_PROGRAMMATIC (src))
glitz_programmatic_surface_setup (src,
width + abs (x_src),
height + abs (y_src));
if (mask) {
if (SURFACE_PROGRAMMATIC (mask))
glitz_programmatic_surface_setup (mask,
width + abs (x_mask),
height + abs (y_mask));
if (SURFACE_SOLID (mask) && (!SURFACE_PROGRAMMATIC (src))) {
simple_modulate = 1;
if ((dst->feature_mask & GLITZ_FEATURE_CONVOLUTION_FILTER_MASK) &&
src->convolution)
simple_modulate = 0;
}
}
if (mask && (!simple_modulate)) {
glitz_region_box_t mask_bounds;
static glitz_color_t clear_color = { 0x0000, 0x0000, 0x0000, 0x0000 };
glitz_bool_t intermediate_translate;
if ((dst->feature_mask & GLITZ_FEATURE_ARB_MULTITEXTURE_MASK) &&
_glitz_composite_direct (op,
src, mask, dst,
x_src, y_src,
x_mask, y_mask,
x_dst, y_dst,
width, height))
return;
mask_bounds.x1 = x_dst;
mask_bounds.y1 = y_dst;
intermediate_translate = 0;
if (!SURFACE_IMPLICIT_MASK (mask)) {
glitz_region_box_t bounds;
bounds.x1 = x_dst;
bounds.x2 = x_dst + width;
bounds.y1 = y_dst;
bounds.y2 = y_dst + height;
glitz_mask_bounds (src, mask, dst,
x_src, y_src, x_mask, y_mask, x_dst, y_dst,
&bounds, &mask_bounds);
if (mask_bounds.x2 - mask_bounds.x1 <= 0 ||
mask_bounds.y2 - mask_bounds.y1 <= 0)
return;
if ((x_dst != mask_bounds.x1) || (y_dst != mask_bounds.y1))
intermediate_translate = 1;
mask_surface = intermediate =
glitz_int_surface_create_similar (dst,
GLITZ_STANDARD_ARGB32,
1,
mask_bounds.x2 - mask_bounds.x1,
mask_bounds.y2 - mask_bounds.y1);
if (!mask_surface) {
glitz_surface_status_add (dst, GLITZ_STATUS_NOT_SUPPORTED_MASK);
return;
}
if (mask->transform)
glitz_fill_rectangle (GLITZ_OPERATOR_SRC,
mask_surface,
&clear_color,
0, 0,
mask_surface->width,
mask_surface->height);
if ((!SURFACE_REPEAT (mask)) && intermediate_translate) {
glitz_surface_push_transform (mask);
glitz_matrix_translate (mask->transform,
x_dst - mask_bounds.x1,
y_dst - mask_bounds.y1);
}
glitz_composite (GLITZ_OPERATOR_SRC,
mask, NULL, mask_surface,
x_mask, y_mask,
0, 0,
0, 0,
mask_surface->width - (x_dst - mask_bounds.x1),
mask_surface->height - (y_dst - mask_bounds.y1));
if (intermediate_translate)
glitz_surface_pop_transform (mask);
} else
mask_surface = mask;
if ((!SURFACE_REPEAT (src)) && intermediate_translate) {
glitz_surface_push_transform (src);
glitz_matrix_translate (src->transform,
x_dst - mask_bounds.x1,
y_dst - mask_bounds.y1);
}
if (src->transform)
mask_surface->hint_mask |= GLITZ_INT_HINT_CLEAR_EXTERIOR_MASK;
glitz_composite (GLITZ_OPERATOR_IN,
src, NULL, mask_surface,
x_src, y_src,
0, 0,
0, 0,
mask_surface->width,
mask_surface->height);
if (intermediate_translate)
glitz_surface_pop_transform (src);
x_dst = mask_bounds.x1;
y_dst = mask_bounds.y1;
width = mask_surface->width;
height = mask_surface->height;
src = mask_surface;
x_src = y_src = 0;
}
texture = glitz_surface_get_texture (src);
/* Texture has not been allocated, hence source and the result of this
operation is undefined. So lets do nothing. */
if (!texture)
return;
if (!glitz_surface_push_current (dst, GLITZ_CN_SURFACE_DRAWABLE_CURRENT)) {
glitz_surface_pop_current (dst);
return;
}
glitz_texture_bind (gl, texture);
gl->tex_env_f (GLITZ_GL_TEXTURE_ENV,
GLITZ_GL_TEXTURE_ENV_MODE,
(simple_modulate)? GLITZ_GL_MODULATE: GLITZ_GL_REPLACE);
if (simple_modulate) {
glitz_programmatic_surface_t *m = (glitz_programmatic_surface_t *) mask;
gl->tex_env_f (GLITZ_GL_TEXTURE_ENV,
GLITZ_GL_TEXTURE_ENV_MODE,
GLITZ_GL_MODULATE);
gl->color_4us (m->u.solid.color.alpha,
m->u.solid.color.alpha,
m->u.solid.color.alpha,
m->u.solid.color.alpha);
} else {
