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path: root/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h')
-rw-r--r--drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h1487
1 files changed, 1487 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
new file mode 100644
index 000000000000..8c5ae608cfb4
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
@@ -0,0 +1,1487 @@
+/**********************************************************
+ * Copyright 2012-2015 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_dx.h --
+ *
+ * SVGA 3d hardware definitions for DX10 support.
+ */
+
+#ifndef _SVGA3D_DX_H_
+#define _SVGA3D_DX_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+#include "includeCheck.h"
+
+#include "svga3d_limits.h"
+
+#define SVGA3D_INPUT_MIN 0
+#define SVGA3D_INPUT_PER_VERTEX_DATA 0
+#define SVGA3D_INPUT_PER_INSTANCE_DATA 1
+#define SVGA3D_INPUT_MAX 2
+typedef uint32 SVGA3dInputClassification;
+
+#define SVGA3D_RESOURCE_TYPE_MIN 1
+#define SVGA3D_RESOURCE_BUFFER 1
+#define SVGA3D_RESOURCE_TEXTURE1D 2
+#define SVGA3D_RESOURCE_TEXTURE2D 3
+#define SVGA3D_RESOURCE_TEXTURE3D 4
+#define SVGA3D_RESOURCE_TEXTURECUBE 5
+#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
+#define SVGA3D_RESOURCE_BUFFEREX 6
+#define SVGA3D_RESOURCE_TYPE_MAX 7
+typedef uint32 SVGA3dResourceType;
+
+#define SVGA3D_DEPTH_WRITE_MASK_ZERO 0
+#define SVGA3D_DEPTH_WRITE_MASK_ALL 1
+typedef uint8 SVGA3dDepthWriteMask;
+
+#define SVGA3D_FILTER_MIP_LINEAR (1 << 0)
+#define SVGA3D_FILTER_MAG_LINEAR (1 << 2)
+#define SVGA3D_FILTER_MIN_LINEAR (1 << 4)
+#define SVGA3D_FILTER_ANISOTROPIC (1 << 6)
+#define SVGA3D_FILTER_COMPARE (1 << 7)
+typedef uint32 SVGA3dFilter;
+
+#define SVGA3D_CULL_INVALID 0
+#define SVGA3D_CULL_MIN 1
+#define SVGA3D_CULL_NONE 1
+#define SVGA3D_CULL_FRONT 2
+#define SVGA3D_CULL_BACK 3
+#define SVGA3D_CULL_MAX 4
+typedef uint8 SVGA3dCullMode;
+
+#define SVGA3D_COMPARISON_INVALID 0
+#define SVGA3D_COMPARISON_MIN 1
+#define SVGA3D_COMPARISON_NEVER 1
+#define SVGA3D_COMPARISON_LESS 2
+#define SVGA3D_COMPARISON_EQUAL 3
+#define SVGA3D_COMPARISON_LESS_EQUAL 4
+#define SVGA3D_COMPARISON_GREATER 5
+#define SVGA3D_COMPARISON_NOT_EQUAL 6
+#define SVGA3D_COMPARISON_GREATER_EQUAL 7
+#define SVGA3D_COMPARISON_ALWAYS 8
+#define SVGA3D_COMPARISON_MAX 9
+typedef uint8 SVGA3dComparisonFunc;
+
+#define SVGA3D_DX_MAX_VERTEXBUFFERS 32
+#define SVGA3D_DX_MAX_SOTARGETS 4
+#define SVGA3D_DX_MAX_SRVIEWS 128
+#define SVGA3D_DX_MAX_CONSTBUFFERS 16
+#define SVGA3D_DX_MAX_SAMPLERS 16
+
+/* Id limits */
+static const uint32 SVGA3dBlendObjectCountPerContext = 4096;
+static const uint32 SVGA3dDepthStencilObjectCountPerContext = 4096;
+
+typedef uint32 SVGA3dSurfaceId;
+typedef uint32 SVGA3dShaderResourceViewId;
+typedef uint32 SVGA3dRenderTargetViewId;
+typedef uint32 SVGA3dDepthStencilViewId;
+
+typedef uint32 SVGA3dShaderId;
+typedef uint32 SVGA3dElementLayoutId;
+typedef uint32 SVGA3dSamplerId;
+typedef uint32 SVGA3dBlendStateId;
+typedef uint32 SVGA3dDepthStencilStateId;
+typedef uint32 SVGA3dRasterizerStateId;
+typedef uint32 SVGA3dQueryId;
+typedef uint32 SVGA3dStreamOutputId;
+
+typedef union {
+ struct {
+ float r;
+ float g;
+ float b;
+ float a;
+ };
+
+ float value[4];
+} SVGA3dRGBAFloat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 cid;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGAOTableDXContextEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineContext {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineContext; /* SVGA_3D_CMD_DX_DEFINE_CONTEXT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyContext {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyContext; /* SVGA_3D_CMD_DX_DESTROY_CONTEXT */
+
+/*
+ * Bind a DX context.
