The V4L2 API defines several different methods to read from or write to a device. All drivers exchanging data with applications must support at least one of them. The classic I/O method using the read() and write() function is automatically selected after opening a V4L2 device. When the driver does not support this method attempts to read or write will fail at any time. Other methods must be negotiated. To select the streaming I/O method with memory mapped or user buffers applications call the &VIDIOC-REQBUFS; ioctl. The asynchronous I/O method is not defined yet. Video overlay can be considered another I/O method, although the application does not directly receive the image data. It is selected by initiating video overlay with the &VIDIOC-S-FMT; ioctl. For more information see . Generally exactly one I/O method, including overlay, is associated with each file descriptor. The only exceptions are applications not exchanging data with a driver ("panel applications", see ) and drivers permitting simultaneous video capturing and overlay using the same file descriptor, for compatibility with V4L and earlier versions of V4L2. VIDIOC_S_FMT and VIDIOC_REQBUFS would permit this to some degree, but for simplicity drivers need not support switching the I/O method (after first switching away from read/write) other than by closing and reopening the device. The following sections describe the various I/O methods in more detail.
Read/Write Input and output devices support the read() and write() function, respectively, when the V4L2_CAP_READWRITE flag in the capabilities field of &v4l2-capability; returned by the &VIDIOC-QUERYCAP; ioctl is set. Drivers may need the CPU to copy the data, but they may also support DMA to or from user memory, so this I/O method is not necessarily less efficient than other methods merely exchanging buffer pointers. It is considered inferior though because no meta-information like frame counters or timestamps are passed. This information is necessary to recognize frame dropping and to synchronize with other data streams. However this is also the simplest I/O method, requiring little or no setup to exchange data. It permits command line stunts like this (the vidctrl tool is fictitious): > vidctrl /dev/video --input=0 --format=YUYV --size=352x288 > dd if=/dev/video of=myimage.422 bs=202752 count=1 To read from the device applications use the &func-read; function, to write the &func-write; function. Drivers must implement one I/O method if they exchange data with applications, but it need not be this. It would be desirable if applications could depend on drivers supporting all I/O interfaces, but as much as the complex memory mapping I/O can be inadequate for some devices we have no reason to require this interface, which is most useful for simple applications capturing still images. When reading or writing is supported, the driver must also support the &func-select; and &func-poll; function. At the driver level select() and poll() are the same, and select() is too important to be optional.
Streaming I/O (Memory Mapping) Input and output devices support this I/O method when the V4L2_CAP_STREAMING flag in the capabilities field of &v4l2-capability; returned by the &VIDIOC-QUERYCAP; ioctl is set. There are two streaming methods, to determine if the memory mapping flavor is supported applications must call the &VIDIOC-REQBUFS; ioctl. Streaming is an I/O method where only pointers to buffers are exchanged between application and driver, the data itself is not copied. Memory mapping is primarily intended to map buffers in device memory into the application's address space. Device memory can be for example the video memory on a graphics card with a video capture add-on. However, being the most efficient I/O method available for a long time, many other drivers support streaming as well, allocating buffers in DMA-able main memory. A driver can support many sets of buffers. Each set is identified by a unique buffer type value. The sets are independent and each set can hold a different type of data. To access different sets at the same time different file descriptors must be used. One could use one file descriptor and set the buffer type field accordingly when calling &VIDIOC-QBUF; etc., but it makes the select() function ambiguous. We also like the clean approach of one file descriptor per logical stream. Video overlay for example is also a logical stream, although the CPU is not needed for continuous operation. To allocate device buffers applications call the &VIDIOC-REQBUFS; ioctl with the desired number of buffers and buffer type, for example V4L2_BUF_TYPE_VIDEO_CAPTURE. This ioctl can also be used to change the number of buffers or to free the allocated memory, provided none of the buffers are still mapped. Before applications can access the buffers they must map them into their address space with the &func-mmap; function. The location of the buffers in device memory can be determined with the &VIDIOC-QUERYBUF; ioctl. In the single-planar API case, the m.offset and length returned in a &v4l2-buffer; are passed as sixth and second parameter to the mmap() function. When using the multi-planar API, struct &v4l2-buffer; contains an array of &v4l2-plane; structures, each containing its own m.offset and length. When using the multi-planar API, every plane of every buffer has to be mapped separately, so the number of calls to &func-mmap; should be equal to number of buffers times number of planes in each buffer. The offset and length values must not be modified. Remember, the buffers are allocated in physical memory, as opposed to virtual memory, which can be swapped out to disk. Applications should free the buffers as