From 121ea0b38bfee093e0bde0ff1443fc2efec688b0 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sun, 14 Jul 2013 18:30:52 +1200 Subject: i965/Gen4: Zero extra coordinates for ir_tex We always emit U,V,R coordinates for this message, but the sampler gets very angry if we pass garbage in the R coordinate for at least some texture formats. Fill the remaining coordinates with zero instead. Fixes broken rendering on GM45 in Source games, and in VDrift. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65236 NOTE: This is a candidate for stable branches. Signed-off-by: Chris Forbes Reviewed-by: Kenneth Graunke --- src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index fc7ae58299..15d1c6a698 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -891,6 +891,10 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate, emit(MOV(fs_reg(MRF, base_mrf + mlen + i), coordinate)); coordinate.reg_offset++; } + /* zero the others. */ + for (int i = ir->coordinate->type->vector_elements; i<3; i++) { + emit(MOV(fs_reg(MRF, base_mrf + mlen + i), fs_reg(0.0f))); + } /* gen4's SIMD8 sampler always has the slots for u,v,r present. */ mlen += 3; } else if (ir->op == ir_txd) { -- cgit v1.2.3