+ *
+ * validContents should be set to 0 for new contexts,
+ * and 1 if this is an old context which is getting paged
+ * back on to the device.
+ *
+ * For new contexts, it is recommended that the driver
+ * issue commands to initialize all interesting state
+ * prior to rendering.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindContext {
+ uint32 cid;
+ SVGAMobId mobid;
+ uint32 validContents;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindContext; /* SVGA_3D_CMD_DX_BIND_CONTEXT */
+
+/*
+ * Readback a DX context.
+ * (Request that the device flush the contents back into guest memory.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackContext {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackContext; /* SVGA_3D_CMD_DX_READBACK_CONTEXT */
+
+/*
+ * Invalidate a guest-backed context.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXInvalidateContext {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXInvalidateContext; /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dReplyFormatData {
+ uint32 formatSupport;
+ uint32 msaa2xQualityLevels:5;
+ uint32 msaa4xQualityLevels:5;
+ uint32 msaa8xQualityLevels:5;
+ uint32 msaa16xQualityLevels:5;
+ uint32 msaa32xQualityLevels:5;
+ uint32 pad:7;
+}
+#include "vmware_pack_end.h"
+SVGA3dReplyFormatData;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetSingleConstantBuffer {
+ uint32 slot;
+ SVGA3dShaderType type;
+ SVGA3dSurfaceId sid;
+ uint32 offsetInBytes;
+ uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetSingleConstantBuffer;
+/* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetShaderResources {
+ uint32 startView;
+ SVGA3dShaderType type;
+
+ /*
+ * Followed by a variable number of SVGA3dShaderResourceViewId's.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetShaderResources; /* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetShader {
+ SVGA3dShaderId shaderId;
+ SVGA3dShaderType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetSamplers {
+ uint32 startSampler;
+ SVGA3dShaderType type;
+
+ /*
+ * Followed by a variable number of SVGA3dSamplerId's.
