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authorMauro Carvalho Chehab <mchehab@s-opensource.com>2016-07-21 17:05:35 -0300
committerMauro Carvalho Chehab <mchehab@s-opensource.com>2016-07-23 08:04:21 -0300
commit243b6935aeeccc4e4e07ded08d2e743f21af3664 (patch)
tree591f791cf6de7bfba0139ede51883baee85b911d /Documentation/media
parent81d866fdcda8888970dc1812da927e509f429ea9 (diff)
[media] v4l2-dev: add cross-references and improve markup
Add cross-references for the functions/structs and add the markup tags to improve its display. Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
Diffstat (limited to 'Documentation/media')
-rw-r--r--Documentation/media/kapi/v4l2-dev.rst362
-rw-r--r--Documentation/media/kapi/v4l2-videobuf.rst2
-rw-r--r--Documentation/media/kapi/v4l2-videobuf2.rst2
3 files changed, 195 insertions, 171 deletions
diff --git a/Documentation/media/kapi/v4l2-dev.rst b/Documentation/media/kapi/v4l2-dev.rst
index f9b75d211ca0..306306d8a43d 100644
--- a/Documentation/media/kapi/v4l2-dev.rst
+++ b/Documentation/media/kapi/v4l2-dev.rst
@@ -1,13 +1,13 @@
Video device creation
=====================
-The actual device nodes in the /dev directory are created using the
-video_device struct (v4l2-dev.h). This struct can either be allocated
-dynamically or embedded in a larger struct.
+The actual device nodes in the ``/dev`` directory are created using the
+:c:type:`video_device` struct (``v4l2-dev.h``). This struct can either be
+allocated dynamically or embedded in a larger struct.
-To allocate it dynamically use:
+To allocate it dynamically use :cpp:func:`video_device_alloc`:
-.. code-block:: none
+.. code-block:: c
struct video_device *vdev = video_device_alloc();
@@ -16,100 +16,110 @@ To allocate it dynamically use:
vdev->release = video_device_release;
-If you embed it in a larger struct, then you must set the release()
+If you embed it in a larger struct, then you must set the ``release()``
callback to your own function:
-.. code-block:: none
+.. code-block:: c
struct video_device *vdev = &my_vdev->vdev;
vdev->release = my_vdev_release;
-The release callback must be set and it is called when the last user
+The ``release()`` callback must be set and it is called when the last user
of the video device exits.
-The default video_device_release() callback just calls kfree to free the
-allocated memory.
-
-There is also a video_device_release_empty() function that does nothing
-(is empty) and can be used if the struct is embedded and there is nothing
-to do when it is released.
-
-You should also set these fields:
-
-- v4l2_dev: must be set to the v4l2_device parent device.
-
-- name: set to something descriptive and unique.
-
-- vfl_dir: set this to VFL_DIR_RX for capture devices (VFL_DIR_RX has value 0,
- so this is normally already the default), set to VFL_DIR_TX for output
- devices and VFL_DIR_M2M for mem2mem (codec) devices.
-
-- fops: set to the v4l2_file_operations struct.
-
-- ioctl_ops: if you use the v4l2_ioctl_ops to simplify ioctl maintenance
- (highly recommended to use this and it might become compulsory in the
- future!), then set this to your v4l2_ioctl_ops struct. The vfl_type and
- vfl_dir fields are used to disable ops that do not match the type/dir
- combination. E.g. VBI ops are disabled for non-VBI nodes, and output ops
- are disabled for a capture device. This makes it possible to provide
- just one v4l2_ioctl_ops struct for both vbi and video nodes.
-
-- lock: leave to NULL if you want to do all the locking in the driver.
- Otherwise you give it a pointer to a struct mutex_lock and before the
- unlocked_ioctl file operation is called this lock will be taken by the
- core and released afterwards. See the next section for more details.
-
-- queue: a pointer to the struct vb2_queue associated with this device node.
- If queue is non-NULL, and queue->lock is non-NULL, then queue->lock is
- used for the queuing ioctls (VIDIOC_REQBUFS, CREATE_BUFS, QBUF, DQBUF,
- QUERYBUF, PREPARE_BUF, STREAMON and STREAMOFF) instead of the lock above.
