/*
* Copyright © 2012 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*
* Author: Zhigang Gong
*/
#include
#include
#include
#include
#include
#include
#include "cl_mem.h"
#include "cl_image.h"
#include "cl_context.h"
#include "cl_utils.h"
#include "cl_alloc.h"
#include "cl_device_id.h"
#include "cl_driver.h"
#include "cl_platform_id.h"
#include "cl_mem_gl.h"
#include "CL/cl.h"
#include "CL/cl_intel.h"
#include "CL/cl_gl.h"
LOCAL cl_mem
cl_mem_new_gl_buffer(cl_context ctx,
cl_mem_flags flags,
GLuint buf_obj,
cl_int *errcode_ret)
{
NOT_IMPLEMENTED;
}
LOCAL cl_mem
cl_mem_new_gl_texture(cl_context ctx,
cl_mem_flags flags,
GLenum texture_target,
GLint miplevel,
GLuint texture,
cl_int *errcode_ret)
{
cl_int err = CL_SUCCESS;
cl_mem mem = NULL;
/* Check flags consistency */
if (UNLIKELY(flags & CL_MEM_COPY_HOST_PTR)) {
err = CL_INVALID_ARG_VALUE;
goto error;
}
mem = cl_mem_allocate(CL_MEM_GL_IMAGE_TYPE, ctx, flags, 0, 0, NULL, NULL, &err);
if (mem == NULL || err != CL_SUCCESS)
goto error;
mem->bo = cl_buffer_alloc_from_texture(ctx, texture_target, miplevel,
texture, cl_mem_image(mem));
if (UNLIKELY(mem->bo == NULL)) {
err = CL_MEM_OBJECT_ALLOCATION_FAILURE;
goto error;
}
exit:
if (errcode_ret)
*errcode_ret = err;
return mem;
error:
cl_mem_delete(mem);
mem = NULL;
goto exit;
}
LOCAL void cl_mem_gl_delete(struct _cl_mem_gl_image *gl_image)
{
if (gl_image->base.base.bo != NULL)
cl_buffer_release_from_texture(gl_image->base.base.ctx, gl_image);
}