soon as possible with the &func-munmap; function. Mapping buffers in the single-planar API &v4l2-requestbuffers; reqbuf; struct { void *start; size_t length; } *buffers; unsigned int i; memset(&reqbuf, 0, sizeof(reqbuf)); reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE; reqbuf.memory = V4L2_MEMORY_MMAP; reqbuf.count = 20; if (-1 == ioctl (fd, &VIDIOC-REQBUFS;, &reqbuf)) { if (errno == EINVAL) printf("Video capturing or mmap-streaming is not supported\n"); else perror("VIDIOC_REQBUFS"); exit(EXIT_FAILURE); } /* We want at least five buffers. */ if (reqbuf.count < 5) { /* You may need to free the buffers here. */ printf("Not enough buffer memory\n"); exit(EXIT_FAILURE); } buffers = calloc(reqbuf.count, sizeof(*buffers)); assert(buffers != NULL); for (i = 0; i < reqbuf.count; i++) { &v4l2-buffer; buffer; memset(&buffer, 0, sizeof(buffer)); buffer.type = reqbuf.type; buffer.memory = V4L2_MEMORY_MMAP; buffer.index = i; if (-1 == ioctl (fd, &VIDIOC-QUERYBUF;, &buffer)) { perror("VIDIOC_QUERYBUF"); exit(EXIT_FAILURE); } buffers[i].length = buffer.length; /* remember for munmap() */ buffers[i].start = mmap(NULL, buffer.length, PROT_READ | PROT_WRITE, /* recommended */ MAP_SHARED, /* recommended */ fd, buffer.m.offset); if (MAP_FAILED == buffers[i].start) { /* If you do not exit here you should unmap() and free() the buffers mapped so far. */ perror("mmap"); exit(EXIT_FAILURE); } } /* Cleanup. */ for (i = 0; i < reqbuf.count; i++) munmap(buffers[i].start, buffers[i].length); Mapping buffers in the multi-planar API &v4l2-requestbuffers; reqbuf; /* Our current format uses 3 planes per buffer */ #define FMT_NUM_PLANES = 3 struct { void *start[FMT_NUM_PLANES]; size_t length[FMT_NUM_PLANES]; } *buffers; unsigned int i, j; memset(&reqbuf, 0, sizeof(reqbuf)); reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE; reqbuf.memory = V4L2_MEMORY_MMAP; reqbuf.count = 20; if (ioctl(fd, &VIDIOC-REQBUFS;, &reqbuf) < 0) { if (errno == EINVAL) printf("Video capturing or mmap-streaming is not supported\n"); else perror("VIDIOC_REQBUFS"); exit(EXIT_FAILURE); } /* We want at least five buffers. */ if (reqbuf.count < 5) { /* You may need to free the buffers here. */ printf("Not enough buffer memory\n"); exit(EXIT_FAILURE); } buffers = calloc(reqbuf.count, sizeof(*buffers)); assert(buffers != NULL); for (i = 0; i < reqbuf.count; i++) { &v4l2-buffer; buffer; &v4l2-plane; planes[FMT_NUM_PLANES]; memset(&buffer, 0, sizeof(buffer)); buffer.type = reqbuf.type; buffer.memory = V4L2_MEMORY_MMAP; buffer.index = i; /* length in struct v4l2_buffer in multi-planar API stores the size * of planes array. */ buffer.length = FMT_NUM_PLANES; buffer.m.planes = planes; if (ioctl(fd, &VIDIOC-QUERYBUF;, &buffer) < 0) { perror("VIDIOC_QUERYBUF"); exit(EXIT_FAILURE); } /* Every plane has to be mapped separately */ for (j = 0; j < FMT_NUM_PLANES; j++) { buffers[i].length[j] = buffer.m.planes[j].length; /* remember for munmap() */ buffers[i].start[j] = mmap(NULL, buffer.m.planes[j].length, PROT_READ | PROT_WRITE, /* recommended */ MAP_SHARED, /* recommended */ fd, buffer.m.planes[j].m.offset); if (MAP_FAILED == buffers[i].start[j]) { /* If you do not exit here you should unmap() and free() the buffers and planes mapped so far. */ perror("mmap"); exit(EXIT_FAILURE); } } } /* Cleanup. */ for (i = 0; i < reqbuf.count; i++) for (j = 0; j < FMT_NUM_PLANES; j++) munmap(buffers[i].start[j], buffers[i].length[j]); Conceptually streaming drivers maintain two buffer queues, an incoming and an outgoing queue. They separate the synchronous capture or output operation locked to a video clock from the application which is subject to random disk or network delays and preemption by other processes, thereby reducing the probability of data loss. The queues are organized as FIFOs, buffers will be output in the order enqueued in the incoming FIFO, and were captured in the order dequeued from the outgoing FIFO. The driver may require a minimum number of buffers enqueued at all times to function, apart of this no limit exists on the number of buffers applications can enqueue in advance, or dequeue and process. They can also enqueue in a different order than buffers have been dequeued, and the driver can fill enqueued empty buffers in any order. Random enqueue order permits applications processing images out of order (such as video codecs) to return buffers earlier, reducing the probability of data loss. Random fill order allows drivers to reuse buffers on a LIFO-basis, taking advantage of caches holding scatter-gather lists and the like. The index number of a buffer (&v4l2-buffer; index) plays no role here, it only identifies the buffer. Initially all mapped buffers are in dequeued state, inaccessible by the driver. For capturing applications it is customary to first enqueue all mapped buffers, then to start capturing and enter the read loop. Here the application waits until a filled buffer can be dequeued, and re-enqueues the buffer when the data is no longer needed. Output applications fill and enqueue buffers, when enough buffers are stacked up the output is started with VIDIOC_STREAMON. In the write loop, when the application runs out of free buffers, it must wait until an empty buffer can be dequeued and reused. To enqueue and dequeue a buffer applications use the &VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl. The status of a buffer being mapped, enqueued, full or empty can be determined at any time using the &VIDIOC-QUERYBUF; ioctl. Two methods exist to suspend execution of the application until one or more buffers can be dequeued. By default VIDIOC_DQBUF blocks when no buffer is in the outgoing queue. When the O_NONBLOCK flag was given to the &func-open; function, VIDIOC_DQBUF