- That way the vb2 queuing framework does not have to wait for other ioctls.
- This queue pointer is also used by the vb2 helper functions to check for
+The default :cpp:func:`video_device_release` callback currently
+just calls ``kfree`` to free the allocated memory.
+
+There is also a ::cpp:func:`video_device_release_empty` function that does
+nothing (is empty) and should be used if the struct is embedded and there
+is nothing to do when it is released.
+
+You should also set these fields of :c:type:`video_device`:
+
+- :c:type:`video_device`->v4l2_dev: must be set to the :c:type:`v4l2_device`
+ parent device.
+
+- :c:type:`video_device`->name: set to something descriptive and unique.
+
+- :c:type:`video_device`->vfl_dir: set this to ``VFL_DIR_RX`` for capture
+ devices (``VFL_DIR_RX`` has value 0, so this is normally already the
+ default), set to ``VFL_DIR_TX`` for output devices and ``VFL_DIR_M2M`` for mem2mem (codec) devices.
+
+- :c:type:`video_device`->fops: set to the :c:type:`v4l2_file_operations`
+ struct.
+
+- :c:type:`video_device`->ioctl_ops: if you use the :c:type:`v4l2_ioctl_ops`
+ to simplify ioctl maintenance (highly recommended to use this and it might
+ become compulsory in the future!), then set this to your
+ :c:type:`v4l2_ioctl_ops` struct. The :c:type:`video_device`->vfl_type and
+ :c:type:`video_device`->vfl_dir fields are used to disable ops that do not
+ match the type/dir combination. E.g. VBI ops are disabled for non-VBI nodes,
+ and output ops are disabled for a capture device. This makes it possible to
+ provide just one :c:type:`v4l2_ioctl_ops struct` for both vbi and
+ video nodes.
+
+- :c:type:`video_device`->lock: leave to ``NULL`` if you want to do all the
+ locking in the driver. Otherwise you give it a pointer to a struct
+ ``mutex_lock`` and before the :c:type:`video_device`->unlocked_ioctl
+ file operation is called this lock will be taken by the core and released
+ afterwards. See the next section for more details.
+
+- :c:type:`video_device`->queue: a pointer to the struct :c:type:`vb2_queue`
+ associated with this device node.
+ If queue is not ``NULL``, and queue->lock is not ``NULL``, then queue->lock
+ is used for the queuing ioctls (``VIDIOC_REQBUFS``, ``CREATE_BUFS``,
+ ``QBUF``, ``DQBUF``, ``QUERYBUF``, ``PREPARE_BUF``, ``STREAMON`` and
+ ``STREAMOFF``) instead of the lock above.
+ That way the :ref:`vb2 <vb2_framework>` queuing framework does not have
+ to wait for other ioctls. This queue pointer is also used by the
+ :ref:`vb2 <vb2_framework>` helper functions to check for
queuing ownership (i.e. is the filehandle calling it allowed to do the
operation).
-- prio: keeps track of the priorities. Used to implement VIDIOC_G/S_PRIORITY.
- If left to NULL, then it will use the struct v4l2_prio_state in v4l2_device.
- If you want to have a separate priority state per (group of) device node(s),
- then you can point it to your own struct v4l2_prio_state.
-
-- dev_parent: you only set this if v4l2_device was registered with NULL as
- the parent device struct. This only happens in cases where one hardware
- device has multiple PCI devices that all share the same v4l2_device core.
-
- The cx88 driver is an example of this: one core v4l2_device struct, but
- it is used by both a raw video PCI device (cx8800) and a MPEG PCI device
- (cx8802). Since the v4l2_device cannot be associated with two PCI devices
- at the same time it is setup without a parent device. But when the struct
- video_device is initialized you *do* know which parent PCI device to use and
- so you set dev_device to the correct PCI device.
-
-If you use v4l2_ioctl_ops, then you should set .unlocked_ioctl to video_ioctl2
-in your v4l2_file_operations struct.
-
-Do not use .ioctl! This is deprecated and will go away in the future.
