From f6397cecadc52779902bdd8f8cd3ea5af3a19ad1 Mon Sep 17 00:00:00 2001 From: Vojtech Pavlik Date: Sun, 29 May 2005 02:25:01 -0500 Subject: Input: Probe PnP gameports first, ISA after that. Signed-off-by: Vojtech Pavlik Signed-off-by: Dmitry Torokhov --- drivers/input/gameport/ns558.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'drivers/input/gameport') diff --git a/drivers/input/gameport/ns558.c b/drivers/input/gameport/ns558.c index 7c5c6318eeb9..1ab5f2dc8a2a 100644 --- a/drivers/input/gameport/ns558.c +++ b/drivers/input/gameport/ns558.c @@ -258,18 +258,18 @@ static int __init ns558_init(void) { int i = 0; + if (pnp_register_driver(&ns558_pnp_driver) >= 0) + pnp_registered = 1; + /* - * Probe ISA ports first so that PnP gets to choose free port addresses - * not occupied by the ISA ports. + * Probe ISA ports after PnP, so that PnP ports that are already + * enabled get detected as PnP. This may be suboptimal in multi-device + * configurations, but saves hassle with simple setups. */ while (ns558_isa_portlist[i]) ns558_isa_probe(ns558_isa_portlist[i++]); - if (pnp_register_driver(&ns558_pnp_driver) >= 0) - pnp_registered = 1; - - return (list_empty(&ns558_list) && !pnp_registered) ? -ENODEV : 0; } -- cgit v1.2.3 From e8eef5773325f1594acd377b5aa8fe5fb4e45163 Mon Sep 17 00:00:00 2001 From: Vojtech Pavlik Date: Sun, 29 May 2005 02:25:33 -0500 Subject: Input: Crystal SoundFusion (cs461x) gameport support isn't needed either, since ALSA handles it nicely. Signed-off-by: Vojtech Pavlik Signed-off-by: Dmitry Torokhov --- drivers/input/gameport/Kconfig | 4 - drivers/input/gameport/Makefile | 1 - drivers/input/gameport/cs461x.c | 322 ---------------------------------------- 3 files changed, 327 deletions(-) delete mode 100644 drivers/input/gameport/cs461x.c (limited to 'drivers/input/gameport') diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig index 1d93f5092904..6d7270214cc3 100644 --- a/drivers/input/gameport/Kconfig +++ b/drivers/input/gameport/Kconfig @@ -63,8 +63,4 @@ config GAMEPORT_FM801 tristate "ForteMedia FM801 gameport support" depends on PCI -config GAMEPORT_CS461X - tristate "Crystal SoundFusion gameport support" - depends on PCI - endif diff --git a/drivers/input/gameport/Makefile b/drivers/input/gameport/Makefile index 5367b4267adf..ba8023f8cf97 100644 --- a/drivers/input/gameport/Makefile +++ b/drivers/input/gameport/Makefile @@ -5,7 +5,6 @@ # Each configuration option enables a list of files. obj-$(CONFIG_GAMEPORT) += gameport.o -obj-$(CONFIG_GAMEPORT_CS461X) += cs461x.o obj-$(CONFIG_GAMEPORT_EMU10K1) += emu10k1-gp.o obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o obj-$(CONFIG_GAMEPORT_L4) += lightning.o diff --git a/drivers/input/gameport/cs461x.c b/drivers/input/gameport/cs461x.c deleted file mode 100644 index d4013ff98623..000000000000 --- a/drivers/input/gameport/cs461x.c +++ /dev/null @@ -1,322 +0,0 @@ -/* - The all defines and part of code (such as cs461x_*) are - contributed from ALSA 0.5.8 sources. - See http://www.alsa-project.org/ for sources - - Tested on Linux 686 2.4.0-test9, ALSA 0.5.8a and CS4610 -*/ - -#include - -#include -#include -#include -#include -#include -#include -#include - -MODULE_AUTHOR("Victor Krapivin"); -MODULE_LICENSE("GPL"); - -/* - These options are experimental - -#define