/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2007,2008,2009 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * */ #ifndef __COGL_JOURNAL_PRIVATE_H #define __COGL_JOURNAL_PRIVATE_H #include "cogl-texture.h" #include "cogl-object-private.h" #include "cogl-clip-stack.h" #include "cogl-fence-private.h" #define COGL_JOURNAL_VBO_POOL_SIZE 8 typedef struct _CoglJournal { CoglObject _parent; /* A pointer the framebuffer that is using this journal. This is only valid when the journal is not empty. It *does* take a reference on the framebuffer. Although this creates a circular reference, the framebuffer has special code to handle the case where the journal is the only thing holding a reference and it will cause the journal to flush */ CoglFramebuffer *framebuffer; GArray *entries; GArray *vertices; size_t needed_vbo_len; /* A pool of attribute buffers is used so that we can avoid repeatedly reallocating buffers. Only one of these buffers at a time will be used by Cogl but we keep more than one alive anyway in case the GL driver is internally using the buffer and it would have to allocate a new one when we start writing to it */ CoglAttributeBuffer *vbo_pool[COGL_JOURNAL_VBO_POOL_SIZE]; /* The next vbo to use from the pool. We just cycle through them in order */ unsigned int next_vbo_in_pool; int fast_read_pixel_count; CoglList pending_fences; } CoglJournal; /* To improve batching of geometry when submitting vertices to OpenGL we * log the texture rectangles we want to draw to a journal, so when we * later flush the journal we aim to batch data, and gl draw calls. */ typedef struct _CoglJournalEntry { CoglPipeline *pipeline; CoglMatrixEntry *modelview_entry; CoglClipStack *clip_stack; /* Offset into ctx->logged_vertices */ size_t array_offset; int n_layers; } CoglJournalEntry; CoglJournal * _cogl_journal_new (CoglFramebuffer *framebuffer); void _cogl_journal_log_quad (CoglJournal *journal, const float *position, CoglPipeline *pipeline, int n_layers, CoglTexture *layer0_override_texture, const float *tex_coords, unsigned int tex_coords_len); void _cogl_journal_flush (CoglJournal *journal); void _cogl_journal_discard (CoglJournal *journal); CoglBool _cogl_journal_all_entries_within_bounds (CoglJournal *journal, float clip_x0, float clip_y0, float clip_x1, float clip_y1); CoglBool _cogl_journal_try_read_pixel (CoglJournal *journal, int x, int y, CoglBitmap *bitmap, CoglBool *found_intersection); CoglBool _cogl_is_journal (void *object); #endif /* __COGL_JOURNAL_PRIVATE_H */