+- :c:type:`video_device`->prio: keeps track of the priorities. Used to
+ implement ``VIDIOC_G_PRIORITY`` and ``VIDIOC_S_PRIORITY``.
+ If left to ``NULL``, then it will use the struct :c:type:`v4l2_prio_state`
+ in :c:type:`v4l2_device`. If you want to have a separate priority state per
+ (group of) device node(s), then you can point it to your own struct
+ :c:type:`v4l2_prio_state`.
+
+- :c:type:`video_device`->dev_parent: you only set this if v4l2_device was
+ registered with ``NULL`` as the parent ``device`` struct. This only happens
+ in cases where one hardware device has multiple PCI devices that all share
+ the same :c:type:`v4l2_device` core.
+
+ The cx88 driver is an example of this: one core :c:type:`v4l2_device` struct,
+ but it is used by both a raw video PCI device (cx8800) and a MPEG PCI device
+ (cx8802). Since the :c:type:`v4l2_device` cannot be associated with two PCI
+ devices at the same time it is setup without a parent device. But when the
+ struct :c:type:`video_device` is initialized you **do** know which parent
+ PCI device to use and so you set ``dev_device`` to the correct PCI device.
+
+If you use :c:type:`v4l2_ioctl_ops`, then you should set
+:c:type:`video_device`->unlocked_ioctl to :cpp:func:`video_ioctl2` in your
+:c:type:`v4l2_file_operations` struct.
In some cases you want to tell the core that a function you had specified in
-your v4l2_ioctl_ops should be ignored. You can mark such ioctls by calling this
-function before video_device_register is called:
-
-.. code-block:: none
+your :c:type:`v4l2_ioctl_ops` should be ignored. You can mark such ioctls by
+calling this function before :cpp:func:`video_register_device` is called:
- void v4l2_disable_ioctl(struct video_device *vdev, unsigned int cmd);
+ :cpp:func:`v4l2_disable_ioctl <v4l2_disable_ioctl>`
+ (:c:type:`vdev <video_device>`, cmd).
This tends to be needed if based on external factors (e.g. which card is
-being used) you want to turns off certain features in v4l2_ioctl_ops without
-having to make a new struct.
+being used) you want to turns off certain features in :c:type:`v4l2_ioctl_ops`
+without having to make a new struct.
-The v4l2_file_operations struct is a subset of file_operations. The main
-difference is that the inode argument is omitted since it is never used.
+The :c:type:`v4l2_file_operations` struct is a subset of file_operations.
+The main difference is that the inode argument is omitted since it is never
+used.
If integration with the media framework is needed, you must initialize the
-media_entity struct embedded in the video_device struct (entity field) by
-calling media_entity_pads_init():
+:c:type:`media_entity` struct embedded in the :c:type:`video_device` struct
+(entity field) by calling :cpp:func:`media_entity_pads_init`:
-.. code-block:: none
+.. code-block:: c
struct media_pad *pad = &my_vdev->pad;
int err;
@@ -126,47 +136,52 @@ ioctls and locking
------------------
The V4L core provides optional locking services. The main service is the
-lock field in struct video_device, which is a pointer to a mutex. If you set
-this pointer, then that will be used by unlocked_ioctl to serialize all ioctls.
-
-If you are using the videobuf2 framework, then there is a second lock that you
-can set: video_device->queue->lock. If set, then this lock will be used instead
-of video_device->lock to serialize all queuing ioctls (see the previous section
+lock field in struct :c:type:`video_device`, which is a pointer to a mutex.
+If you set this pointer, then that will be used by unlocked_ioctl to
+serialize all ioctls.
+
+If you are using the :ref:`videobuf2 framework <vb2_framework>`, then there
+is a second lock that you can set: :c:type:`video_device`->queue->lock. If
+set, then this lock will be used instead of :c:type:`video_device`->lock
+to serialize all queuing ioctls (see the previous section
for the full list of those ioctls).
