/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2012,2013 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #ifndef _COGL_CLOSURE_LIST_PRIVATE_H_ #define _COGL_CLOSURE_LIST_PRIVATE_H_ #include "cogl-object.h" #include "cogl-list.h" /* * This implements a list of callbacks that can be used a bit like * signals in GObject, but that don't have any marshalling overhead. * * The idea is that any Cogl code that wants to provide a callback * point will provide api to add a callback for that particular point. * The function can take a function pointer with the correct * signature. Internally the Cogl code can use _cogl_closure_list_add, * _cogl_closure_disconnect and _cogl_closure_list_disconnect_all * * In the future we could consider exposing the CoglClosure type which * would allow applications to use _cogl_closure_disconnect() directly * so we don't need to expose new disconnect apis for each callback * point. */ typedef struct _CoglClosure { CoglList link; void *function; void *user_data; CoglUserDataDestroyCallback destroy_cb; } CoglClosure; /* * _cogl_closure_disconnect: * @closure: A closure connected to a Cogl closure list * * Removes the given closure from the callback list it is connected to * and destroys it. If the closure was created with a destroy function * then it will be invoked. */ void _cogl_closure_disconnect (CoglClosure *closure); void _cogl_closure_list_disconnect_all (CoglList *list); CoglClosure * _cogl_closure_list_add (CoglList *list, void *function, void *user_data, CoglUserDataDestroyCallback destroy_cb); /* * _cogl_closure_list_invoke: * @list: A pointer to a CoglList containing CoglClosures * @cb_type: The name of a typedef for the closure callback function signature * @...: The the arguments to pass to the callback * * A convenience macro to invoke a closure list with a variable number * of arguments that will be passed to the closure callback functions. * * Note that the arguments will be evaluated multiple times so it is * not safe to pass expressions that have side-effects. * * Note also that this function ignores the return value from the * callbacks. If you want to handle the return value you should * manually iterate the list and invoke the callbacks yourself. */ #define _cogl_closure_list_invoke(list, cb_type, ...) \ G_STMT_START { \ CoglClosure *_c, *_tmp; \ \ _cogl_list_for_each_safe (_c, _tmp, (list), link) \ { \ cb_type _cb = _c->function; \ _cb (__VA_ARGS__, _c->user_data); \ } \ } G_STMT_END #define _cogl_closure_list_invoke_no_args(list) \ G_STMT_START { \ CoglClosure *_c, *_tmp; \ \ _cogl_list_for_each_safe (_c, _tmp, (list), link) \ { \ void (*_cb)(void *) = _c->function; \ _cb (_c->user_data); \ } \ } G_STMT_END #endif /* _COGL_CLOSURE_LIST_PRIVATE_H_ */