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authorTejun Heo <tj@kernel.org>2023-05-17 17:02:08 -1000
committerTejun Heo <tj@kernel.org>2023-05-17 17:02:08 -1000
commit616db8779b1e3f93075df691432cccc5ef3c3ba0 (patch)
tree0dbc61931da6d05b333f2c8021fee79c2c294ac7 /kernel/workqueue_internal.h
parentbdf8b9bfc131864f0fcef268b34123acfb6a1b59 (diff)
workqueue: Automatically mark CPU-hogging work items CPU_INTENSIVE
If a per-cpu work item hogs the CPU, it can prevent other work items from starting through concurrency management. A per-cpu workqueue which intends to host such CPU-hogging work items can choose to not participate in concurrency management by setting %WQ_CPU_INTENSIVE; however, this can be error-prone and difficult to debug when missed. This patch adds an automatic CPU usage based detection. If a concurrency-managed work item consumes more CPU time than the threshold (10ms by default) continuously without intervening sleeps, wq_worker_tick() which is called from scheduler_tick() will detect the condition and automatically mark it CPU_INTENSIVE. The mechanism isn't foolproof: * Detection depends on tick hitting the work item. Getting preempted at the right timings may allow a violating work item to evade detection at least temporarily. * nohz_full CPUs may not be running ticks and thus can fail detection. * Even when detection is working, the 10ms detection delays can add up if many CPU-hogging work items are queued at the same time. However, in vast majority of cases, this should be able to detect violations reliably and provide reasonable protection with a small increase in code complexity. If some work items trigger this condition repeatedly, the bigger problem likely is the CPU being saturated with such per-cpu work items and the solution would be making them UNBOUND. The next patch will add a debug mechanism to help spot such cases. v4: Documentation for workqueue.cpu_intensive_thresh_us added to kernel-parameters.txt. v3: Switch to use wq_worker_tick() instead of hooking into preemptions as suggested by Peter. v2: Lai pointed out that wq_worker_stopping() also needs to be called from preemption and rtlock paths and an earlier patch was updated accordingly. This patch adds a comment describing the risk of infinte recursions and how they're avoided. Signed-off-by: Tejun Heo <tj@kernel.org> Acked-by: Peter Zijlstra <peterz@infradead.org> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Lai Jiangshan <jiangshanlai@gmail.com>
Diffstat (limited to 'kernel/workqueue_internal.h')
-rw-r--r--kernel/workqueue_internal.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/kernel/workqueue_internal.h b/kernel/workqueue_internal.h
index c2455be7b4c2..6b1d66e28269 100644
--- a/kernel/workqueue_internal.h
+++ b/kernel/workqueue_internal.h
@@ -31,6 +31,7 @@ struct worker {
struct work_struct *current_work; /* K: work being processed and its */
work_func_t current_func; /* K: function */
struct pool_workqueue *current_pwq; /* K: pwq */
+ u64 current_at; /* K: runtime at start or last wakeup */
unsigned int current_color; /* K: color */
int sleeping; /* S: is worker sleeping? */
@@ -76,6 +77,7 @@ static inline struct worker *current_wq_worker(void)
*/
void wq_worker_running(struct task_struct *task);
void wq_worker_sleeping(struct task_struct *task);
+void wq_worker_tick(struct task_struct *task);
work_func_t wq_worker_last_func(struct task_struct *task);
#endif /* _KERNEL_WORKQUEUE_INTERNAL_H */