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# =================================================================================================
# ADOBE SYSTEMS INCORPORATED
# Copyright 2020 Adobe Systems Incorporated
# All Rights Reserved
#
# NOTICE: Adobe permits you to use, modify, and distribute this file in accordance with the terms
# of the Adobe license agreement accompanying it.
# =================================================================================================
# ==============================================================================
# define minimum cmake version
# For Android always build with make 3.6
if(ANDROID)
cmake_minimum_required(VERSION 3.5.2)
else(ANDROID)
cmake_minimum_required(VERSION 3.15.5)
endif(ANDROID)
# ==============================================================================
# Function: architecture related settings
# ==============================================================================
function(SetupTargetArchitecture)
if(APPLE_IOS)
set(${COMPONENT}_CPU_FOLDERNAME "$(ARCHS)" PARENT_SCOPE)
else()
if(CMAKE_CL_64)
set(${COMPONENT}_BITDEPTH "64" PARENT_SCOPE)
if(CMAKE_LIBCPP)
set(${COMPONENT}_CPU_FOLDERNAME "intel_64_libcpp" PARENT_SCOPE)
else()
set(${COMPONENT}_CPU_FOLDERNAME "intel_64" PARENT_SCOPE)
endif()
else()
set(${COMPONENT}_BITDEPTH "32" PARENT_SCOPE)
if(CMAKE_LIBCPP)
set(${COMPONENT}_CPU_FOLDERNAME "intel_libcpp" PARENT_SCOPE)
else()
set(${COMPONENT}_CPU_FOLDERNAME "intel" PARENT_SCOPE)
endif()
endif()
endif()
endfunction(SetupTargetArchitecture)
# ==============================================================================
# Function: Set internal build target directory. See ${COMPONENT}_PLATFORM_FOLDER for
# further construction and when CMAKE_CFG_INTDIR/CMAKE_BUILD_TYPE are set
# (generator dependent).
# ==============================================================================
function(SetupInternalBuildDirectory)
if(CMAKE_CFG_INTDIR STREQUAL ".")
# CMAKE_BUILD_TYPE only available for makefile builds
set(${COMPONENT}_IS_MAKEFILE_BUILD "ON" PARENT_SCOPE)
if((${CMAKE_BUILD_TYPE} MATCHES "Debug") OR (${CMAKE_BUILD_TYPE} MATCHES "debug") )
set(${COMPONENT}_BUILDMODE_DIR "debug" PARENT_SCOPE)
else()
set(${COMPONENT}_BUILDMODE_DIR "release" PARENT_SCOPE)
endif()
else()
# Visual/XCode have dedicated Debug/Release target modes. CMAKE_CFG_INTDIR is set.
if(APPLE_IOS)
# TODO: fixme
# set(${COMPONENT}_BUILDMODE_DIR "$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)" PARENT_SCOPE)
set(${COMPONENT}_BUILDMODE_DIR "$(CONFIGURATION)" PARENT_SCOPE)
else()
set(${COMPONENT}_BUILDMODE_DIR ${CMAKE_CFG_INTDIR} PARENT_SCOPE)
endif()
set(${COMPONENT}_IS_MAKEFILE_BUILD "OFF" PARENT_SCOPE)
endif()
endfunction(SetupInternalBuildDirectory)
# ==============================================================================
# Function: Setup various complier flags
# ==============================================================================
function(SetupCompilerFlags)
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
set(OUTPUT_VARIABLE "")
# Execute GCC with the --version option, to give us a version string
execute_process(COMMAND ${CMAKE_CXX_COMPILER} "--version" OUTPUT_VARIABLE GCC_VERSION_STRING)
# Match only the major and minor versions of the version string
string(REGEX MATCH "[0-9]+.[0-9]+.[0-9]" GCC_MAJOR_MINOR_VERSION_STRING "${GCC_VERSION_STRING}")
# Strip out the period between the major and minor versions
string(REGEX REPLACE "\\." "" ${COMPONENT}_VERSIONING_GCC_VERSION "${GCC_MAJOR_MINOR_VERSION_STRING}")
# Set the GCC versioning toolset
if(NOT DEFINED ${COMPONENT}_TOOLSET)
set(${COMPONENT}_VERSIONING_GCC_VERSION "${${COMPONENT}_VERSIONING_GCC_VERSION}" PARENT_SCOPE)
set(${COMPONENT}_TOOLSET "-D${COMPONENT}_TOOLSET_GCC${${COMPONENT}_VERSIONING_GCC_VERSION}" PARENT_SCOPE)
endif()
# workaround for visibility problem and gcc 4.1.x
if(${${COMPONENT}_VERSIONING_GCC_VERSION} LESS 413)
