From e51eb723fc7a7dbd7d79bbfd74f72e016d05aa66 Mon Sep 17 00:00:00 2001 From: Florian Müllner Date: Sat, 31 May 2014 05:19:20 +0200 Subject: windowMenu: Do a better job with faking the source actor The 0x0 dummyCursor works well when the menu pops up directly underneath the pointer (e.g. when triggered by right-clicking the titlebar) or by keyboard, but not when triggered by the menu button - the menu does not point to the center of the button's bottom edge, and unless the user keeps holding the mouse button while moving into the menu, the menu will be dismissed immediately on button release. Address these issues by using the button geometry to overlay the window button with an appropriately sized actor that acts as a proper sourceActor, to make the window menu behavior consistent with other shell menus. https://bugzilla.gnome.org/show_bug.cgi?id=731058 --- js/ui/windowMenu.js | 31 ++++++++++++++++++++++--------- 1 file changed, 22 insertions(+), 9 deletions(-) diff --git a/js/ui/windowMenu.js b/js/ui/windowMenu.js index f993e15a..cec044e0 100644 --- a/js/ui/windowMenu.js +++ b/js/ui/windowMenu.js @@ -15,8 +15,8 @@ const WindowMenu = new Lang.Class({ Name: 'WindowMenu', Extends: PopupMenu.PopupMenu, - _init: function(window) { - this.parent(Main.layoutManager.dummyCursor, 0, St.Side.TOP); + _init: function(window, sourceActor) { + this.parent(sourceActor, 0, St.Side.TOP); this.actor.add_style_class_name('window-menu'); @@ -129,10 +129,10 @@ const AppMenu = new Lang.Class({ Name: 'AppMenu', Extends: RemoteMenu.RemoteMenu, - _init: function(window) { + _init: function(window, sourceActor) { let app = Shell.WindowTracker.get_default().get_window_app(window); - this.parent(Main.layoutManager.dummyCursor, app.menu, app.action_group); + this.parent(sourceActor, app.menu, app.action_group); this.actor.add_style_class_name('fallback-app-menu'); let variant = window.get_gtk_theme_variant(); @@ -149,11 +149,18 @@ const WindowMenuManager = new Lang.Class({ _init: function() { this._manager = new PopupMenu.PopupMenuManager({ actor: Main.layoutManager.dummyCursor }); + + this._sourceActor = new St.Widget({ reactive: true, visible: false }); + this._sourceActor.connect('button-press-event', Lang.bind(this, + function() { + this._manager.activeMenu.toggle(); + })); + Main.uiGroup.add_actor(this._sourceActor); }, showWindowMenuForWindow: function(window, type, rect) { - let menu = (type == Meta.WindowMenuType.WM) ? new WindowMenu(window) - : new AppMenu(window); + let menuType = (type == Meta.WindowMenuType.WM) ? WindowMenu : AppMenu; + let menu = new menuType(window, this._sourceActor); this._manager.addMenu(menu); @@ -161,12 +168,18 @@ const WindowMenuManager = new Lang.Class({ window.check_alive(global.get_current_time()); }); - Main.layoutManager.setDummyCursorGeometry(rect.x, rect.y, 0, 0); + this._sourceActor.set_size(rect.width, rect.height); + this._sourceActor.set_position(rect.x, rect.y); + this._sourceActor.show(); + menu.open(BoxPointer.PopupAnimation.NONE); menu.actor.navigate_focus(null, Gtk.DirectionType.TAB_FORWARD, false); menu.connect('open-state-changed', Lang.bind(this, function(menu_, isOpen) { - if (!isOpen) - menu.destroy(); + if (isOpen) + return; + + this._sourceActor.hide(); + menu.destroy(); })); } }); -- cgit v1.2.3