returns immediately with an &EAGAIN; when no buffer is available. The &func-select; or &func-poll; functions are always available. To start and stop capturing or output applications call the &VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note VIDIOC_STREAMOFF removes all buffers from both queues as a side effect. Since there is no notion of doing anything "now" on a multitasking system, if an application needs to synchronize with another event it should examine the &v4l2-buffer; timestamp of captured or outputted buffers. Drivers implementing memory mapping I/O must support the VIDIOC_REQBUFS, VIDIOC_QUERYBUF, VIDIOC_QBUF, VIDIOC_DQBUF, VIDIOC_STREAMON and VIDIOC_STREAMOFF ioctl, the mmap(), munmap(), select() and poll() function. At the driver level select() and poll() are the same, and select() is too important to be optional. The rest should be evident. [capture example]
Streaming I/O (User Pointers) Input and output devices support this I/O method when the V4L2_CAP_STREAMING flag in the capabilities field of &v4l2-capability; returned by the &VIDIOC-QUERYCAP; ioctl is set. If the particular user pointer method (not only memory mapping) is supported must be determined by calling the &VIDIOC-REQBUFS; ioctl. This I/O method combines advantages of the read/write and memory mapping methods. Buffers (planes) are allocated by the application itself, and can reside for example in virtual or shared memory. Only pointers to data are exchanged, these pointers and meta-information are passed in &v4l2-buffer; (or in &v4l2-plane; in the multi-planar API case). The driver must be switched into user pointer I/O mode by calling the &VIDIOC-REQBUFS; with the desired buffer type. No buffers (planes) are allocated beforehand, consequently they are not indexed and cannot be queried like mapped buffers with the VIDIOC_QUERYBUF ioctl. Initiating streaming I/O with user pointers &v4l2-requestbuffers; reqbuf; memset (&reqbuf, 0, sizeof (reqbuf)); reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE; reqbuf.memory = V4L2_MEMORY_USERPTR; if (ioctl (fd, &VIDIOC-REQBUFS;, &reqbuf) == -1) { if (errno == EINVAL) printf ("Video capturing or user pointer streaming is not supported\n"); else perror ("VIDIOC_REQBUFS"); exit (EXIT_FAILURE); } Buffer (plane) addresses and sizes are passed on the fly with the &VIDIOC-QBUF; ioctl. Although buffers are commonly cycled, applications can pass different addresses and sizes at each VIDIOC_QBUF call. If required by the hardware the driver swaps memory pages within physical memory to create a continuous area of memory. This happens transparently to the application in the virtual memory subsystem of the kernel. When buffer pages have been swapped out to disk they are brought back and finally locked in physical memory for DMA. We expect that frequently used buffers are typically not swapped out. Anyway, the process of swapping, locking or generating scatter-gather lists may be time consuming. The delay can be masked by the depth of the incoming buffer queue, and perhaps by maintaining caches assuming a buffer will be soon enqueued again. On the other hand, to optimize memory usage drivers can limit the number of buffers locked in advance and recycle the most recently used buffers first. Of course, the pages of empty buffers in the incoming queue need not be saved to disk. Output buffers must be saved on the incoming and outgoing queue because an application may share them with other processes. Filled or displayed buffers are dequeued with the &VIDIOC-DQBUF; ioctl. The driver can unlock the memory pages at any time between the completion of the DMA and this ioctl. The memory is also unlocked when &VIDIOC-STREAMOFF; is called, &VIDIOC-REQBUFS;, or when the device is closed. Applications must take care not to free buffers without dequeuing. For once, the buffers remain locked until further, wasting physical memory. Second the driver will not be notified when the memory is returned to the application's free list and subsequently reused for other purposes, possibly completing the requested DMA and overwriting valuable data. For capturing applications it is customary to enqueue a number of empty buffers, to start capturing and enter the read loop. Here the application waits until a filled buffer can be dequeued, and re-enqueues the buffer when the data is no longer needed. Output applications fill and enqueue buffers, when enough buffers are stacked up output is started. In the write loop, when the application runs out of free buffers it must wait until an empty buffer can be dequeued and reused. Two methods exist to suspend execution of the application until one or more buffers can be dequeued. By default VIDIOC_DQBUF blocks when no buffer is in the outgoing queue. When the O_NONBLOCK flag was given to the &func-open; function, VIDIOC_DQBUF returns immediately with an &EAGAIN; when no buffer is available. The &func-select; or &func-poll; function are always available. To start and stop capturing or output applications call the &VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctl. Note VIDIOC_STREAMOFF removes all buffers from both queues and unlocks all buffers as a side effect. Since there is no notion of doing anything "now" on a multitasking system, if an application needs to synchronize with another event it should examine the &v4l2-buffer; timestamp of captured or outputted buffers. Drivers implementing user pointer I/O must support the VIDIOC_REQBUFS, VIDIOC_QBUF, VIDIOC_DQBUF, VIDIOC_STREAMON and VIDIOC_STREAMOFF ioctl, the select() and poll() function. At the driver level select() and poll() are the same, and select() is too important to be optional. The rest should be evident.