CS461X_FULL_MAP -*/ - - -#ifndef PCI_VENDOR_ID_CIRRUS -#define PCI_VENDOR_ID_CIRRUS 0x1013 -#endif -#ifndef PCI_DEVICE_ID_CIRRUS_4610 -#define PCI_DEVICE_ID_CIRRUS_4610 0x6001 -#endif -#ifndef PCI_DEVICE_ID_CIRRUS_4612 -#define PCI_DEVICE_ID_CIRRUS_4612 0x6003 -#endif -#ifndef PCI_DEVICE_ID_CIRRUS_4615 -#define PCI_DEVICE_ID_CIRRUS_4615 0x6004 -#endif - -/* Registers */ - -#define BA0_JSPT 0x00000480 -#define BA0_JSCTL 0x00000484 -#define BA0_JSC1 0x00000488 -#define BA0_JSC2 0x0000048C -#define BA0_JSIO 0x000004A0 - -/* Bits for JSPT */ - -#define JSPT_CAX 0x00000001 -#define JSPT_CAY 0x00000002 -#define JSPT_CBX 0x00000004 -#define JSPT_CBY 0x00000008 -#define JSPT_BA1 0x00000010 -#define JSPT_BA2 0x00000020 -#define JSPT_BB1 0x00000040 -#define JSPT_BB2 0x00000080 - -/* Bits for JSCTL */ - -#define JSCTL_SP_MASK 0x00000003 -#define JSCTL_SP_SLOW 0x00000000 -#define JSCTL_SP_MEDIUM_SLOW 0x00000001 -#define JSCTL_SP_MEDIUM_FAST 0x00000002 -#define JSCTL_SP_FAST 0x00000003 -#define JSCTL_ARE 0x00000004 - -/* Data register pairs masks */ - -#define JSC1_Y1V_MASK 0x0000FFFF -#define JSC1_X1V_MASK 0xFFFF0000 -#define JSC1_Y1V_SHIFT 0 -#define JSC1_X1V_SHIFT 16 -#define JSC2_Y2V_MASK 0x0000FFFF -#define JSC2_X2V_MASK 0xFFFF0000 -#define JSC2_Y2V_SHIFT 0 -#define JSC2_X2V_SHIFT 16 - -/* JS GPIO */ - -#define JSIO_DAX 0x00000001 -#define JSIO_DAY 0x00000002 -#define JSIO_DBX 0x00000004 -#define JSIO_DBY 0x00000008 -#define JSIO_AXOE 0x00000010 -#define JSIO_AYOE 0x00000020 -#define JSIO_BXOE 0x00000040 -#define JSIO_BYOE 0x00000080 - -/* - The card initialization code is obfuscated; the module cs461x - need to be loaded after ALSA modules initialized and something - played on the CS 4610 chip (see sources for details of CS4610 - initialization code from ALSA) -*/ - -/* Card specific definitions */ - -#define CS461X_BA0_SIZE 0x2000 -#define CS461X_BA1_DATA0_SIZE 0x3000 -#define CS461X_BA1_DATA1_SIZE 0x3800 -#define CS461X_BA1_PRG_SIZE 0x7000 -#define CS461X_BA1_REG_SIZE 0x0100 - -#define BA1_SP_DMEM0 0x00000000 -#define BA1_SP_DMEM1 0x00010000 -#define BA1_SP_PMEM 0x00020000 -#define BA1_SP_REG 0x00030000 - -#define BA1_DWORD_SIZE (13 * 1024 + 512) -#define BA1_MEMORY_COUNT 3 - -/* - Only one CS461x card is still suppoted; the code requires - redesign to avoid this limitatuion. -*/ - -static unsigned long ba0_addr; -static unsigned int __iomem *ba0; - -#ifdef CS461X_FULL_MAP -static unsigned long ba1_addr; -static union ba1_t { - struct { - unsigned int __iomem *data0; - unsigned int __iomem *data1; - unsigned int __iomem *pmem; - unsigned int __iomem *reg; - } name; - unsigned int __iomem *idx[4]; -} ba1; - -static void cs461x_poke(unsigned long reg, unsigned int val) -{ - writel(val, &ba1.idx[(reg >> 16) & 3][(reg >> 2) & 0x3fff]); -} - -static unsigned int cs461x_peek(unsigned long reg) -{ - return readl(&ba1.idx[(reg >> 16) & 3][(reg >> 2) & 0x3fff]); -} - -#endif - -static void cs461x_pokeBA0(unsigned long reg, unsigned int val) -{ - writel(val, &ba0[reg >> 2]); -} - -static unsigned int cs461x_peekBA0(unsigned long reg) -{ - return readl(&ba0[reg >> 2]); -} - -static int cs461x_free(struct pci_dev *pdev) -{ - struct gameport *port = pci_get_drvdata(pdev); - - if (port) - gameport_unregister_port(port); - - if (ba0) iounmap(ba0); -#ifdef CS461X_FULL_MAP - if (ba1.name.data0) iounmap(ba1.name.data0); - if (ba1.name.data1) iounmap(ba1.name.data1); - if (ba1.name.pmem) iounmap(ba1.name.pmem); - if (ba1.name.reg) iounmap(ba1.name.reg); -#endif - return 0; -} - -static void cs461x_gameport_trigger(struct gameport *gameport) -{ - cs461x_pokeBA0(BA0_JSPT, 0xFF); //outb(gameport->io, 0xFF); -} - -static unsigned char cs461x_gameport_read(struct gameport *gameport) -{ - return cs461x_peekBA0(BA0_JSPT); //inb(gameport->io); -} - -static int cs461x_gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) -{ - unsigned js1, js2, jst; - - js1 = cs461x_peekBA0(BA0_JSC1); - js2 = cs461x_peekBA0(BA0_JSC2); - jst = cs461x_peekBA0(BA0_JSPT); - - *buttons = (~jst >> 4) & 0x0F; - - axes[0] = ((js1 & JSC1_Y1V_MASK) >> JSC1_Y1V_SHIFT) & 0xFFFF; - axes[1] = ((js1 & JSC1_X1V_MASK) >> JSC1_X1V_SHIFT) & 0xFFFF; - axes[2] = ((js2 & JSC2_Y2V_MASK) >> JSC2_Y2V_SHIFT) & 0xFFFF; - axes[3] = ((js2 & JSC2_X2V_MASK) >> JSC2_X2V_SHIFT) & 0xFFFF; - - for(jst=0;jst<4;++jst) - if(axes[jst]==0xFFFF) axes[jst] = -1; - return 0; -} - -static int cs461x_gameport_open(struct gameport *gameport, int mode) -{ - switch (mode) { - case GAMEPORT_MODE_COOKED: - case GAMEPORT_MODE_RAW: - return 0; - default: - return -1; - } - return 0; -} - -static struct pci_device_id cs461x_pci_tbl[] = { - { PCI_VENDOR_ID_CIRRUS, 0x6001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* Cirrus CS4610 */ - { PCI_VENDOR_ID_CIRRUS, 0x6003, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* Cirrus CS4612 */ - { PCI_VENDOR_ID_CIRRUS, 0x6005, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* Cirrus CS4615 */ - { 0, } -}; -MODULE_DEVICE_TABLE(pci, cs461x_pci_tbl); - -static int __devinit cs461x_pci_probe(struct pci_dev *pdev, const struct pci_device_id *ent) -{ - int rc; - struct gameport* port; - - rc = pci_enable_device(pdev); - if (rc) { - printk(KERN_ERR "cs461x: Cannot enable PCI gameport (bus %d, devfn %d) error=%d\n", - pdev->bus->number, pdev->devfn, rc); - return rc; - } - - ba0_addr = pci_resource_start(pdev, 0); -#ifdef CS461X_FULL_MAP - ba1_addr = pci_resource_start(pdev, 1); -#endif - if (ba0_addr == 0 || ba0_addr == ~0 -#ifdef CS461X_FULL_MAP - || ba1_addr == 0 || ba1_addr == ~0 -#endif - ) { - printk(KERN_ERR "cs461x: wrong address - ba0 = 0x%lx\n", ba0_addr); -#ifdef CS461X_FULL_MAP - printk(KERN_ERR "cs461x: wrong address - ba1 = 0x%lx\n", ba1_addr); -#endif - cs461x_free(pdev); - return -ENOMEM; - } - - ba0 = ioremap(ba0_addr, CS461X_BA0_SIZE); -#ifdef CS461X_FULL_MAP - ba1.name.data0 = ioremap(ba1_addr + BA1_SP_DMEM0, CS461X_BA1_DATA0_SIZE); - ba1.name.data1 = ioremap(ba1_addr + BA1_SP_DMEM1, CS461X_BA1_DATA1_SIZE); - ba1.name.pmem = ioremap(ba1_addr + BA1_SP_PMEM, CS461X_BA1_PRG_SIZE); - ba1.name.reg = ioremap(ba1_addr + BA1_SP_REG, CS461X_BA1_REG_SIZE); - - if (ba0 == NULL || ba1.name.data0 == NULL || - ba1.name.data1 == NULL || ba1.name.pmem == NULL || - ba1.name.reg == NULL) { - cs461x_free(pdev); - return -ENOMEM; - } -#else - if (ba0 == NULL) { - cs461x_free(pdev); - return -ENOMEM; - } -#endif - - if (!