/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2009 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * */ #ifndef _COGL_ATLAS_TEXTURE_PRIVATE_H_ #define _COGL_ATLAS_TEXTURE_PRIVATE_H_ #include "cogl-object-private.h" #include "cogl-texture-private.h" #include "cogl-rectangle-map.h" #include "cogl-atlas.h" #include "cogl-atlas-texture.h" struct _CoglAtlasTexture { CoglTexture _parent; /* The format that the texture is in. This isn't necessarily the same format as the atlas texture because we can store pre-multiplied and non-pre-multiplied textures together */ CoglPixelFormat internal_format; /* The rectangle that was used to add this texture to the atlas. This includes the 1-pixel border */ CoglRectangleMapEntry rectangle; /* The atlas that this texture is in. If the texture is no longer in an atlas then this will be NULL. A reference is taken on the atlas by the texture (but not vice versa so there is no cycle) */ CoglAtlas *atlas; /* Either a CoglSubTexture representing the atlas region for easy * rendering or if the texture has been migrated out of the atlas it * may be some other texture type such as CoglTexture2D */ CoglTexture *sub_texture; }; CoglAtlasTexture * _cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp, CoglBool can_convert_in_place); void _cogl_atlas_texture_add_reorganize_callback (CoglContext *ctx, GHookFunc callback, void *user_data); void _cogl_atlas_texture_remove_reorganize_callback (CoglContext *ctx, GHookFunc callback, void *user_data); CoglBool _cogl_is_atlas_texture (void *object); #endif /* _COGL_ATLAS_TEXTURE_PRIVATE_H_ */