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authorAlex Deucher <alexander.deucher@amd.com>2019-11-15 10:02:44 -0500
committerAlex Deucher <alexander.deucher@amd.com>2019-12-03 11:46:33 -0500
commit627f75d18910b287472593a4a2c41de9a386f5a2 (patch)
tree68683f2c33b03e8b96a12283aab4b49a097792e0
parent30c517736e1a31a3edcdbfc791c83bc565d437ca (diff)
drm/amd/display: re-enable wait in pipelock, but add timeout
Removing this causes hangs in some games, so re-add it, but add a timeout so we don't hang while switching flip types. Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169 Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266 Reviewed-by: Harry Wentland <harry.wentland@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Cc: stable@vger.kernel.org
-rw-r--r--drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
index 921a36668ced..ac8c18fadefc 100644
--- a/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
+++ b/drivers/gpu/drm/amd/display/dc/dcn20/dcn20_hwseq.c
@@ -1037,6 +1037,25 @@ void dcn20_pipe_control_lock(
if (pipe->plane_state != NULL)
flip_immediate = pipe->plane_state->flip_immediate;
+ if (flip_immediate && lock) {
+ const int TIMEOUT_FOR_FLIP_PENDING = 100000;
+ int i;
+
+ for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
+ if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
+ break;
+ udelay(1);
+ }
+
+ if (pipe->bottom_pipe != NULL) {
+ for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
+ if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
+ break;
+ udelay(1);
+ }
+ }
+ }
+
/* In flip immediate and pipe splitting case, we need to use GSL
* for synchronization. Only do setup on locking and on flip type change.
*/