Streaming I/O (DMA buffer importing) Experimental This is an experimental interface and may change in the future. The DMABUF framework provides a generic method for sharing buffers between multiple devices. Device drivers that support DMABUF can export a DMA buffer to userspace as a file descriptor (known as the exporter role), import a DMA buffer from userspace using a file descriptor previously exported for a different or the same device (known as the importer role), or both. This section describes the DMABUF importer role API in V4L2. Refer to DMABUF exporting for details about exporting V4L2 buffers as DMABUF file descriptors. Input and output devices support the streaming I/O method when the V4L2_CAP_STREAMING flag in the capabilities field of &v4l2-capability; returned by the &VIDIOC-QUERYCAP; ioctl is set. Whether importing DMA buffers through DMABUF file descriptors is supported is determined by calling the &VIDIOC-REQBUFS; ioctl with the memory type set to V4L2_MEMORY_DMABUF. This I/O method is dedicated to sharing DMA buffers between different devices, which may be V4L devices or other video-related devices (e.g. DRM). Buffers (planes) are allocated by a driver on behalf of an application. Next, these buffers are exported to the application as file descriptors using an API which is specific for an allocator driver. Only such file descriptor are exchanged. The descriptors and meta-information are passed in &v4l2-buffer; (or in &v4l2-plane; in the multi-planar API case). The driver must be switched into DMABUF I/O mode by calling the &VIDIOC-REQBUFS; with the desired buffer type. Initiating streaming I/O with DMABUF file descriptors &v4l2-requestbuffers; reqbuf; memset(&reqbuf, 0, sizeof (reqbuf)); reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE; reqbuf.memory = V4L2_MEMORY_DMABUF; reqbuf.count = 1; if (ioctl(fd, &VIDIOC-REQBUFS;, &reqbuf) == -1) { if (errno == EINVAL) printf("Video capturing or DMABUF streaming is not supported\n"); else perror("VIDIOC_REQBUFS"); exit(EXIT_FAILURE); } The buffer (plane) file descriptor is passed on the fly with the &VIDIOC-QBUF; ioctl. In case of multiplanar buffers, every plane can be associated with a different DMABUF descriptor. Although buffers are commonly cycled, applications can pass a different DMABUF descriptor at each VIDIOC_QBUF call. Queueing DMABUF using single plane API int buffer_queue(int v4lfd, int index, int dmafd) { &v4l2-buffer; buf; memset(&buf, 0, sizeof buf); buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE; buf.memory = V4L2_MEMORY_DMABUF; buf.index = index; buf.m.fd = dmafd; if (ioctl(v4lfd, &VIDIOC-QBUF;, &buf) == -1) { perror("VIDIOC_QBUF"); return -1; } return 0; } Queueing DMABUF using multi plane API int buffer_queue_mp(int v4lfd, int index, int dmafd[], int n_planes) { &v4l2-buffer; buf; &v4l2-plane; planes[VIDEO_MAX_PLANES]; int i; memset(&buf, 0, sizeof buf); buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE; buf.memory = V4L2_MEMORY_DMABUF; buf.index = index; buf.m.planes = planes; buf.length = n_planes; memset(&planes, 0, sizeof planes); for (i = 0; i < n_planes; ++i) buf.m.planes[i].m.fd = dmafd[i]; if (ioctl(v4lfd, &VIDIOC-QBUF;, &buf) == -1) { perror("VIDIOC_QBUF"); return -1; } return 0; } Captured or displayed buffers are dequeued with the &VIDIOC-DQBUF; ioctl. The driver can unlock the buffer at any time between the completion of the DMA and this ioctl. The memory is also unlocked when &VIDIOC-STREAMOFF; is called, &VIDIOC-REQBUFS;, or when the device is closed. For capturing applications it is customary to enqueue a number of empty buffers, to start capturing and enter the read loop. Here the application waits until a filled buffer can be dequeued, and re-enqueues the buffer when the data is no longer needed. Output applications fill and enqueue buffers, when enough buffers are stacked up output is started. In the write loop, when the application runs out of free buffers it must wait until an empty buffer can be dequeued and reused. Two methods exist to suspend execution of the application until one or more buffers can be dequeued. By default VIDIOC_DQBUF blocks when no buffer is in the outgoing queue. When the O_NONBLOCK flag was given to the &func-open; function, VIDIOC_DQBUF returns immediately with an &EAGAIN; when no buffer is available. The &func-select; and &func-poll; functions are always available. To start and stop capturing or displaying applications call the &VIDIOC-STREAMON; and &VIDIOC-STREAMOFF; ioctls. Note that VIDIOC_STREAMOFF removes all buffers from both queues and unlocks all buffers as a side effect. Since there is no notion of doing anything "now" on a multitasking system, if an application needs to synchronize with another event it should examine the &v4l2-buffer; timestamp of captured or outputted buffers. Drivers implementing DMABUF importing I/O must support the VIDIOC_REQBUFS, VIDIOC_QBUF, VIDIOC_DQBUF, VIDIOC_STREAMON and VIDIOC_STREAMOFF ioctls, and the select() and poll() functions.