+ */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetSamplers; /* SVGA_3D_CMD_DX_SET_SAMPLERS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDraw {
+ uint32 vertexCount;
+ uint32 startVertexLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDraw; /* SVGA_3D_CMD_DX_DRAW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawIndexed {
+ uint32 indexCount;
+ uint32 startIndexLocation;
+ int32 baseVertexLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawIndexed; /* SVGA_3D_CMD_DX_DRAW_INDEXED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawInstanced {
+ uint32 vertexCountPerInstance;
+ uint32 instanceCount;
+ uint32 startVertexLocation;
+ uint32 startInstanceLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawInstanced; /* SVGA_3D_CMD_DX_DRAW_INSTANCED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawIndexedInstanced {
+ uint32 indexCountPerInstance;
+ uint32 instanceCount;
+ uint32 startIndexLocation;
+ int32 baseVertexLocation;
+ uint32 startInstanceLocation;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawAuto {
+ uint32 pad0;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetInputLayout {
+ SVGA3dElementLayoutId elementLayoutId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetInputLayout; /* SVGA_3D_CMD_DX_SET_INPUT_LAYOUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dVertexBuffer {
+ SVGA3dSurfaceId sid;
+ uint32 stride;
+ uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dVertexBuffer;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetVertexBuffers {
+ uint32 startBuffer;
+ /* Followed by a variable number of SVGA3dVertexBuffer's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetVertexBuffers; /* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetIndexBuffer {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetIndexBuffer; /* SVGA_3D_CMD_DX_SET_INDEX_BUFFER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetTopology {
+ SVGA3dPrimitiveType topology;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetTopology; /* SVGA_3D_CMD_DX_SET_TOPOLOGY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetRenderTargets {
+ SVGA3dDepthStencilViewId depthStencilViewId;
+ /* Followed by a variable number of SVGA3dRenderTargetViewId's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetRenderTargets; /* SVGA_3D_CMD_DX_SET_RENDERTARGETS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetBlendState {
+ SVGA3dBlendStateId blendId;
+ float blendFactor[4];
+ uint32 sampleMask;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetBlendState; /* SVGA_3D_CMD_DX_SET_BLEND_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetDepthStencilState {
+ SVGA3dDepthStencilStateId depthStencilId;
+ uint32 stencilRef;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetDepthStencilState; /* SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetRasterizerState {
+ SVGA3dRasterizerStateId rasterizerId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetRasterizerState; /* SVGA_3D_CMD_DX_SET_RASTERIZER_STATE */
+
+#define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0)
+typedef uint32 SVGA3dDXQueryFlags;
+
+/*
+ * The SVGADXQueryDeviceState and SVGADXQueryDeviceBits are used by the device
+ * to track query state transitions, but are not intended to be used by the
+ * driver.
+ */
+#define SVGADX_QDSTATE_INVALID ((uint8)-1) /* Query has no state */
+#define SVGADX_QDSTATE_MIN 0
+#define SVGADX_QDSTATE_IDLE 0 /* Query hasn't started yet */
+#define SVGADX_QDSTATE_ACTIVE 1 /* Query is actively gathering data */
+#define SVGADX_QDSTATE_PENDING 2 /* Query is waiting for results */
+#define SVGADX_QDSTATE_FINISHED 3 /* Query has completed */
+#define SVGADX_QDSTATE_MAX 4
+typedef uint8 SVGADXQueryDeviceState;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dQueryTypeUint8 type;
+ uint16 pad0;
+ SVGADXQueryDeviceState state;
+ SVGA3dDXQueryFlags flags;
+ SVGAMobId mobid;
+ uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXQueryEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineQuery {
+ SVGA3dQueryId queryId;
+ SVGA3dQueryType type;
+ SVGA3dDXQueryFlags flags;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineQuery; /* SVGA_3D_CMD_DX_DEFINE_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyQuery {
+ SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyQuery; /* SVGA_3D_CMD_DX_DESTROY_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindQuery {
+ SVGA3dQueryId queryId;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindQuery; /* SVGA_3D_CMD_DX_BIND_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetQueryOffset {
+ SVGA3dQueryId queryId;
+ uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetQueryOffset; /* SVGA_3D_CMD_DX_SET_QUERY_OFFSET */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBeginQuery {
+ SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBeginQuery; /* SVGA_3D_CMD_DX_QUERY_BEGIN */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXEndQuery {
+ SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXEndQuery; /* SVGA_3D_CMD_DX_QUERY_END */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackQuery {
+ SVGA3dQueryId queryId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackQuery; /* SVGA_3D_CMD_DX_READBACK_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXMoveQuery {
+ SVGA3dQueryId queryId;
+ SVGAMobId mobid;
+ uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXMoveQuery; /* SVGA_3D_CMD_DX_MOVE_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindAllQuery {
+ uint32 cid;
+ SVGAMobId mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindAllQuery; /* SVGA_3D_CMD_DX_BIND_ALL_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackAllQuery {
+ uint32 cid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackAllQuery; /* SVGA_3D_CMD_DX_READBACK_ALL_QUERY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetPredication {
+ SVGA3dQueryId queryId;
+ uint32 predicateValue;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetPredication; /* SVGA_3D_CMD_DX_SET_PREDICATION */
+
+typedef
+#include "vmware_pack_begin.h"
+struct MKS3dDXSOState {
+ uint32 offset; /* Starting offset */
+ uint32 intOffset; /* Internal offset */
+ uint32 vertexCount; /* vertices written */
+ uint32 sizeInBytes; /* max bytes to write */
+}
+#include "vmware_pack_end.h"
+SVGA3dDXSOState;
+
+/* Set the offset field to this value to append SO values to the buffer */
+#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u)
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dSoTarget {
+ SVGA3dSurfaceId sid;
+ uint32 offset;
+ uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dSoTarget;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetSOTargets {
+ uint32 pad0;
+ /* Followed by a variable number of SVGA3dSOTarget's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetSOTargets; /* SVGA_3D_CMD_DX_SET_SOTARGETS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dViewport
+{
+ float x;
+ float y;
+ float width;
+ float height;
+ float minDepth;
+ float maxDepth;
+}
+#include "vmware_pack_end.h"
+SVGA3dViewport;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetViewports {
+ uint32 pad0;
+ /* Followed by a variable number of SVGA3dViewport's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetViewports; /* SVGA_3D_CMD_DX_SET_VIEWPORTS */
+
+#define SVGA3D_DX_MAX_VIEWPORTS 16
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetScissorRects {
+ uint32 pad0;
+ /* Followed by a variable number of SVGASignedRect's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetScissorRects; /* SVGA_3D_CMD_DX_SET_SCISSORRECTS */
+
+#define SVGA3D_DX_MAX_SCISSORRECTS 16
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXClearRenderTargetView {
+ SVGA3dRenderTargetViewId renderTargetViewId;
+ SVGA3dRGBAFloat rgba;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXClearRenderTargetView; /* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXClearDepthStencilView {
+ uint16 flags;
+ uint16 stencil;
+ SVGA3dDepthStencilViewId depthStencilViewId;
+ float depth;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXClearDepthStencilView; /* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredCopyRegion {
+ SVGA3dSurfaceId dstSid;
+ uint32 dstSubResource;
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dCopyBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredCopyRegion;
+/* SVGA_3D_CMD_DX_PRED_COPY_REGION */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredCopy {
+ SVGA3dSurfaceId dstSid;
+ SVGA3dSurfaceId srcSid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBufferCopy {
+ SVGA3dSurfaceId dest;
+ SVGA3dSurfaceId src;
+ uint32 destX;
+ uint32 srcX;
+ uint32 width;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBufferCopy;
+/* SVGA_3D_CMD_DX_BUFFER_COPY */
+
+typedef uint32 SVGA3dDXStretchBltMode;
+#define SVGADX_STRETCHBLT_LINEAR (1 << 0)
+#define SVGADX_STRETCHBLT_FORCE_SRC_SRGB (1 << 1)
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXStretchBlt {
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dSurfaceId dstSid;
+ uint32 destSubResource;
+ SVGA3dBox boxSrc;
+ SVGA3dBox boxDest;
+ SVGA3dDXStretchBltMode mode;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXStretchBlt; /* SVGA_3D_CMD_DX_STRETCHBLT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXGenMips {
+ SVGA3dShaderResourceViewId shaderResourceViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */
+
+/*
+ * Defines a resource/DX surface. Resources share the surfaceId namespace.
+ *
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface_v2 {
+ uint32 sid;
+ SVGA3dSurfaceFlags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ uint32 arraySize;
+ uint32 pad;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
+
+/*
+ * Update a sub-resource in a guest-backed resource.
+ * (Inform the device that the guest-contents have been updated.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXUpdateSubResource {
+ SVGA3dSurfaceId sid;
+ uint32 subResource;
+ SVGA3dBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXUpdateSubResource; /* SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE */
+
+/*
+ * Readback a subresource in a guest-backed resource.
