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authorDmitry Osipenko <dmitry.osipenko@collabora.com>2022-11-23 03:13:03 +0300
committerDmitry Osipenko <dmitry.osipenko@collabora.com>2023-01-02 17:45:18 +0300
commit03dec92c4f788c54a7c01b40a018f601eb8a6c52 (patch)
treed2718ff9a28d4168fa7040242a5d80aeb2928366 /drivers/gpu/drm/scheduler/sched_main.c
parent523dfa96add75e60cfe6bf5a1c8f713635cd6b73 (diff)
drm/scheduler: Fix lockup in drm_sched_entity_kill()drm-misc-next-fixes-2023-01-03
The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy() while userspace process is exiting or being killed. First time it's invoked when sched entity is flushed and second time when entity is released. This causes a lockup within wait_for_completion(entity_idle) due to how completion API works. Calling wait_for_completion() more times than complete() was invoked is a error condition that causes lockup because completion internally uses counter for complete/wait calls. The complete_all() must be used instead in such cases. This patch fixes lockup of Panfrost driver that is reproducible by killing any application in a middle of 3d drawing operation. Fixes: 2fdb8a8f07c2 ("drm/scheduler: rework entity flush, kill and fini") Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> Reviewed-by: Christian König <christian.koenig@amd.com> Tested-by: Guilherme G. Piccoli <gpiccoli@igalia.com> # Steam Deck Link: https://patchwork.freedesktop.org/patch/msgid/20221123001303.533968-1-dmitry.osipenko@collabora.com
Diffstat (limited to 'drivers/gpu/drm/scheduler/sched_main.c')
-rw-r--r--drivers/gpu/drm/scheduler/sched_main.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index 31f3a1267be4..fd22d753b4ed 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -987,7 +987,7 @@ static int drm_sched_main(void *param)
sched_job = drm_sched_entity_pop_job(entity);
if (!sched_job) {
- complete(&entity->entity_idle);
+ complete_all(&entity->entity_idle);
continue;
}
@@ -998,7 +998,7 @@ static int drm_sched_main(void *param)
trace_drm_run_job(sched_job, entity);
fence = sched->ops->run_job(sched_job);
- complete(&entity->entity_idle);
+ complete_all(&entity->entity_idle);
drm_sched_fence_scheduled(s_fence);
if (!IS_ERR_OR_NULL(fence)) {