# only remove inline hidden...
string(REGEX REPLACE "-fvisibility-inlines-hidden" "" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
endif()
if(${${COMPONENT}_VERSIONING_GCC_VERSION} EQUAL 482)
#include path -I ${GNU_BASE}/include/c++/4.8.2/x86_64-unknown-linux-gnu
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I ${CMAKE_FIND_ROOT_PATH}/include/c++/4.8.2/x86_64-unknown-linux-gnu")
endif()
endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${${COMPONENT}_PREPROCESSOR_FLAGS}" PARENT_SCOPE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${${COMPONENT}_PREPROCESSOR_FLAGS}" PARENT_SCOPE)
endfunction(SetupCompilerFlags)
# ==============================================================================
# Function: Setup general and specific folder structures
# ==============================================================================
function(SetupGeneralDirectories)
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR} PARENT_SCOPE)
set(PROJECT_ROOT ${PROJECT_SOURCE_DIR} PARENT_SCOPE)
set(SOURCE_ROOT ${PROJECT_SOURCE_DIR}/../source PARENT_SCOPE)
set(RESOURCE_ROOT ${PROJECT_SOURCE_DIR}/../resource PARENT_SCOPE)
# ==============================================================================
# ${COMPONENT} specific defines
# ==============================================================================
# Construct output directory
# The CMAKE_CFG_INTDIR gets automatically set for generators which differenciate different build targets (eg. VS, XCode), but is emtpy for Linux !
# In this case Debug/Release is added to the OUTPUT_DIR when used for LIBRARY_OUTPUT_PATH.
string(TOLOWER ${${COMPONENT}_BUILDMODE_DIR} LOWERCASE_${COMPONENT}_BUILDMODE_DIR)
if(ANDROID)
set(OUTPUT_DIR ${PROJECT_SOURCE_DIR}/${${COMPONENT}_THIS_PROJECT_RELATIVEPATH}/public/libraries/${${COMPONENT}_PLATFORM_FOLDER}/${ANDROID_ABI}/${LOWERCASE_${COMPONENT}_BUILDMODE_DIR} PARENT_SCOPE)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/${${COMPONENT}_THIS_PROJECT_RELATIVEPATH}/public/libraries/${${COMPONENT}_PLATFORM_FOLDER}/${ANDROID_ABI}/${LOWERCASE_${COMPONENT}_BUILDMODE_DIR} PARENT_SCOPE)
else()
set(OUTPUT_DIR ${PROJECT_SOURCE_DIR}/${${COMPONENT}_THIS_PROJECT_RELATIVEPATH}/public/libraries/${${COMPONENT}_PLATFORM_FOLDER}/${LOWERCASE_${COMPONENT}_BUILDMODE_DIR} PARENT_SCOPE)
endif()
# ${COMPONENT} lib locations constructed with ${${COMPONENT}_PLATFORM_FOLDER}/${${COMPONENT}_BUILDMODE_DIR}, since the target folder (Debug/Release) isn't added automatically
set(${COMPONENT}ROOT_DIR ${PROJECT_SOURCE_DIR}/${${COMPONENT}_THIS_PROJECT_RELATIVEPATH}/ PARENT_SCOPE)
set(${COMPONENT}LIBRARIES_DIR ${PROJECT_SOURCE_DIR}/${${COMPONENT}_THIS_PROJECT_RELATIVEPATH}/public/libraries/${${COMPONENT}_PLATFORM_FOLDER}/${LOWERCASE_${COMPONENT}_BUILDMODE_DIR} PARENT_SCOPE)
set(${COMPONENT}PLUGIN_DIR ${PROJECT_SOURCE_DIR}/${${COMPONENT}_THIS_PROJECT_RELATIVEPATH}/${COMPONENT}Plugin PARENT_SCOPE)