Asynchronous I/O This method is not defined yet.
Buffers A buffer contains data exchanged by application and driver using one of the Streaming I/O methods. In the multi-planar API, the data is held in planes, while the buffer structure acts as a container for the planes. Only pointers to buffers (planes) are exchanged, the data itself is not copied. These pointers, together with meta-information like timestamps or field parity, are stored in a struct v4l2_buffer, argument to the &VIDIOC-QUERYBUF;, &VIDIOC-QBUF; and &VIDIOC-DQBUF; ioctl. In the multi-planar API, some plane-specific members of struct v4l2_buffer, such as pointers and sizes for each plane, are stored in struct v4l2_plane instead. In that case, struct v4l2_buffer contains an array of plane structures. Dequeued video buffers come with timestamps. The driver decides at which part of the frame and with which clock the timestamp is taken. Please see flags in the masks V4L2_BUF_FLAG_TIMESTAMP_MASK and V4L2_BUF_FLAG_TSTAMP_SRC_MASK in . These flags are always valid and constant across all buffers during the whole video stream. Changes in these flags may take place as a side effect of &VIDIOC-S-INPUT; or &VIDIOC-S-OUTPUT; however. The V4L2_BUF_FLAG_TIMESTAMP_COPY timestamp type which is used by e.g. on mem-to-mem devices is an exception to the rule: the timestamp source flags are copied from the OUTPUT video buffer to the CAPTURE video buffer. struct <structname>v4l2_buffer</structname> &cs-ustr; __u32 index Number of the buffer, set by the application. This field is only used for memory mapping I/O and can range from zero to the number of buffers allocated with the &VIDIOC-REQBUFS; ioctl (&v4l2-requestbuffers; count) minus one. __u32 type Type of the buffer, same as &v4l2-format; type or &v4l2-requestbuffers; type, set by the application. See __u32 bytesused The number of bytes occupied by the data in the buffer. It depends on the negotiated data format and may change with each buffer for compressed variable size data like JPEG images. Drivers must set this field when type refers to an input stream, applications when an output stream. __u32 flags Flags set by the application or driver, see . __u32 field Indicates the field order of the image in the buffer, see . This field is not used when the buffer contains VBI data. Drivers must set it when type refers to an input stream, applications when an output stream. struct timeval timestamp For input streams this is time when the first data byte was captured, as returned by the clock_gettime() function for the relevant clock id; see V4L2_BUF_FLAG_TIMESTAMP_* in . For output streams the driver stores the time at which the last data byte was actually sent out in the timestamp field. This permits applications to monitor the drift between the video and system clock. &v4l2-timecode; timecode When type is V4L2_BUF_TYPE_VIDEO_CAPTURE and the V4L2_BUF_FLAG_TIMECODE flag is set in flags, this structure contains a frame timecode. In V4L2_FIELD_ALTERNATE mode the top and bottom field contain the same timecode. Timecodes are intended to help video editing and are typically recorded on video tapes, but also embedded in compressed formats like MPEG. This field is independent of the timestamp and sequence fields. __u32 sequence Set by the driver, counting the frames (not fields!) in sequence. This field is set for both input and output devices. In V4L2_FIELD_ALTERNATE mode the top and bottom field have the same sequence number. The count starts at zero and includes dropped or repeated frames. A dropped frame was received by an input device but could not be stored due to lack of free buffer space. A repeated frame was displayed again by an output device because the application did not pass new data in time.Note this may count the frames received e.g. over USB, without taking into account the frames dropped by the remote hardware due to limited compression throughput or bus bandwidth. These devices identify by not enumerating any video standards, see . __u32 memory This field must be set by applications and/or drivers in accordance with the selected I/O method. See union m __u32 offset For the single-planar API and when memory is V4L2_MEMORY_MMAP this is the offset of the buffer from the start of the device memory. The value is returned by the driver and apart of serving as parameter to the &func-mmap; function not useful for applications. See for details unsigned long userptr For the single-planar API and when memory is V4L2_MEMORY_USERPTR this is a pointer to the buffer (casted to unsigned long type) in virtual memory, set by the application. See for details. struct v4l2_plane *planes When using the multi-planar API, contains a userspace pointer to an array of &v4l2-plane;. The size of the array should be put in the length field of this v4l2_buffer structure. int fd For the single-plane API and when memory is V4L2_MEMORY_DMABUF this is the file descriptor associated with a DMABUF buffer. __u32 length Size of the buffer (not the payload) in bytes for the single-planar API. For the multi-planar API the application sets this to the number of elements in the planes array. The driver will fill in the actual number of valid elements in that array. __u32 reserved2 A place holder for future extensions. Applications should set this to 0. __u32 reserved A place holder for future extensions. Applications should set this to 0.