(port = gameport_allocate_port())) { - printk(KERN_ERR "cs461x: Memory allocation failed\n"); - cs461x_free(pdev); - return -ENOMEM; - } - - pci_set_drvdata(pdev, port); - - port->open = cs461x_gameport_open; - port->trigger = cs461x_gameport_trigger; - port->read = cs461x_gameport_read; - port->cooked_read = cs461x_gameport_cooked_read; - - gameport_set_name(port, "CS416x"); - gameport_set_phys(port, "pci%s/gameport0", pci_name(pdev)); - port->dev.parent = &pdev->dev; - - cs461x_pokeBA0(BA0_JSIO, 0xFF); // ? - cs461x_pokeBA0(BA0_JSCTL, JSCTL_SP_MEDIUM_SLOW); - - gameport_register_port(port); - - return 0; -} - -static void __devexit cs461x_pci_remove(struct pci_dev *pdev) -{ - cs461x_free(pdev); -} - -static struct pci_driver cs461x_pci_driver = { - .name = "CS461x_gameport", - .id_table = cs461x_pci_tbl, - .probe = cs461x_pci_probe, - .remove = __devexit_p(cs461x_pci_remove), -}; - -static int __init cs461x_init(void) -{ - return pci_register_driver(&cs461x_pci_driver); -} - -static void __exit cs461x_exit(void) -{ - pci_unregister_driver(&cs461x_pci_driver); -} - -module_init(cs461x_init); -module_exit(cs461x_exit); - -- cgit v1.2.3 From f23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f Mon Sep 17 00:00:00 2001 From: Vojtech Pavlik Date: Sun, 29 May 2005 02:25:43 -0500 Subject: Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver offers the gameport part already. Signed-off-by: Vojtech Pavlik Signed-off-by: Dmitry Torokhov --- drivers/input/gameport/Kconfig | 10 --- drivers/input/gameport/Makefile | 1 - drivers/input/gameport/vortex.c | 186 ---------------------------------------- 3 files changed, 197 deletions(-) delete mode 100644 drivers/input/gameport/vortex.c (limited to 'drivers/input/gameport') diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig index 6d7270214cc3..7524bd7d8b8f 100644 --- a/drivers/input/gameport/Kconfig +++ b/drivers/input/gameport/Kconfig @@ -49,16 +49,6 @@ config GAMEPORT_EMU10K1 To compile this driver as a module, choose M here: the module will be called emu10k1-gp. -config GAMEPORT_VORTEX - tristate "Aureal Vortex, Vortex 2 gameport support" - depends on PCI - help - Say Y here if you have an Aureal Vortex 1 or 2 card and want - to use its gameport. - - To compile this driver as a module, choose M here: the - module will be called vortex. - config GAMEPORT_FM801 tristate "ForteMedia FM801 gameport support" depends on PCI diff --git a/drivers/input/gameport/Makefile b/drivers/input/gameport/Makefile index ba8023f8cf97..b6f6097bd8c4 100644 --- a/drivers/input/gameport/Makefile +++ b/drivers/input/gameport/Makefile @@ -9,4 +9,3 @@ obj-$(CONFIG_GAMEPORT_EMU10K1) += emu10k1-gp.o obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o obj-$(CONFIG_GAMEPORT_L4) += lightning.o obj-$(CONFIG_GAMEPORT_NS558) += ns558.o -obj-$(CONFIG_GAMEPORT_VORTEX) += vortex.o diff --git a/drivers/input/gameport/vortex.c b/drivers/input/gameport/vortex.c deleted file mode 100644 index 36b0309c8bf6..000000000000 --- a/drivers/input/gameport/vortex.c +++ /dev/null @@ -1,186 +0,0 @@ -/* - * $Id: vortex.c,v 1.5 2002/07/01 15:39:30 vojtech Exp $ - * - * Copyright (c) 2000-2001 Vojtech Pavlik - * - * Based on the work of: - * Raymond Ingles - */ - -/* - * Trident 4DWave and Aureal Vortex gameport driver for Linux - */ - -/* - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * Should you need to contact me, the author, you can do so either by - * e-mail - mail your message to , or by paper mail: - * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic - */ - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -MODULE_AUTHOR("Vojtech Pavlik "); -MODULE_DESCRIPTION("Aureal Vortex and Vortex2 gameport driver"); -MODULE_LICENSE("GPL"); - -#define VORTEX_GCR 0x0c /* Gameport control register */ -#define VORTEX_LEG 0x08 /* Legacy port location */ -#define VORTEX_AXD 0x10 /* Axes start */ -#define VORTEX_DATA_WAIT 20 /* 20 ms */ - -struct vortex { - struct gameport *gameport; - struct pci_dev *dev; - unsigned char __iomem *base; - unsigned char __iomem *io; -}; - -static unsigned char vortex_read(struct gameport *gameport) -{ - struct vortex *vortex = gameport->port_data; - return readb(vortex->io + VORTEX_LEG); -} - -static void vortex_trigger(struct gameport *gameport) -{ - struct vortex *vortex = gameport->port_data; - writeb(0xff, vortex->io + VORTEX_LEG); -} - -static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons) -{ - struct vortex *vortex = gameport->port_data; - int i; - - *buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf; - - for (i = 0; i < 4; i++) { - axes[i] = readw(vortex->io + VORTEX_AXD + i * sizeof(u32)); - if (axes[i] == 0x1fff) axes[i] = -1; - } - - return 0; -} - -static int vortex_open(struct gameport *gameport, int mode) -{ - struct vortex *vortex = gameport->port_data; - - switch (mode) { - case GAMEPORT_MODE_COOKED: - writeb(0x40, vortex->io + VORTEX_GCR); - msleep(VORTEX_DATA_WAIT); - return 0; - case GAMEPORT_MODE_RAW: - writeb(0x00, vortex->io + VORTEX_GCR); - return 0; - default: - return -1; - } - - return 0; -} - -static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id) -{ - struct vortex *vortex; - struct gameport *port; - int i; - - vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL); - port = gameport_allocate_port(); - if (!vortex || !port) { - printk(KERN_ERR "vortex: Memory allocation failed.\n"); - kfree(vortex); - gameport_free_port(port); - return -ENOMEM; - } - - for (i = 0; i < 6; i++) - if (~pci_resource_flags(dev, i) & IORESOURCE_IO) - break; - - pci_enable_device(dev); - - vortex->dev = dev; - vortex->gameport = port; - vortex->base = ioremap(pci_resource_start(vortex->dev, i), - pci_resource_len(vortex->dev, i)); - vortex->io = vortex->base + id->driver_data; - - pci_set_drvdata(dev, vortex); - - port->port_data = vortex; - port->fuzz = 64; - - gameport_set_name(port, "AU88x0"); - gameport_set_phys(port, "pci%s/gameport0", pci_name(dev)); - port->dev.parent = &dev->dev; - port->read = vortex_read; - port->trigger = vortex_trigger; - port->cooked_read = vortex_cooked_read; - port->open = vortex_open; - - gameport_register_port(port); - - return 0; -} - -static void __devexit vortex_remove(struct pci_dev *dev) -{ - struct vortex *vortex = pci_get_drvdata(dev); - - gameport_unregister_port(vortex->gameport); - iounmap(vortex->base); - kfree(vortex); -} - -static struct pci_device_id vortex_id_table[] = { - { 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 }, - { 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 }, - { 0 } -}; - -static struct pci_driver vortex_driver = { - .name = "vortex_gameport", - .id_table = vortex_id_table, - .probe = vortex_probe, - .remove = __devexit_p(vortex_remove), -}; - -static int __init vortex_init(void) -{ - return pci_register_driver(&vortex_driver); -} - -static void __exit