diff options
author | Eric Engestrom <eric.engestrom@imgtec.com> | 2017-05-31 13:48:53 +0100 |
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committer | Eric Engestrom <eric.engestrom@imgtec.com> | 2017-06-03 23:39:12 +0100 |
commit | 1b8db1777983b917384c2ed78ed5a2ab653d9e55 (patch) | |
tree | e14a70aef0c75263bf19fff1706a64fa7a3d5814 | |
parent | ce9e3ba6e2cc65e1e9e6e05a5f326c4dd25ab2c4 (diff) |
headers: sync drm_fourcc.h with airlied/drm-next
This adds a bunch of modifiers stuff, as well as a few new formats.
Includes the following changes:
ebbb0e5cfd2ceb1150b1 drm: add extern C guard for the UAPI headers
b9fb2a21ac8058965a6b drm_fourcc: Document linear modifier
af913418261d6d3e7a29 drm_fourcc: Fix DRM_FORMAT_MOD_LINEAR #define
fd056f05b9fcba35b77e drm: add fourcc codes for 16bit R and RG
73f1a5858bf82f3bf232 drm/fourcc: add vivante tiled layout format modifiers
ba2b5277dc52cc96944d drm: add RGB formats with separate alpha plane
5e91144dd702d068b22a drm/tegra: Add tiling FB modifiers
Generated using `make headers_install` from airlied/drm-next
at commit 2a1720376adda5ecf8e636fbfb05339c7dad1c55
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
-rw-r--r-- | include/drm/drm_fourcc.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/include/drm/drm_fourcc.h b/include/drm/drm_fourcc.h index 4d8da699..55e30104 100644 --- a/include/drm/drm_fourcc.h +++ b/include/drm/drm_fourcc.h @@ -26,6 +26,10 @@ #include "drm.h" +#if defined(__cplusplus) +extern "C" { +#endif + #define fourcc_code(a, b, c, d) ((__u32)(a) | ((__u32)(b) << 8) | \ ((__u32)(c) << 16) | ((__u32)(d) << 24)) @@ -37,10 +41,17 @@ /* 8 bpp Red */ #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ +/* 16 bpp Red */ +#define DRM_FORMAT_R16 fourcc_code('R', '1', '6', ' ') /* [15:0] R little endian */ + /* 16 bpp RG */ #define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */ #define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */ +/* 32 bpp RG */ +#define DRM_FORMAT_RG1616 fourcc_code('R', 'G', '3', '2') /* [31:0] R:G 16:16 little endian */ +#define DRM_FORMAT_GR1616 fourcc_code('G', 'R', '3', '2') /* [31:0] G:R 16:16 little endian */ + /* 8 bpp RGB */ #define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */ #define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */ @@ -103,6 +114,20 @@ #define DRM_FORMAT_AYUV fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */ /* + * 2 plane RGB + A + * index 0 = RGB plane, same format as the corresponding non _A8 format has + * index 1 = A plane, [7:0] A + */ +#define DRM_FORMAT_XRGB8888_A8 fourcc_code('X', 'R', 'A', '8') +#define DRM_FORMAT_XBGR8888_A8 fourcc_code('X', 'B', 'A', '8') +#define DRM_FORMAT_RGBX8888_A8 fourcc_code('R', 'X', 'A', '8') +#define DRM_FORMAT_BGRX8888_A8 fourcc_code('B', 'X', 'A', '8') +#define DRM_FORMAT_RGB888_A8 fourcc_code('R', '8', 'A', '8') +#define DRM_FORMAT_BGR888_A8 fourcc_code('B', '8', 'A', '8') +#define DRM_FORMAT_RGB565_A8 fourcc_code('R', '5', 'A', '8') +#define DRM_FORMAT_BGR565_A8 fourcc_code('B', '5', 'A', '8') + +/* * 2 plane YCbCr * index 0 = Y plane, [7:0] Y * index 1 = Cr:Cb plane, [15:0] Cr:Cb little endian @@ -150,11 +175,13 @@ /* Vendor Ids: */ #define DRM_FORMAT_MOD_NONE 0 +#define DRM_FORMAT_MOD_VENDOR_NONE 0 #define DRM_FORMAT_MOD_VENDOR_INTEL 0x01 #define DRM_FORMAT_MOD_VENDOR_AMD 0x02 #define DRM_FORMAT_MOD_VENDOR_NV 0x03 #define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04 #define DRM_FORMAT_MOD_VENDOR_QCOM 0x05 +#define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06 /* add more to the end as needed */ #define fourcc_mod_code(vendor, val) \ @@ -168,6 +195,16 @@ * authoritative source for all of these. */ +/* + * Linear Layout + * + * Just plain linear layout. Note that this is different from no specifying any + * modifier (e.g. not setting DRM_MODE_FB_MODIFIERS in the DRM_ADDFB2 ioctl), + * which tells the driver to also take driver-internal information into account + * and so might actually result in a tiled framebuffer. + */ +#define DRM_FORMAT_MOD_LINEAR fourcc_mod_code(NONE, 0) + /* Intel framebuffer modifiers */ /* @@ -229,4 +266,93 @@ */ #define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE fourcc_mod_code(SAMSUNG, 1) +/* Vivante framebuffer modifiers */ + +/* + * Vivante 4x4 tiling layout + * + * This is a simple tiled layout using tiles of 4x4 pixels in a row-major + * layout. + */ +#define DRM_FORMAT_MOD_VIVANTE_TILED fourcc_mod_code(VIVANTE, 1) + +/* + * Vivante 64x64 super-tiling layout + * + * This is a tiled layout using 64x64 pixel super-tiles, where each super-tile + * contains 8x4 groups of 2x4 tiles of 4x4 pixels (like above) each, all in row- + * major layout. + * + * For more information: see + * https://github.com/etnaviv/etna_viv/blob/master/doc/hardware.md#texture-tiling + */ +#define DRM_FORMAT_MOD_VIVANTE_SUPER_TILED fourcc_mod_code(VIVANTE, 2) + +/* + * Vivante 4x4 tiling layout for dual-pipe + * + * Same as the 4x4 tiling layout, except every second 4x4 pixel tile starts at a + * different base address. Offsets from the base addresses are therefore halved + * compared to the non-split tiled layout. + */ +#define DRM_FORMAT_MOD_VIVANTE_SPLIT_TILED fourcc_mod_code(VIVANTE, 3) + +/* + * Vivante 64x64 super-tiling layout for dual-pipe + * + * Same as the 64x64 super-tiling layout, except every second 4x4 pixel tile + * starts at a different base address. Offsets from the base addresses are + * therefore halved compared to the non-split super-tiled layout. + */ +#define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4) + + +/* NVIDIA Tegra frame buffer modifiers */ + +/* + * Some modifiers take parameters, for example the number of vertical GOBs in + * a block. Reserve the lower 32 bits for parameters + */ +#define __fourcc_mod_tegra_mode_shift 32 +#define fourcc_mod_tegra_code(val, params) \ + fourcc_mod_code(NV, ((((__u64)val) << __fourcc_mod_tegra_mode_shift) | params)) +#define fourcc_mod_tegra_mod(m) \ + (m & ~((1ULL << __fourcc_mod_tegra_mode_shift) - 1)) +#define fourcc_mod_tegra_param(m) \ + (m & ((1ULL << __fourcc_mod_tegra_mode_shift) - 1)) + +/* + * Tegra Tiled Layout, used by Tegra 2, 3 and 4. + * + * Pixels are arranged in simple tiles of 16 x 16 bytes. + */ +#define NV_FORMAT_MOD_TEGRA_TILED fourcc_mod_tegra_code(1, 0) + +/* + * Tegra 16Bx2 Block Linear layout, used by TK1/TX1 + * + * Pixels are arranged in 64x8 Groups Of Bytes (GOBs). GOBs are then stacked + * vertically by a power of 2 (1 to 32 GOBs) to form a block. + * + * Within a GOB, data is ordered as 16B x 2 lines sectors laid in Z-shape. + * + * Parameter 'v' is the log2 encoding of the number of GOBs stacked vertically. + * Valid values are: + * + * 0 == ONE_GOB + * 1 == TWO_GOBS + * 2 == FOUR_GOBS + * 3 == EIGHT_GOBS + * 4 == SIXTEEN_GOBS + * 5 == THIRTYTWO_GOBS + * + * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format + * in full detail. + */ +#define NV_FORMAT_MOD_TEGRA_16BX2_BLOCK(v) fourcc_mod_tegra_code(2, v) + +#if defined(__cplusplus) +} +#endif + #endif /* DRM_FOURCC_H */ |