+ * (Request the device to flush the dirty contents into the guest.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackSubResource {
+ SVGA3dSurfaceId sid;
+ uint32 subResource;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackSubResource; /* SVGA_3D_CMD_DX_READBACK_SUBRESOURCE */
+
+/*
+ * Invalidate an image in a guest-backed surface.
+ * (Notify the device that the contents can be lost.)
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXInvalidateSubResource {
+ SVGA3dSurfaceId sid;
+ uint32 subResource;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXInvalidateSubResource; /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */
+
+
+/*
+ * Raw byte wise transfer from a buffer surface into another surface
+ * of the requested box.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXTransferFromBuffer {
+ SVGA3dSurfaceId srcSid;
+ uint32 srcOffset;
+ uint32 srcPitch;
+ uint32 srcSlicePitch;
+ SVGA3dSurfaceId destSid;
+ uint32 destSubResource;
+ SVGA3dBox destBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXTransferFromBuffer; /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */
+
+
+/*
+ * Raw byte wise transfer from a buffer surface into another surface
+ * of the requested box. Supported if SVGA3D_DEVCAP_DXCONTEXT is set.
+ * The context is implied from the command buffer header.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXPredTransferFromBuffer {
+ SVGA3dSurfaceId srcSid;
+ uint32 srcOffset;
+ uint32 srcPitch;
+ uint32 srcSlicePitch;
+ SVGA3dSurfaceId destSid;
+ uint32 destSubResource;
+ SVGA3dBox destBox;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXPredTransferFromBuffer;
+/* SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSurfaceCopyAndReadback {
+ SVGA3dSurfaceId srcSid;
+ SVGA3dSurfaceId destSid;
+ SVGA3dCopyBox box;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSurfaceCopyAndReadback;
+/* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */
+
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ union {
+ struct {
+ uint32 firstElement;
+ uint32 numElements;
+ uint32 pad0;
+ uint32 pad1;
+ } buffer;
+ struct {
+ uint32 mostDetailedMip;
+ uint32 firstArraySlice;
+ uint32 mipLevels;
+ uint32 arraySize;
+ } tex;
+ struct {
+ uint32 firstElement;
+ uint32 numElements;
+ uint32 flags;
+ uint32 pad0;
+ } bufferex;
+ };
+}
+#include "vmware_pack_end.h"
+SVGA3dShaderResourceViewDesc;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ SVGA3dShaderResourceViewDesc desc;
+ uint32 pad;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXSRViewEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineShaderResourceView {
+ SVGA3dShaderResourceViewId shaderResourceViewId;
+
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+
+ SVGA3dShaderResourceViewDesc desc;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineShaderResourceView;
+/* SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyShaderResourceView {
+ SVGA3dShaderResourceViewId shaderResourceViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyShaderResourceView;
+/* SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dRenderTargetViewDesc {
+ union {
+ struct {
+ uint32 firstElement;
+ uint32 numElements;
+ } buffer;
+ struct {
+ uint32 mipSlice;
+ uint32 firstArraySlice;
+ uint32 arraySize;
+ } tex; /* 1d, 2d, cube */
+ struct {
+ uint32 mipSlice;
+ uint32 firstW;
+ uint32 wSize;
+ } tex3D;
+ };
+}
+#include "vmware_pack_end.h"
+SVGA3dRenderTargetViewDesc;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ SVGA3dRenderTargetViewDesc desc;
+ uint32 pad[2];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXRTViewEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineRenderTargetView {
+ SVGA3dRenderTargetViewId renderTargetViewId;
+
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+
+ SVGA3dRenderTargetViewDesc desc;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineRenderTargetView;
+/* SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyRenderTargetView {
+ SVGA3dRenderTargetViewId renderTargetViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyRenderTargetView;
+/* SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW */
+
+/*
+ */
+#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01
+#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02
+#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03
+typedef uint8 SVGA3DCreateDSViewFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ uint32 mipSlice;
+ uint32 firstArraySlice;
+ uint32 arraySize;
+ SVGA3DCreateDSViewFlags flags;
+ uint8 pad0;
+ uint16 pad1;
+ uint32 pad2;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXDSViewEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineDepthStencilView {
+ SVGA3dDepthStencilViewId depthStencilViewId;
+
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ uint32 mipSlice;
+ uint32 firstArraySlice;
+ uint32 arraySize;
+ SVGA3DCreateDSViewFlags flags;
+ uint8 pad0;
+ uint16 pad1;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineDepthStencilView;
+/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyDepthStencilView {
+ SVGA3dDepthStencilViewId depthStencilViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyDepthStencilView;
+/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dInputElementDesc {
+ uint32 inputSlot;
+ uint32 alignedByteOffset;
+ SVGA3dSurfaceFormat format;
+ SVGA3dInputClassification inputSlotClass;
+ uint32 instanceDataStepRate;
+ uint32 inputRegister;
+}
+#include "vmware_pack_end.h"
+SVGA3dInputElementDesc;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ /*
+ * XXX: How many of these can there be?
