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authorNiklas Schnelle <schnelle@linux.ibm.com>2023-07-05 14:56:28 -0700
committerDmitry Torokhov <dmitry.torokhov@gmail.com>2023-07-05 17:32:34 -0700
commit650cda2ce25f08e8fae391b3ba6be27e7296c6a5 (patch)
tree2ff79e4fd0e68b43922dfd514168c0c887b97326 /drivers/input/gameport
parent8c9cce9cb81b5fdc6e66bf3f129727b89e8daab7 (diff)
Input: gameport - add ISA and HAS_IOPORT dependencies
In a future patch HAS_IOPORT=n will result in inb()/outb() and friends not being declared. As ISA already implies HAS_IOPORT we can simply add this dependency and guard sections of code using inb()/outb() as alternative access methods. Co-developed-by: Arnd Bergmann <arnd@kernel.org> Signed-off-by: Arnd Bergmann <arnd@kernel.org> Signed-off-by: Niklas Schnelle <schnelle@linux.ibm.com> Link: https://lore.kernel.org/r/20230703152355.3897456-2-schnelle@linux.ibm.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Diffstat (limited to 'drivers/input/gameport')
-rw-r--r--drivers/input/gameport/Kconfig4
-rw-r--r--drivers/input/gameport/gameport.c26
2 files changed, 24 insertions, 6 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig
index 5a2c2fb3217d..fe73b26e647a 100644
--- a/drivers/input/gameport/Kconfig
+++ b/drivers/input/gameport/Kconfig
@@ -25,6 +25,7 @@ if GAMEPORT
config GAMEPORT_NS558
tristate "Classic ISA and PnP gameport support"
+ depends on ISA
help
Say Y here if you have an ISA or PnP gameport.
@@ -35,6 +36,7 @@ config GAMEPORT_NS558
config GAMEPORT_L4
tristate "PDPI Lightning 4 gamecard support"
+ depends on ISA
help
Say Y here if you have a PDPI Lightning 4 gamecard.
@@ -53,7 +55,7 @@ config GAMEPORT_EMU10K1
config GAMEPORT_FM801
tristate "ForteMedia FM801 gameport support"
- depends on PCI
+ depends on PCI && HAS_IOPORT
help
Say Y here if you have ForteMedia FM801 PCI audio controller
(Abit AU10, Genius Sound Maker, HP Workstation zx2000,
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index a1443320b419..34f416a3ebcb 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -519,12 +519,32 @@ EXPORT_SYMBOL(gameport_set_phys);
static void gameport_default_trigger(struct gameport *gameport)
{
+#ifdef CONFIG_HAS_IOPORT
outb(0xff, gameport->io);
+#endif
}
static unsigned char gameport_default_read(struct gameport *gameport)
{
+#ifdef CONFIG_HAS_IOPORT
return inb(gameport->io);
+#else
+ return 0xff;
+#endif
+}
+
+static void gameport_setup_default_handlers(struct gameport *gameport)
+{
+ if ((!gameport->trigger || !gameport->read) &&
+ !IS_ENABLED(CONFIG_HAS_IOPORT))
+ dev_err(&gameport->dev,
+ "I/O port access is required for %s (%s) but is not available\n",
+ gameport->phys, gameport->name);
+
+ if (!gameport->trigger)
+ gameport->trigger = gameport_default_trigger;
+ if (!gameport->read)
+ gameport->read = gameport_default_read;
}
/*
@@ -545,11 +565,7 @@ static void gameport_init_port(struct gameport *gameport)
if (gameport->parent)
gameport->dev.parent = &gameport->parent->dev;
- if (!gameport->trigger)
- gameport->trigger = gameport_default_trigger;
- if (!gameport->read)
- gameport->read = gameport_default_read;
-
+ gameport_setup_default_handlers(gameport);
INIT_LIST_HEAD(&gameport->node);
spin_lock_init(&gameport->timer_lock);
timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);