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* Remove some complexity. Surfaces currently include x and y offsets
that are not longer used, removing these will make a lot of code easier to
read. get_pixels and set_pixels currently use both the clip rects and
the rect given as parameter. clip rects should be enough and it would
simplify the code in glitz_pixel.c a bit.
* More YUV surface formats (YUY2, UYVY, I420..).
* Support for logical ops.
* Tiled bitmap geometry.
* API documentation.
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