The advantage of using a different lock for the queuing ioctls is that for some
drivers (particularly USB drivers) certain commands such as setting controls
can take a long time, so you want to use a separate lock for the buffer queuing
-ioctls. That way your VIDIOC_DQBUF doesn't stall because the driver is busy
+ioctls. That way your ``VIDIOC_DQBUF`` doesn't stall because the driver is busy
changing the e.g. exposure of the webcam.
Of course, you can always do all the locking yourself by leaving both lock
-pointers at NULL.
+pointers at ``NULL``.
-If you use the old videobuf then you must pass the video_device lock to the
-videobuf queue initialize function: if videobuf has to wait for a frame to
-arrive, then it will temporarily unlock the lock and relock it afterwards. If
-your driver also waits in the code, then you should do the same to allow other
+If you use the old :ref:`videobuf framework <vb_framework>` then you must
+pass the :c:type:`video_device`->lock to the videobuf queue initialize
+function: if videobuf has to wait for a frame to arrive, then it will
+temporarily unlock the lock and relock it afterwards. If your driver also
+waits in the code, then you should do the same to allow other
processes to access the device node while the first process is waiting for
something.
-In the case of videobuf2 you will need to implement the wait_prepare and
-wait_finish callbacks to unlock/lock if applicable. If you use the queue->lock
-pointer, then you can use the helper functions vb2_ops_wait_prepare/finish.
+In the case of :ref:`videobuf2 <vb2_framework>` you will need to implement the
+``wait_prepare()`` and ``wait_finish()`` callbacks to unlock/lock if applicable.
+If you use the ``queue->lock`` pointer, then you can use the helper functions
+:cpp:func:`vb2_ops_wait_prepare` and :cpp:func:`vb2_ops_wait_finish`.
The implementation of a hotplug disconnect should also take the lock from
-video_device before calling v4l2_device_disconnect. If you are also using
-video_device->queue->lock, then you have to first lock video_device->queue->lock
-followed by video_device->lock. That way you can be sure no ioctl is running
-when you call v4l2_device_disconnect.
+:c:type:`video_device` before calling v4l2_device_disconnect. If you are also
+using :c:type:`video_device`->queue->lock, then you have to first lock
+:c:type:`video_device`->queue->lock followed by :c:type:`video_device`->lock.
+That way you can be sure no ioctl is running when you call
+:c:type:`v4l2_device_disconnect`.
-video_device registration
+Video device registration
-------------------------
-Next you register the video device: this will create the character device
-for you.
+Next you register the video device with :cpp:func:`video_register_device`.
+This will create the character device for you.
-.. code-block:: none
+.. code-block:: c
err = video_register_device(vdev, VFL_TYPE_GRABBER, -1);
if (err) {
@@ -174,19 +189,20 @@ for you.
return err;
}
-If the v4l2_device parent device has a non-NULL mdev field, the video device
-entity will be automatically registered with the media device.
+If the :c:type:`v4l2_device` parent device has a not ``NULL`` mdev field,
+the video device entity will be automatically registered with the media
+device.
Which device is registered depends on the type argument. The following
types exist:
-VFL_TYPE_GRABBER: videoX for video input/output devices
-VFL_TYPE_VBI: vbiX for vertical blank data (i.e. closed captions, teletext)
-VFL_TYPE_RADIO: radioX for radio tuners
-VFL_TYPE_SDR: swradioX for Software Defined Radio tuners
+- ``VFL_TYPE_GRABBER``: ``/dev/videoX`` for video input/output devices
+- ``VFL_TYPE_VBI``: ``/dev/vbiX`` for vertical blank data (i.e. closed captions, teletext)
+- ``VFL_TYPE_RADIO``: ``/dev/radioX`` for radio tuners
+- ``VFL_TYPE_SDR``: ``/dev/swradioX`` for Software Defined Radio tuners
The last argument gives you a certain amount of control over the device
-device node number used (i.e. the X in videoX). Normally you will pass -1
+device node number used (i.e. the X in ``videoX``). Normally you will pass -1
to let the v4l2 framework pick the first free number. But sometimes users
want to select a specific node number. It is common that drivers allow
the user to select a specific device node number through a driver module
@@ -205,85 +221,90 @@ first free number.
Since in this case you do not care about a warning about not being able
to select the specified device node number, you can call the function
-video_register_device_no_warn() instead.