struct <structname>v4l2_plane</structname> &cs-ustr; __u32 bytesused The number of bytes occupied by data in the plane (its payload). __u32 length Size in bytes of the plane (not its payload). union m __u32 mem_offset When the memory type in the containing &v4l2-buffer; is V4L2_MEMORY_MMAP, this is the value that should be passed to &func-mmap;, similar to the offset field in &v4l2-buffer;. unsigned long userptr When the memory type in the containing &v4l2-buffer; is V4L2_MEMORY_USERPTR, this is a userspace pointer to the memory allocated for this plane by an application. int fd When the memory type in the containing &v4l2-buffer; is V4L2_MEMORY_DMABUF, this is a file descriptor associated with a DMABUF buffer, similar to the fd field in &v4l2-buffer;. __u32 data_offset Offset in bytes to video data in the plane, if applicable. __u32 reserved[11] Reserved for future use. Should be zeroed by an application.
enum v4l2_buf_type &cs-def; V4L2_BUF_TYPE_VIDEO_CAPTURE 1 Buffer of a single-planar video capture stream, see . V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE 9 Buffer of a multi-planar video capture stream, see . V4L2_BUF_TYPE_VIDEO_OUTPUT 2 Buffer of a single-planar video output stream, see . V4L2_BUF_TYPE_VIDEO_OUTPUT_MPLANE 10 Buffer of a multi-planar video output stream, see . V4L2_BUF_TYPE_VIDEO_OVERLAY 3 Buffer for video overlay, see . V4L2_BUF_TYPE_VBI_CAPTURE 4 Buffer of a raw VBI capture stream, see . V4L2_BUF_TYPE_VBI_OUTPUT 5 Buffer of a raw VBI output stream, see . V4L2_BUF_TYPE_SLICED_VBI_CAPTURE 6 Buffer of a sliced VBI capture stream, see . V4L2_BUF_TYPE_SLICED_VBI_OUTPUT 7 Buffer of a sliced VBI output stream, see . V4L2_BUF_TYPE_VIDEO_OUTPUT_OVERLAY 8 Buffer for video output overlay (OSD), see . V4L2_BUF_TYPE_SDR_CAPTURE 11 Buffer for Software Defined Radio (SDR), see .
Buffer Flags &cs-def; V4L2_BUF_FLAG_MAPPED 0x00000001 The buffer resides in device memory and has been mapped into the application's address space, see for details. Drivers set or clear this flag when the VIDIOC_QUERYBUF, VIDIOC_QBUF or VIDIOC_DQBUF ioctl is called. Set by the driver. V4L2_BUF_FLAG_QUEUED 0x00000002 Internally drivers maintain two buffer queues, an incoming and outgoing queue. When this flag is set, the buffer is currently on the incoming queue. It automatically moves to the outgoing queue after the buffer has been filled (capture devices) or displayed (output devices). Drivers set or clear this flag when the VIDIOC_QUERYBUF ioctl is called. After (successful) calling the VIDIOC_QBUF ioctl it is always set and after VIDIOC_DQBUF always cleared. V4L2_BUF_FLAG_DONE 0x00000004 When this flag is set, the buffer is currently on the outgoing queue, ready to be dequeued from the driver. Drivers set or clear this flag when the VIDIOC_QUERYBUF ioctl is called. After calling the VIDIOC_QBUF or VIDIOC_DQBUF it is always cleared. Of course a buffer cannot be on both queues at the same time, the V4L2_BUF_FLAG_QUEUED and V4L2_BUF_FLAG_DONE flag are mutually exclusive. They can be both cleared however, then the buffer is in "dequeued" state, in the application domain to say so. V4L2_BUF_FLAG_ERROR 0x00000040 When this flag is set, the buffer has been dequeued successfully, although the data might have been corrupted. This is recoverable, streaming may continue as normal and the buffer may be reused normally. Drivers set this flag when the VIDIOC_DQBUF ioctl is called. V4L2_BUF_FLAG_KEYFRAME 0x00000008 Drivers set or clear this flag when calling the VIDIOC_DQBUF ioctl. It may be set by video capture devices when the buffer contains a compressed image which is a key frame (or field), &ie; can be decompressed on its own. V4L2_BUF_FLAG_PFRAME 0x00000010 Similar to V4L2_BUF_FLAG_KEYFRAME this flags predicted frames or fields which contain only differences to a previous key frame. V4L2_BUF_FLAG_BFRAME 