set(${COMPONENT}PLUGIN_OUTPUT_DIR ${PROJECT_SOURCE_DIR}/${${COMPONENT}_THIS_PROJECT_RELATIVEPATH}/${COMPONENT}FilesPlugins/public/${${COMPONENT}_PLATFORM_FOLDER}/${${COMPONENT}_BUILDMODE_DIR} PARENT_SCOPE)
# each plugin project should implement function named SetupProjectSpecifiedDirectories to specify the directories used by project itself
endfunction(SetupGeneralDirectories)
# ==============================================================================
# Function: Converts a semicolon separated list into whitespace separated string
# ==============================================================================
# usage: ConvertListToString("${SRC}" DEST)
#
function(ConvertListToString list string)
set(result "")
foreach(item ${list})
set(result "${result} ${item}")
endforeach()
set(${string} ${result} PARENT_SCOPE)
endfunction(ConvertListToString)
# =======================================================================
# Function: Determine XCode version installed on current machine
# =======================================================================
#
function(DetectXCodeVersion)
# get xcode version
execute_process(
COMMAND xcodebuild -version
OUTPUT_VARIABLE CMAKE_INSTALLED_XCODE_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
string(REGEX MATCH "Xcode ([1-9][0-9].[0-9][.]?[0-9]?)" matches ${CMAKE_INSTALLED_XCODE_VERSION})
#message("Matches1: ${CMAKE_MATCH_1}")
set(CMAKE_INSTALLED_XCODE_VERSION ${CMAKE_MATCH_1} PARENT_SCOPE)
#message("CMAKE_INSTALLED_XCODE_VERSION :${CMAKE_INSTALLED_XCODE_VERSION}")
endfunction(DetectXCodeVersion)
# ==============================================================================
# Function: Set the output path depending on isExecutable
# The output path is corrected. XCode and VS automatically add the selected target (debug/release)
# ==============================================================================
#
function(SetOutputPath path isExecutable)
# remove last path item if not makefile
if(NOT ${COMPONENT}_IS_MAKEFILE_BUILD)
get_filename_component(correctedPath ${path} PATH)
#message("SetOutputPath: ${path} to ${correctedPath}")
else()
set(correctedPath ${path})
endif()
#
if(isExecutable)
set(EXECUTABLE_OUTPUT_PATH ${correctedPath} PARENT_SCOPE)
#message("SetOutputPath: Set EXECUTABLE_OUTPUT_PATH to ${correctedPath} isExecutable=${isExecutable}")
else()
set(LIBRARY_OUTPUT_PATH ${correctedPath} PARENT_SCOPE)
#message("SetOutputPath: Set LIBRARY_OUTPUT_PATH to ${correctedPath} isExecutable=${isExecutable}")
endif()
endfunction(SetOutputPath)
# ==============================================================================
# Function: for backwards compatibility
# ==============================================================================
#
function(SetWinLinkFlags appname linkflags libname)
SetPlatformLinkFlags("${appname}" "${linkflags}" "${libname}")
endfunction(SetWinLinkFlags)