+ */
+ uint32 elid;
+ uint32 numDescs;
+ SVGA3dInputElementDesc desc[32];
+ uint32 pad[62];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXElementLayoutEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineElementLayout {
+ SVGA3dElementLayoutId elementLayoutId;
+ /* Followed by a variable number of SVGA3dInputElementDesc's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineElementLayout;
+/* SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyElementLayout {
+ SVGA3dElementLayoutId elementLayoutId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyElementLayout;
+/* SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT */
+
+
+#define SVGA3D_DX_MAX_RENDER_TARGETS 8
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dDXBlendStatePerRT {
+ uint8 blendEnable;
+ uint8 srcBlend;
+ uint8 destBlend;
+ uint8 blendOp;
+ uint8 srcBlendAlpha;
+ uint8 destBlendAlpha;
+ uint8 blendOpAlpha;
+ uint8 renderTargetWriteMask;
+ uint8 logicOpEnable;
+ uint8 logicOp;
+ uint16 pad0;
+}
+#include "vmware_pack_end.h"
+SVGA3dDXBlendStatePerRT;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint8 alphaToCoverageEnable;
+ uint8 independentBlendEnable;
+ uint16 pad0;
+ SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
+ uint32 pad1[7];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXBlendStateEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineBlendState {
+ SVGA3dBlendStateId blendId;
+ uint8 alphaToCoverageEnable;
+ uint8 independentBlendEnable;
+ uint16 pad0;
+ SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineBlendState; /* SVGA_3D_CMD_DX_DEFINE_BLEND_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyBlendState {
+ SVGA3dBlendStateId blendId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyBlendState; /* SVGA_3D_CMD_DX_DESTROY_BLEND_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint8 depthEnable;
+ SVGA3dDepthWriteMask depthWriteMask;
+ SVGA3dComparisonFunc depthFunc;
+ uint8 stencilEnable;
+ uint8 frontEnable;
+ uint8 backEnable;
+ uint8 stencilReadMask;
+ uint8 stencilWriteMask;
+
+ uint8 frontStencilFailOp;
+ uint8 frontStencilDepthFailOp;
+ uint8 frontStencilPassOp;
+ SVGA3dComparisonFunc frontStencilFunc;
+
+ uint8 backStencilFailOp;
+ uint8 backStencilDepthFailOp;
+ uint8 backStencilPassOp;
+ SVGA3dComparisonFunc backStencilFunc;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXDepthStencilEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineDepthStencilState {
+ SVGA3dDepthStencilStateId depthStencilId;
+
+ uint8 depthEnable;
+ SVGA3dDepthWriteMask depthWriteMask;
+ SVGA3dComparisonFunc depthFunc;
+ uint8 stencilEnable;
+ uint8 frontEnable;
+ uint8 backEnable;
+ uint8 stencilReadMask;
+ uint8 stencilWriteMask;
+
+ uint8 frontStencilFailOp;
+ uint8 frontStencilDepthFailOp;
+ uint8 frontStencilPassOp;
+ SVGA3dComparisonFunc frontStencilFunc;
+
+ uint8 backStencilFailOp;
+ uint8 backStencilDepthFailOp;
+ uint8 backStencilPassOp;
+ SVGA3dComparisonFunc backStencilFunc;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineDepthStencilState;
+/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyDepthStencilState {
+ SVGA3dDepthStencilStateId depthStencilId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyDepthStencilState;
+/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint8 fillMode;
+ SVGA3dCullMode cullMode;
+ uint8 frontCounterClockwise;
+ uint8 provokingVertexLast;
+ int32 depthBias;
+ float depthBiasClamp;
