diff options
author | Daniel Vetter <daniel.vetter@ffwll.ch> | 2018-04-25 19:42:48 +0200 |
---|---|---|
committer | Lee Jones <lee.jones@linaro.org> | 2018-04-30 13:25:14 +0100 |
commit | 3a0c991fe3b48be02373102b1d06cb99934f0bee (patch) | |
tree | fe52a0cfcdfc21ca61b1275b662a2814bb5d23e0 /include/linux | |
parent | e943da471a7b622cb39d0ed8a983879340dcdbfa (diff) |
backlight: Nuke unused backlight.props.state states
The backlight power state handling is supremely confusing. We have:
- props.power, using FB_BLANK_* defines
- props.fb_blank, using the same, but deprecated int favour of
props.state
- props.state, using the BL_CORE_* defines
- and finally a bunch of backlight drivers treat brightness == 0 as
off. But of course not all of them.
This is way too much confusion to fix in a simple patch, but at least
prevent more hilarity from spreading by removing the unused BL_CORE_*
defines. I have no idea why exactly anyone would need that.
Wrt the ideal state, we really just want a boolean state. The 4 power
saving states that the fbdev subsystem uses are overkill in todays hw
(this was only relevant for VGA and similar analog circuits like
TV-out), the new drm atomic modeset api simplified even the uapi to a
simple bool. And there was never a valid technical reason to have the
intermediate fbdev power states for backlights (those really only can
be either off or on).
Cleanup motivated by Meghana's questions about all this.
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Acked-by: Daniel Thompson <daniel.thompson@linaro.org>
Acked-by: Jingoo Han <jingoohan1@gmail.com>
Reviewed-by: Jani Nikula <jani.nikula@intel.com>
Signed-off-by: Lee Jones <lee.jones@linaro.org>
Diffstat (limited to 'include/linux')
-rw-r--r-- | include/linux/backlight.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/include/linux/backlight.h b/include/linux/backlight.h index 2baab6f3861d..1db67662bfcb 100644 --- a/include/linux/backlight.h +++ b/include/linux/backlight.h @@ -84,9 +84,6 @@ struct backlight_properties { #define BL_CORE_SUSPENDED (1 << 0) /* backlight is suspended */ #define BL_CORE_FBBLANK (1 << 1) /* backlight is under an fb blank event */ -#define BL_CORE_DRIVER4 (1 << 28) /* reserved for driver specific use */ -#define BL_CORE_DRIVER3 (1 << 29) /* reserved for driver specific use */ -#define BL_CORE_DRIVER2 (1 << 30) /* reserved for driver specific use */ #define BL_CORE_DRIVER1 (1 << 31) /* reserved for driver specific use */ }; |