gl->tex_env_f (GLITZ_GL_TEXTURE_ENV,
GLITZ_GL_TEXTURE_ENV_MODE,
GLITZ_GL_REPLACE);
}
clip.x1 = x_dst;
clip.y1 = y_dst;
clip.x2 = clip.x1 + width;
clip.y2 = clip.y1 + height;
gl->scissor (clip.x1, dst->height - (clip.y1 + height), width, height);
glitz_set_operator (gl, op);
if (src->convolution || SURFACE_PROGRAMMATIC (src)) {
type = glitz_program_type (dst, src, NULL);
glitz_surface_enable_program (type, dst, src, NULL, texture, NULL);
}
if ((!src->transform) && SURFACE_GLREPEAT (src, texture)) {
/* CASE 1: Repeat, no transformation and power of two sized texture,
GL can do repeat for us. */
double repeat_factor_x, repeat_factor_y;
glitz_texture_ensure_repeat (gl, texture, 1);
glitz_texture_ensure_filter (gl, texture, GLITZ_FILTER_NEAREST);
bl.x = tl.x = x_dst;
tr.y = tl.y = y_dst;
tr.x = br.x = x_dst + width;
bl.y = br.y = y_dst + height;
/* Shift coordinates with source offset */
if (x_src) {
x_src = (x_src % src->width);
tl.x -= x_src;
bl.x -= x_src;
}
if (y_src) {
y_src = (y_src % src->height);
tl.y -= y_src;
tr.y -= y_src;
}
/* Align with top left edge */
bl.y += texture->height - (((int) (br.y - tl.y)) % texture->height);
br.y += texture->height - (((int) (br.y - tl.y)) % texture->height);
repeat_factor_x = (br.x - tl.x) / (double) texture->width;
repeat_factor_y = (br.y - tl.y) / (double) texture->height;
gl->begin (GLITZ_GL_QUADS);
gl->tex_coord_2d (0.0, repeat_factor_y);
gl->vertex_2d (tl.x, tl.y);
gl->tex_coord_2d (repeat_factor_x, repeat_factor_y);
gl->vertex_2d (tr.x, tr.y);
gl->tex_coord_2d (repeat_factor_x, 0.0);
gl->vertex_2d (br.x, br.y);
gl->tex_coord_2d (0.0, 0.0);
gl->vertex_2d (bl.x, bl.y);
gl->end ();
} else {
/* CASE 2: Either none power of two sized texture or
transformation is set. */
glitz_point_t base_tl, base_bl, base_br, base_tr;
int x_dir, y_dir, continue_y, continue_x, x_is_ok, y_is_ok,
in_destination_area;
double save_base_x1, save_base_x2;
glitz_repeat_direction_t repeat_direction;
glitz_texture_ensure_repeat (gl, texture, 0);
base_bl.x = base_tl.x = 0;
base_tr.y = base_tl.y = 0;
base_tr.x = base_br.x = src->width;
base_bl.y = base_br.y = src->height;
/* Start repeating in southeast direction */
repeat_direction = GLITZ_REPEAT_SOUTHEAST;
x_dir = y_dir = 1;
if (src->transform)
glitz_texture_ensure_filter (gl, texture, src->filter);
else
glitz_texture_ensure_filter (gl, texture, GLITZ_FILTER_NEAREST);
while (repeat_direction) {
save_base_x1 = base_tl.x;
save_base_x2 = base_tr.x;
do {
continue_y = continue_x = in_destination_area = 0;
do {
bl = base_bl;
br = base_br;
tl = base_tl;
tr = base_tr;
if (src->transform) {
glitz_matrix_transform_point (src->transform, &tl);
glitz_matrix_transform_point (src->transform, &bl);
glitz_matrix_transform_point (src->transform, &tr);
glitz_matrix_transform_point (src->transform, &br);
}
/* Shift all coordinates with destination offset */
if (x_dst) {
tl.x += x_dst;
bl.x += x_dst;
tr.x += x_dst;
br.x += x_dst;
}
if (y_dst) {
tl.y += y_dst;
bl.y += y_dst;
tr.y += y_dst;
br.y += y_dst;
}
/* Shift all coordinates with source offset */
if (x_src) {
x_src = abs (x_src);
if (SURFACE_REPEAT (src))
x_src = (x_src % src->width);
tl.x -= x_src;
bl.x -= x_src;
tr.x -= x_src;
br.x -= x_src;
}
if (y_src) {
y_src = abs (y_src);
if (SURFACE_REPEAT (src))
y_src = (y_src % src->height);
tl.y -= y_src;
bl.y -= y_src;
tr.y -= y_src;
br.y -= y_src;
}
if ((tl.x > (x_dst + width) && bl.x > (x_dst + width)) ||
(tr.x < x_dst && br.x < x_dst))
x_is_ok = 0;
else
x_is_ok = 1;
if ((tl.y > (y_dst + height) && tr.y > (y_dst + height)) ||
(bl.y < y_dst && br.y < y_dst))