# ==============================================================================
# Function: add source files and dependencies to target library
# parameter: targetName, target lib name which the dependencies add to
# staticBuild, YES if target should be built as static lib, NO for dynamic
# isFramework, YES if target should be built as a framework, otherwise NO.
# sharedOrModule, SHARED if target should be built as shared library,
# MODULE if target should be built as module library,
# ignored if staticBuild is set to YES
# sourceFiles, list of source files that associate with target
# dependencyList, list of dependencies of the target, where
# "ALL:xxx" to add a dependency for either static or dynamic building,
# "DLL:xxx" to add a dependency for dynamic building only,
# "STATIC:xxx" to add a dependency for static building only
# ==============================================================================
#
function(AddLibraryAndDependencies targetName staticBuild isFramework sharedOrModule sourceFiles dependencyList)
if(staticBuild)
add_library(${targetName} STATIC ${${sourceFiles}})
else()
add_library(${targetName} ${sharedOrModule} ${${sourceFiles}})
endif()
# message("-- ${targetName}: ${${dependencyList}}")
foreach(dependencyPair ${${dependencyList}})
string(REGEX MATCH "(ALL|DLL|STATIC):(.+)" matches ${dependencyPair})
set(buildScope ${CMAKE_MATCH_1})
set(theDependencies ${CMAKE_MATCH_2})
if(${buildScope} MATCHES "ALL")
set(final_dependencies ${final_dependencies} ${theDependencies})
elseif(${buildScope} MATCHES "DLL")
if(NOT staticBuild)
set(final_dependencies ${final_dependencies} ${theDependencies})
endif()
elseif(${buildScope} MATCHES "STATIC")
if(staticBuild)
set(final_dependencies ${final_dependencies} ${theDependencies})
endif()
endif()
endforeach()
if(final_dependencies)
add_dependencies(${targetName} ${final_dependencies})
# message("-- final_dependencies: ${final_dependencies}")
endif()
if(NOT staticBuild)
if(isFramework)
set_target_properties(${targetName} PROPERTIES FRAMEWORK true)
endif()
endif()
endfunction(AddLibraryAndDependencies)
# ==============================================================================
# Function: Add single flag to target var such as CMAKE_C_FLAGS and CMAKE_CXX_FLAGS
# ==============================================================================
#
function(AddCompileFlag targetFlag flag)
# string(FIND ${${targetFlag}} ${flag} found)
# if(${found} MATCHES "-1")
set(${targetFlag} "${flag} ${${targetFlag}}" PARENT_SCOPE)
# endif()
endfunction(AddCompileFlag)
# ==============================================================================
# Function: Add flags to target var such as CMAKE_C_FLAGS and CMAKE_CXX_FLAGS
# ==============================================================================
#
function(AddCompileFlags targetFlag flagList)
foreach(flag ${${flagList}})
# string(FIND ${${targetFlag}} ${flag} found)
# if(${found} MATCHES "-1")
set(C_FLAGS_TO_ADD "${C_FLAGS_TO_ADD} ${flag}")
# endif()
endforeach()
set(${targetFlag} "${C_FLAGS_TO_ADD} ${${targetFlag}}" PARENT_SCOPE)
endfunction(AddCompileFlags)
# ==============================================================================
# Function: Remove single flag from target var such as CMAKE_C_FLAGS
# and CMAKE_CXX_FLAGS
# ==============================================================================
#
function(RemoveCompileFlag targetFlag flag)
if(NOT ${flag} STREQUAL "")
string(STRIP ${flag} flag)
if(NOT ${flag} STREQUAL "")
string(REGEX REPLACE "${flag}" "" ${targetFlag} ${${targetFlag}})
endif()
set(${targetFlag} "${${targetFlag}}" PARENT_SCOPE)
endif()
endfunction(RemoveCompileFlag)
# ==============================================================================
# Function: Remove flags from target var such as CMAKE_C_FLAGS
# and CMAKE_CXX_FLAGS
# ==============================================================================
#
function(RemoveCompileFlags targetFlag flagList)
foreach(flag ${${flagList}})
if(NOT ${flag} STREQUAL "")
string(STRIP ${flag} flag)
if(NOT ${flag} STREQUAL "")
string(REGEX REPLACE "${flag}" "" ${targetFlag} ${${targetFlag}})
endif()
endif()
endforeach()
set(${targetFlag} "${${targetFlag}}" PARENT_SCOPE)
endfunction(RemoveCompileFlags)
|