+ float slopeScaledDepthBias;
+ uint8 depthClipEnable;
+ uint8 scissorEnable;
+ uint8 multisampleEnable;
+ uint8 antialiasedLineEnable;
+ float lineWidth;
+ uint8 lineStippleEnable;
+ uint8 lineStippleFactor;
+ uint16 lineStipplePattern;
+ uint32 forcedSampleCount;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXRasterizerStateEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineRasterizerState {
+ SVGA3dRasterizerStateId rasterizerId;
+
+ uint8 fillMode;
+ SVGA3dCullMode cullMode;
+ uint8 frontCounterClockwise;
+ uint8 provokingVertexLast;
+ int32 depthBias;
+ float depthBiasClamp;
+ float slopeScaledDepthBias;
+ uint8 depthClipEnable;
+ uint8 scissorEnable;
+ uint8 multisampleEnable;
+ uint8 antialiasedLineEnable;
+ float lineWidth;
+ uint8 lineStippleEnable;
+ uint8 lineStippleFactor;
+ uint16 lineStipplePattern;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineRasterizerState;
+/* SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyRasterizerState {
+ SVGA3dRasterizerStateId rasterizerId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyRasterizerState;
+/* SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dFilter filter;
+ uint8 addressU;
+ uint8 addressV;
+ uint8 addressW;
+ uint8 pad0;
+ float mipLODBias;
+ uint8 maxAnisotropy;
+ SVGA3dComparisonFunc comparisonFunc;
+ uint16 pad1;
+ SVGA3dRGBAFloat borderColor;
+ float minLOD;
+ float maxLOD;
+ uint32 pad2[6];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXSamplerEntry;
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineSamplerState {
+ SVGA3dSamplerId samplerId;
+ SVGA3dFilter filter;
+ uint8 addressU;
+ uint8 addressV;
+ uint8 addressW;
+ uint8 pad0;
+ float mipLODBias;
+ uint8 maxAnisotropy;
+ SVGA3dComparisonFunc comparisonFunc;
+ uint16 pad1;
+ SVGA3dRGBAFloat borderColor;
+ float minLOD;
+ float maxLOD;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineSamplerState; /* SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroySamplerState {
+ SVGA3dSamplerId samplerId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */
+
+/*
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dSignatureEntry {
+ uint8 systemValue;
+ uint8 reg; /* register is a reserved word */
+ uint16 mask;
+ uint8 registerComponentType;
+ uint8 minPrecision;
+ uint16 pad0;
+}
+#include "vmware_pack_end.h"
+SVGA3dSignatureEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineShader {
+ SVGA3dShaderId shaderId;
+ SVGA3dShaderType type;
+ uint32 sizeInBytes; /* Number of bytes of shader text. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineShader; /* SVGA_3D_CMD_DX_DEFINE_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGACOTableDXShaderEntry {
+ SVGA3dShaderType type;
+ uint32 sizeInBytes;
+ uint32 offsetInBytes;
+ SVGAMobId mobid;
+ uint32 numInputSignatureEntries;
+ uint32 numOutputSignatureEntries;
+
+ uint32 numPatchConstantSignatureEntries;
+
+ uint32 pad;
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXShaderEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyShader {
+ SVGA3dShaderId shaderId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyShader; /* SVGA_3D_CMD_DX_DESTROY_SHADER */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindShader {
+ uint32 cid;
+ uint32 shid;
+ SVGAMobId mobid;
+ uint32 offsetInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindShader; /* SVGA_3D_CMD_DX_BIND_SHADER */
+
+/*
+ * The maximum number of streamout decl's in each streamout entry.