0x00000020 Similar to V4L2_BUF_FLAG_PFRAME this is a bidirectional predicted frame or field. [ooc tbd] V4L2_BUF_FLAG_TIMECODE 0x00000100 The timecode field is valid. Drivers set or clear this flag when the VIDIOC_DQBUF ioctl is called. V4L2_BUF_FLAG_PREPARED 0x00000400 The buffer has been prepared for I/O and can be queued by the application. Drivers set or clear this flag when the VIDIOC_QUERYBUF, VIDIOC_PREPARE_BUF, VIDIOC_QBUF or VIDIOC_DQBUF ioctl is called. V4L2_BUF_FLAG_NO_CACHE_INVALIDATE 0x00000800 Caches do not have to be invalidated for this buffer. Typically applications shall use this flag if the data captured in the buffer is not going to be touched by the CPU, instead the buffer will, probably, be passed on to a DMA-capable hardware unit for further processing or output. V4L2_BUF_FLAG_NO_CACHE_CLEAN 0x00001000 Caches do not have to be cleaned for this buffer. Typically applications shall use this flag for output buffers if the data in this buffer has not been created by the CPU but by some DMA-capable unit, in which case caches have not been used. V4L2_BUF_FLAG_TIMESTAMP_MASK 0x0000e000 Mask for timestamp types below. To test the timestamp type, mask out bits not belonging to timestamp type by performing a logical and operation with buffer flags and timestamp mask. V4L2_BUF_FLAG_TIMESTAMP_UNKNOWN 0x00000000 Unknown timestamp type. This type is used by drivers before Linux 3.9 and may be either monotonic (see below) or realtime (wall clock). Monotonic clock has been favoured in embedded systems whereas most of the drivers use the realtime clock. Either kinds of timestamps are available in user space via clock_gettime(2) using clock IDs CLOCK_MONOTONIC and CLOCK_REALTIME, respectively. V4L2_BUF_FLAG_TIMESTAMP_MONOTONIC 0x00002000 The buffer timestamp has been taken from the CLOCK_MONOTONIC clock. To access the same clock outside V4L2, use clock_gettime(2) . V4L2_BUF_FLAG_TIMESTAMP_COPY 0x00004000 The CAPTURE buffer timestamp has been taken from the corresponding OUTPUT buffer. This flag applies only to mem2mem devices. V4L2_BUF_FLAG_TSTAMP_SRC_MASK 0x00070000 Mask for timestamp sources below. The timestamp source defines the point of time the timestamp is taken in relation to the frame. Logical 'and' operation between the flags field and V4L2_BUF_FLAG_TSTAMP_SRC_MASK produces the value of the timestamp source. V4L2_BUF_FLAG_TSTAMP_SRC_EOF 0x00000000 End Of Frame. The buffer timestamp has been taken when the last pixel of the frame has been received or the last pixel of the frame has been transmitted. In practice, software generated timestamps will typically be read from the clock a small amount of time after the last pixel has been received or transmitten, depending on the system and other activity in it. V4L2_BUF_FLAG_TSTAMP_SRC_SOE 0x00010000 Start Of Exposure. The buffer timestamp has been taken when the exposure of the frame has begun. This is only valid for the V4L2_BUF_TYPE_VIDEO_CAPTURE buffer type.
enum v4l2_memory &cs-def; V4L2_MEMORY_MMAP 1 The buffer is used for memory mapping I/O. V4L2_MEMORY_USERPTR 2 The buffer is used for user pointer I/O. V4L2_MEMORY_OVERLAY 3 [to do] V4L2_MEMORY_DMABUF 4 The buffer is used for DMA shared buffer I/O.
Timecodes The v4l2_timecode structure is designed to hold a or similar timecode. (struct timeval timestamps are stored in &v4l2-buffer; field timestamp.) struct <structname>v4l2_timecode</structname> &cs-str; __u32 type Frame rate the timecodes are based on, see . __u32 flags Timecode flags, see . __u8 frames Frame count, 0 ... 23/24/29/49/59, depending on the type of timecode. __u8 seconds Seconds count, 0 ... 59. This is a binary, not BCD number. __u8 minutes Minutes count, 0 ... 59. This is a binary, not BCD number. __u8 hours Hours count, 0 ... 29. This is a binary, not BCD number. __u8 userbits[4] The "user group" bits from the timecode.
