/* * Copyright © 2012 Intel Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: Zhigang Gong */ #include #include #include #include #include #include #include "cl_mem.h" #include "cl_image.h" #include "cl_context.h" #include "cl_utils.h" #include "cl_alloc.h" #include "cl_device_id.h" #include "cl_driver.h" #include "cl_platform_id.h" #include "cl_mem_gl.h" #include "CL/cl.h" #include "CL/cl_intel.h" #include "CL/cl_gl.h" LOCAL cl_mem cl_mem_new_gl_buffer(cl_context ctx, cl_mem_flags flags, GLuint buf_obj, cl_int *errcode_ret) { NOT_IMPLEMENTED; } LOCAL cl_mem cl_mem_new_gl_texture(cl_context ctx, cl_mem_flags flags, GLenum texture_target, GLint miplevel, GLuint texture, cl_int *errcode_ret) { cl_int err = CL_SUCCESS; cl_mem mem = NULL; /* Check flags consistency */ if (UNLIKELY(flags & CL_MEM_COPY_HOST_PTR)) { err = CL_INVALID_ARG_VALUE; goto error; } mem = cl_mem_allocate(CL_MEM_GL_IMAGE_TYPE, ctx, flags, 0, 0, NULL, NULL, &err); if (mem == NULL || err != CL_SUCCESS) goto error; mem->bo = cl_buffer_alloc_from_texture(ctx, texture_target, miplevel, texture, cl_mem_image(mem)); if (UNLIKELY(mem->bo == NULL)) { err = CL_MEM_OBJECT_ALLOCATION_FAILURE; goto error; } exit: if (errcode_ret) *errcode_ret = err; return mem; error: cl_mem_delete(mem); mem = NULL; goto exit; } LOCAL void cl_mem_gl_delete(struct _cl_mem_gl_image *gl_image) { if (gl_image->base.base.bo != NULL) cl_buffer_release_from_texture(gl_image->base.base.ctx, gl_image); }