+:cpp:func:`video_register_device_no_warn` instead.
Whenever a device node is created some attributes are also created for you.
-If you look in /sys/class/video4linux you see the devices. Go into e.g.
-video0 and you will see 'name', 'dev_debug' and 'index' attributes. The 'name'
-attribute is the 'name' field of the video_device struct. The 'dev_debug' attribute
-can be used to enable core debugging. See the next section for more detailed
-information on this.
+If you look in ``/sys/class/video4linux`` you see the devices. Go into e.g.
+``video0`` and you will see 'name', 'dev_debug' and 'index' attributes. The
+'name' attribute is the 'name' field of the video_device struct. The
+'dev_debug' attribute can be used to enable core debugging. See the next
+section for more detailed information on this.
The 'index' attribute is the index of the device node: for each call to
-video_register_device() the index is just increased by 1. The first video
-device node you register always starts with index 0.
+:cpp:func:`video_register_device()` the index is just increased by 1. The
+first video device node you register always starts with index 0.
Users can setup udev rules that utilize the index attribute to make fancy
-device names (e.g. 'mpegX' for MPEG video capture device nodes).
+device names (e.g. '``mpegX``' for MPEG video capture device nodes).
After the device was successfully registered, then you can use these fields:
-- vfl_type: the device type passed to video_register_device.
-- minor: the assigned device minor number.
-- num: the device node number (i.e. the X in videoX).
-- index: the device index number.
+- :c:type:`video_device`->vfl_type: the device type passed to
+ :cpp:func:`video_register_device`.
+- :c:type:`video_device`->minor: the assigned device minor number.
+- :c:type:`video_device`->num: the device node number (i.e. the X in
+ ``videoX``).
+- :c:type:`video_device`->index: the device index number.
-If the registration failed, then you need to call video_device_release()
-to free the allocated video_device struct, or free your own struct if the
-video_device was embedded in it. The vdev->release() callback will never
-be called if the registration failed, nor should you ever attempt to
-unregister the device if the registration failed.
+If the registration failed, then you need to call
+:cpp:func:`video_device_release` to free the allocated :c:type:`video_device`
+struct, or free your own struct if the :c:type:`video_device` was embedded in
+it. The ``vdev->release()`` callback will never be called if the registration
+failed, nor should you ever attempt to unregister the device if the
+registration failed.
video device debugging
----------------------
The 'dev_debug' attribute that is created for each video, vbi, radio or swradio
-device in /sys/class/video4linux/<devX>/ allows you to enable logging of
+device in ``/sys/class/video4linux/<devX>/`` allows you to enable logging of
file operations.
It is a bitmask and the following bits can be set:
-.. code-block:: none
-
- 0x01: Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are only logged
- if bit 0x08 is also set.
- 0x02: Log the ioctl name arguments and error code. VIDIOC_(D)QBUF ioctls are
- only logged if bit 0x08 is also set.
- 0x04: Log the file operations open, release, read, write, mmap and
- get_unmapped_area. The read and write operations are only logged if
- bit 0x08 is also set.
- 0x08: Log the read and write file operations and the VIDIOC_QBUF and
- VIDIOC_DQBUF ioctls.
- 0x10: Log the poll file operation.
-video_device cleanup
+===== ================================================================
+Mask Description
+===== ================================================================
+0x01 Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are
+ only logged if bit 0x08 is also set.
+0x02 Log the ioctl name arguments and error code. VIDIOC_(D)QBUF
+ ioctls are
+ only logged if bit 0x08 is also set.
+0x04 Log the file operations open, release, read, write, mmap and
+ get_unmapped_area. The read and write operations are only
+ logged if bit 0x08 is also set.
+0x08 Log the read and write file operations and the VIDIOC_QBUF and
+ VIDIOC_DQBUF ioctls.
+0x10 Log the poll file operation.
+===== ================================================================
+
+Video device cleanup
--------------------
When the video device nodes have to be removed, either during the unload
of the driver or because the USB device was disconnected, then you should
-unregister them:
+unregister them with:
-.. code-block:: none
-
- video_unregister_device(vdev);
+ :cpp:func:`video_unregister_device`
+ (:c:type:`vdev <video_device>`);
This will remove the device nodes from sysfs (causing udev to remove them
-from /dev).