Timecode Types &cs-def; V4L2_TC_TYPE_24FPS 1 24 frames per second, i. e. film. V4L2_TC_TYPE_25FPS 2 25 frames per second, &ie; PAL or SECAM video. V4L2_TC_TYPE_30FPS 3 30 frames per second, &ie; NTSC video. V4L2_TC_TYPE_50FPS 4 V4L2_TC_TYPE_60FPS 5
Timecode Flags &cs-def; V4L2_TC_FLAG_DROPFRAME 0x0001 Indicates "drop frame" semantics for counting frames in 29.97 fps material. When set, frame numbers 0 and 1 at the start of each minute, except minutes 0, 10, 20, 30, 40, 50 are omitted from the count. V4L2_TC_FLAG_COLORFRAME 0x0002 The "color frame" flag. V4L2_TC_USERBITS_field 0x000C Field mask for the "binary group flags". V4L2_TC_USERBITS_USERDEFINED 0x0000 Unspecified format. V4L2_TC_USERBITS_8BITCHARS 0x0008 8-bit ISO characters.
Field Order We have to distinguish between progressive and interlaced video. Progressive video transmits all lines of a video image sequentially. Interlaced video divides an image into two fields, containing only the odd and even lines of the image, respectively. Alternating the so called odd and even field are transmitted, and due to a small delay between fields a cathode ray TV displays the lines interleaved, yielding the original frame. This curious technique was invented because at refresh rates similar to film the image would fade out too quickly. Transmitting fields reduces the flicker without the necessity of doubling the frame rate and with it the bandwidth required for each channel. It is important to understand a video camera does not expose one frame at a time, merely transmitting the frames separated into fields. The fields are in fact captured at two different instances in time. An object on screen may well move between one field and the next. For applications analysing motion it is of paramount importance to recognize which field of a frame is older, the temporal order. When the driver provides or accepts images field by field rather than interleaved, it is also important applications understand how the fields combine to frames. We distinguish between top (aka odd) and bottom (aka even) fields, the spatial order: The first line of the top field is the first line of an interlaced frame, the first line of the bottom field is the second line of that frame. However because fields were captured one after the other, arguing whether a frame commences with the top or bottom field is pointless. Any two successive top and bottom, or bottom and top fields yield a valid frame. Only when the source was progressive to begin with, ⪚ when transferring film to video, two fields may come from the same frame, creating a natural order. Counter to intuition the top field is not necessarily the older field. Whether the older field contains the top or bottom lines is a convention determined by the video standard. Hence the distinction between temporal and spatial order of fields. The diagrams below should make this clearer. All video capture and output devices must report the current field order. Some drivers may permit the selection of a different order, to this end applications initialize the field field of &v4l2-pix-format; before calling the &VIDIOC-S-FMT; ioctl. If this is not desired it should have the value V4L2_FIELD_ANY (0). enum v4l2_field &cs-def; V4L2_FIELD_ANY 0 Applications request this field order when any one of the V4L2_FIELD_NONE, V4L2_FIELD_TOP, V4L2_FIELD_BOTTOM, or V4L2_FIELD_INTERLACED formats is acceptable. Drivers choose depending on hardware capabilities or e. g. the requested image size, and return the actual field order. &v4l2-buffer; field can never be V4L2_FIELD_ANY. V4L2_FIELD_NONE 1 Images are in progressive format, not interlaced. The driver may also indicate this order when it cannot distinguish between V4L2_FIELD_TOP and V4L2_FIELD_BOTTOM. V4L2_FIELD_TOP 2 Images consist of the top (aka odd) field only. V4L2_FIELD_BOTTOM 3 Images consist of the bottom (aka even) field only. Applications may wish to prevent a device from capturing interlaced images because they will have "comb" or "feathering" artefacts around moving objects. V4L2_FIELD_INTERLACED 4 Images contain both fields, interleaved line by line. The temporal order of the fields (whether the top or bottom field is first transmitted) depends on the current video standard. M/NTSC transmits the bottom field first, all other standards the top field first. V4L2_FIELD_SEQ_TB 5 Images contain both fields, the top field lines are stored first in memory, immediately followed by the bottom field lines. Fields are always stored in temporal order, the older one first in memory. Image sizes refer to the frame, not fields. V4L2_FIELD_SEQ_BT 6 Images contain both fields, the bottom field lines are stored first in memory, immediately followed by the top field lines. Fields are always stored in temporal order, the older one first in memory. Image sizes refer to the frame, not fields. V4L2_FIELD_ALTERNATE 7 The two fields of a frame are passed in separate buffers, in temporal order, &ie; the older one first. To indicate the field parity (whether the current field is a top or bottom field) the driver or application, depending on data direction, must set &v4l2-buffer; field to V4L2_FIELD_TOP or V4L2_FIELD_BOTTOM. Any two successive fields pair to build a frame. If fields are successive, without any dropped fields between them (fields can drop individually), can be determined from the &v4l2-buffer; sequence field. Image sizes refer to the frame, not fields. This format cannot be selected when using the read/write I/O method. V4L2_FIELD_INTERLACED_TB 8 Images contain both fields, interleaved line by line, top field first. The top field is transmitted first. V4L2_FIELD_INTERLACED_BT 9 Images contain both fields, interleaved line by line, top field first. The bottom field is transmitted first.
Field Order, Top Field First Transmitted
Field Order, Bottom Field First Transmitted