vortex_exit(void) -{ - pci_unregister_driver(&vortex_driver); -} - -module_init(vortex_init); -module_exit(vortex_exit); -- cgit v1.2.3 From 3f9f17d443226f2efd4ff45d333f21dd028afe50 Mon Sep 17 00:00:00 2001 From: Dmitry Torokhov Date: Wed, 1 Jun 2005 02:38:16 -0500 Subject: Input: switch gameport core to using kthread API instead of using daemonize() and signals. This way kgameportd will never be accidentially killed. Signed-off-by: Dmitry Torokhov --- drivers/input/gameport/gameport.c | 31 ++++++++++++------------------- 1 file changed, 12 insertions(+), 19 deletions(-) (limited to 'drivers/input/gameport') diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index f20c3f23388b..d7dfa6f53cf6 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -17,11 +17,10 @@ #include #include #include -#include #include -#include #include #include +#include /*#include */ @@ -238,8 +237,7 @@ struct gameport_event { static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ static LIST_HEAD(gameport_event_list); static DECLARE_WAIT_QUEUE_HEAD(gameport_wait); -static DECLARE_COMPLETION(gameport_exited); -static int gameport_pid; +static struct task_struct *gameport_task; static void gameport_queue_event(void *object, struct module *owner, enum gameport_event_type event_type) @@ -250,12 +248,12 @@ static void gameport_queue_event(void *object, struct module *owner, spin_lock_irqsave(&gameport_event_lock, flags); /* - * Scan event list for the other events for the same gameport port, + * Scan event list for the other events for the same gameport port, * starting with the most recent one. If event is the same we * do not need add new one. If event is of different type we * need to add this event and should not look further because * we need to preseve sequence of distinct events. - */ + */ list_for_each_entry_reverse(event, &gameport_event_list, node) { if (event->object == object) { if (event->type == event_type) @@ -432,20 +430,15 @@ static struct gameport *gameport_get_pending_child(struct gameport *parent) static int gameport_thread(void *nothing) { - lock_kernel(); - daemonize("kgameportd"); - allow_signal(SIGTERM); - do { gameport_handle_events(); - wait_event_interruptible(gameport_wait, !list_empty(&gameport_event_list)); + wait_event_interruptible(gameport_wait, + kthread_should_stop() || !list_empty(&gameport_event_list)); try_to_freeze(PF_FREEZE); - } while (!signal_pending(current)); + } while (!kthread_should_stop()); printk(KERN_DEBUG "gameport: kgameportd exiting\n"); - - unlock_kernel(); - complete_and_exit(&gameport_exited, 0); + return 0; } @@ -773,9 +766,10 @@ void gameport_close(struct gameport *gameport) static int __init gameport_init(void) { - if (!(gameport_pid = kernel_thread(gameport_thread, NULL, CLONE_KERNEL))) { + gameport_task = kthread_run(gameport_thread, NULL, "kgameportd"); + if (IS_ERR(gameport_task)) { printk(KERN_ERR "gameport: Failed to start kgameportd\n"); - return -1; + return PTR_ERR(gameport_task); } gameport_bus.dev_attrs = gameport_device_attrs; @@ -789,8 +783,7 @@ static int __init gameport_init(void) static void __exit gameport_exit(void) { bus_unregister(&gameport_bus); - kill_proc(gameport_pid, SIGTERM, 1); - wait_for_completion(&gameport_exited); + kthread_stop(gameport_task); } module_init(gameport_init); -- cgit v1.2.3