+from ``/dev``).
-After video_unregister_device() returns no new opens can be done. However,
-in the case of USB devices some application might still have one of these
-device nodes open. So after the unregister all file operations (except
+After :cpp:func:`video_unregister_device` returns no new opens can be done.
+However, in the case of USB devices some application might still have one of
+these device nodes open. So after the unregister all file operations (except
release, of course) will return an error as well.
-When the last user of the video device node exits, then the vdev->release()
+When the last user of the video device node exits, then the ``vdev->release()``
callback is called and you can do the final cleanup there.
Don't forget to cleanup the media entity associated with the video device if
it has been initialized:
-.. code-block:: none
-
- media_entity_cleanup(&vdev->entity);
+ :cpp:func:`media_entity_cleanup <media_entity_cleanup>`
+ (&vdev->entity);
This can be done from the release callback.
@@ -293,45 +314,44 @@ video_device helper functions
There are a few useful helper functions:
-- file/video_device private data
+- file and :c:type:`video_device` private data
You can set/get driver private data in the video_device struct using:
-.. code-block:: none
+ :cpp:func:`video_get_drvdata <video_get_drvdata>`
+ (:c:type:`vdev <video_device>`);
- void *video_get_drvdata(struct video_device *vdev);
- void video_set_drvdata(struct video_device *vdev, void *data);
+ :cpp:func:`video_set_drvdata <video_set_drvdata>`
+ (:c:type:`vdev <video_device>`);
-Note that you can safely call video_set_drvdata() before calling
-video_register_device().
+Note that you can safely call :cpp:func:`video_set_drvdata` before calling
+:cpp:func:`video_register_device`.
And this function:
-.. code-block:: none
-
- struct video_device *video_devdata(struct file *file);
+ :cpp:func:`video_devdata <video_devdata>`
+ (struct file \*file);
returns the video_device belonging to the file struct.
-The video_drvdata function combines video_get_drvdata with video_devdata:
+The :cpp:func:`video_devdata` function combines :cpp:func:`video_get_drvdata`
+with :cpp:func:`video_devdata`:
-.. code-block:: none
+ :cpp:func:`video_drvdata <video_drvdata>`
+ (struct file \*file);
- void *video_drvdata(struct file *file);
+You can go from a :c:type:`video_device` struct to the v4l2_device struct using:
-You can go from a video_device struct to the v4l2_device struct using:
-
-.. code-block:: none
+.. code-block:: c
struct v4l2_device *v4l2_dev = vdev->v4l2_dev;
- Device node name
-The video_device node kernel name can be retrieved using
-
-.. code-block:: none
+The :c:type:`video_device` node kernel name can be retrieved using:
- const char *video_device_node_name(struct video_device *vdev);
+ :cpp:func:`video_device_node_name <video_device_node_name>`
+ (:c:type:`vdev <video_device>`);
The name is used as a hint by userspace tools such as udev. The function
should be used where possible instead of accessing the video_device::num and
diff --git a/Documentation/media/kapi/v4l2-videobuf.rst b/Documentation/media/kapi/v4l2-videobuf.rst
index 01156728203c..54adfd772d28 100644
--- a/Documentation/media/kapi/v4l2-videobuf.rst
+++ b/Documentation/media/kapi/v4l2-videobuf.rst
@@ -1,3 +1,5 @@
+.. _vb_framework:
+
Videobuf Framework
==================
diff --git a/Documentation/media/kapi/v4l2-videobuf2.rst b/Documentation/media/kapi/v4l2-videobuf2.rst
index b4f2d6983ef3..bdb8b83f1ea0 100644
--- a/Documentation/media/kapi/v4l2-videobuf2.rst
+++ b/Documentation/media/kapi/v4l2-videobuf2.rst
@@ -1,3 +1,5 @@
+.. _vb2_framework:
+
V4L2 videobuf2 kAPI
^^^^^^^^^^^^^^^^^^^