+ */
+#define SVGA3D_MAX_STREAMOUT_DECLS 64
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dStreamOutputDeclarationEntry {
+ uint32 outputSlot;
+ uint32 registerIndex;
+ uint8 registerMask;
+ uint8 pad0;
+ uint16 pad1;
+ uint32 stream;
+}
+#include "vmware_pack_end.h"
+SVGA3dStreamOutputDeclarationEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGAOTableStreamOutputEntry {
+ uint32 numOutputStreamEntries;
+ SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS];
+ uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+ uint32 rasterizedStream;
+ uint32 pad[250];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXStreamOutputEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineStreamOutput {
+ SVGA3dStreamOutputId soid;
+ uint32 numOutputStreamEntries;
+ SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS];
+ uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+ uint32 rasterizedStream;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyStreamOutput {
+ SVGA3dStreamOutputId soid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyStreamOutput; /* SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetStreamOutput {
+ SVGA3dStreamOutputId soid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint64 value;
+ uint32 mobId;
+ uint32 mobOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXMobFence64; /* SVGA_3D_CMD_DX_MOB_FENCE_64 */
+
+/*
+ * SVGA3dCmdSetCOTable --
+ *
+ * This command allows the guest to bind a mob to a context-object table.
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetCOTable {
+ uint32 cid;
+ uint32 mobid;
+ SVGACOTableType type;
+ uint32 validSizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXReadbackCOTable {
+ uint32 cid;
+ SVGACOTableType type;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXReadbackCOTable; /* SVGA_3D_CMD_DX_READBACK_COTABLE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCOTableData {
+ uint32 mobid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCOTableData;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dBufferBinding {
+ uint32 bufferId;
+ uint32 stride;
+ uint32 offset;
+}
+#include "vmware_pack_end.h"
+SVGA3dBufferBinding;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dConstantBufferBinding {
+ uint32 sid;
+ uint32 offsetInBytes;
+ uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dConstantBufferBinding;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGADXInputAssemblyMobFormat {
+ uint32 layoutId;
+ SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
+ uint32 indexBufferSid;
+ uint32 pad;
+ uint32 indexBufferOffset;
+ uint32 indexBufferFormat;
+ uint32 topology;
+}
+#include "vmware_pack_end.h"
+SVGADXInputAssemblyMobFormat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGADXContextMobFormat {
+ SVGADXInputAssemblyMobFormat inputAssembly;
+
+ struct {
+ uint32 blendStateId;
+ uint32 blendFactor[4];
+ uint32 sampleMask;
+ uint32 depthStencilStateId;
+ uint32 stencilRef;
+ uint32 rasterizerStateId;
+ uint32 depthStencilViewId;
+ uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS];
+ uint32 unorderedAccessViewIds[SVGA3D_MAX_UAVIEWS];
+ } renderState;
+
+ struct {
+ uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
+ uint32 soid;
+ } streamOut;
+ uint32 pad0[11];
+
+ uint8 numViewports;
+ uint8 numScissorRects;
+ uint16 pad1[1];
+
+ uint32 pad2[3];
+
+ SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
+ uint32 pad3[32];
+
+ SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
+ uint32 pad4[64];
+
+ struct {
+ uint32 queryID;
+ uint32 value;
+ } predication;
+ uint32 pad5[2];
+
+ struct {
+ uint32 shaderId;
+ SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
+ uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
+ uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
+ } shaderState[SVGA3D_NUM_SHADERTYPE];
+ uint32 pad6[26];
+
+ SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
+
+ SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
+ uint32 pad7[381];
+}
+#include "vmware_pack_end.h"
+SVGADXContextMobFormat;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXTempSetContext {
+ uint32 dxcid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXTempSetContext; /* SVGA_3D_CMD_DX_TEMP_SET_CONTEXT */
+
+#endif /* _SVGA3D_DX_H_ */