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authorAntonio Quartulli <a@unstable.cc>2016-10-24 20:32:57 +0800
committerDavid S. Miller <davem@davemloft.net>2016-10-27 16:07:25 -0400
commit4fe77d82ef80c77031c9c6f8554cd0dee2aa423a (patch)
tree2fe5567112b6865494cc91eb13bd391954827e50 /include/net/tc_act
parent6edf10173a1feb1078f2fc8c655baf9614e83493 (diff)
skbedit: allow the user to specify bitmask for mark
The user may want to use only some bits of the skb mark in his skbedit rules because the remaining part might be used by something else. Introduce the "mask" parameter to the skbedit actor in order to implement such functionality. When the mask is specified, only those bits selected by the latter are altered really changed by the actor, while the rest is left untouched. Signed-off-by: Antonio Quartulli <antonio@open-mesh.com> Signed-off-by: Jamal Hadi Salim <jhs@mojatatu.com> Signed-off-by: David S. Miller <davem@davemloft.net>
Diffstat (limited to 'include/net/tc_act')
-rw-r--r--include/net/tc_act/tc_skbedit.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/net/tc_act/tc_skbedit.h b/include/net/tc_act/tc_skbedit.h
index 5767e9dbcf92..19cd3d345804 100644
--- a/include/net/tc_act/tc_skbedit.h
+++ b/include/net/tc_act/tc_skbedit.h
@@ -27,6 +27,7 @@ struct tcf_skbedit {
u32 flags;
u32 priority;
u32 mark;
+ u32 mask;
u16 queue_mapping;
u16 ptype;
};