y_is_ok = 0;
else
y_is_ok = 1;
if (x_is_ok && y_is_ok) {
gl->begin (GLITZ_GL_QUADS);
gl->tex_coord_2d (0.0, texture->texcoord_height);
gl->vertex_2d (tl.x, tl.y);
gl->tex_coord_2d (texture->texcoord_width,
texture->texcoord_height);
gl->vertex_2d (tr.x, tr.y);
gl->tex_coord_2d (texture->texcoord_width, 0.0);
gl->vertex_2d (br.x, br.y);
gl->tex_coord_2d (0.0, 0.0);
gl->vertex_2d (bl.x, bl.y);
gl->end ();
in_destination_area = 1;
}
if (SURFACE_REPEAT (src)) {
base_bl.x += src->width * x_dir;
base_tl.x += src->width * x_dir;
base_tr.x += src->width * x_dir;
base_br.x += src->width * x_dir;
if (y_is_ok)
continue_y = 1;
if (in_destination_area)
continue_x = (x_is_ok && y_is_ok);
else
continue_x = (x_is_ok || y_is_ok);
}
} while (SURFACE_REPEAT (src) && continue_x);
if (SURFACE_REPEAT (src)) {
base_bl.y += src->height * y_dir;
base_tl.y += src->height * y_dir;
base_tr.y += src->height * y_dir;
base_br.y += src->height * y_dir;
base_tl.x = base_bl.x = save_base_x1;
base_tr.x = base_br.x = save_base_x2;
}
} while (SURFACE_REPEAT (src) && continue_y);
if (src->transform && SURFACE_REPEAT (src)) {
switch (repeat_direction) {
case GLITZ_REPEAT_SOUTHEAST:
y_dir = -1;
base_tl.y = base_tr.y = -src->height;
base_bl.y = base_br.y = 0.0;
repeat_direction = GLITZ_REPEAT_SOUTHWEST;
break;
case GLITZ_REPEAT_SOUTHWEST:
x_dir = -1;
base_tl.y = base_tr.y = -src->height;
base_bl.y = base_br.y = 0.0;
base_tl.x = base_bl.x = -src->width;
base_tr.x = base_br.x = 0.0;
repeat_direction = GLITZ_REPEAT_NORTHEAST;
break;
case GLITZ_REPEAT_NORTHEAST:
y_dir = 1;
base_tl.y = base_tr.y = 0.0;
base_bl.y = base_br.y = src->height;
base_tl.x = base_bl.x = -src->width;
base_tr.x = base_br.x = 0.0;
repeat_direction = GLITZ_REPEAT_NORTHWEST;
break;
case GLITZ_REPEAT_NORTHWEST:
repeat_direction = GLITZ_REPEAT_NONE;
break;
case GLITZ_REPEAT_NONE:
break;
}
} else
repeat_direction = GLITZ_REPEAT_NONE;
}
}
if (src->convolution || SURFACE_PROGRAMMATIC (src))
glitz_surface_disable_program (type, dst);
glitz_texture_unbind (gl, texture);
/* Clear intermediate mask exterior. This is only done if
destination surfaces is an intermediate mask surface
and source surface is transformed and not repeating. */
if (SURFACE_CLEAR_EXTERIOR (dst) && (!SURFACE_REPEAT (src))) {
glitz_set_operator (gl, GLITZ_OPERATOR_SRC);
gl->color_4us (0x0000, 0x0000, 0x0000, 0x0000);
gl->begin (GLITZ_GL_QUADS);
gl->vertex_2d (tl.x, tl.y);
gl->vertex_2d (0.0, tl.y);
gl->vertex_2d (0.0, 0.0);
gl->vertex_2d (tl.x, 0.0);
gl->vertex_2d (tl.x, tl.y);
gl->vertex_2d (tl.x, 0.0);
gl->vertex_2d (tr.x, 0.0);
gl->vertex_2d (tr.x, tr.y);
gl->vertex_2d (tr.x, tr.y);
gl->vertex_2d (tr.x, 0.0);
gl->vertex_2d (dst->width, 0.0);
gl->vertex_2d (dst->width, tr.y);
gl->vertex_2d (tr.x, tr.y);
gl->vertex_2d (dst->width, tr.y);
gl->vertex_2d (dst->width, br.y);
gl->vertex_2d (br.x, br.y);
gl->vertex_2d (br.x, br.y);
gl->vertex_2d (dst->width, br.y);
gl->vertex_2d (dst->width, dst->height);
gl->vertex_2d (br.x, dst->height);
gl->vertex_2d (br.x, br.y);
gl->vertex_2d (br.x, dst->height);
gl->vertex_2d (bl.x, dst->height);
gl->vertex_2d (bl.x, bl.y);
gl->vertex_2d (bl.x, bl.y);
gl->vertex_2d (bl.x, dst->height);
gl->vertex_2d (0.0, dst->height);
gl->vertex_2d (0.0, bl.y);
gl->vertex_2d (bl.x, bl.y);
gl->vertex_2d (0.0, bl.y);
gl->vertex_2d (0.0, tl.y);
gl->vertex_2d (tl.x, tl.y);
gl->end ();
}
glitz_surface_dirty (dst, &clip);
glitz_surface_pop_current (dst);
if (intermediate)
glitz_surface_destroy (intermediate);
}
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