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authorMichel Dänzer <michel.daenzer@amd.com>2014-01-08 18:45:10 +0900
committerMichel Dänzer <michel@daenzer.net>2014-01-29 11:06:45 +0900
commitf07a96dad1c6ad802ef11efb213ee3984646fbab (patch)
tree49a868dbacb959a6cd5bb55afc18f6ec9a5c58e2
parent404b29d765e2fe4d2bf80d17063e5672d2d59ca1 (diff)
radeonsi: Fix handling of geometry shader output vertex ID
It needs to increment at shader runtime, not at shader compile time, as the geometry shader can emit vertices in loops. LLVM automagically converts the ID back to an immediate value if its value can be determined at compile time. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c26
1 files changed, 19 insertions, 7 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index a04110b268d..8696d03ca92 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -61,7 +61,6 @@ struct si_shader_context
struct si_pipe_shader *shader;
struct si_shader *gs_for_vs;
unsigned type; /* TGSI_PROCESSOR_* specifies the type of shader. */
- unsigned gs_next_vertex;
int param_streamout_config;
int param_streamout_write_index;
int param_streamout_offset[4];
@@ -76,6 +75,7 @@ struct si_shader_context
LLVMValueRef *resources;
LLVMValueRef *samplers;
LLVMValueRef so_buffers[4];
+ LLVMValueRef gs_next_vertex;
};
static struct si_shader_context * si_shader_context(
@@ -1854,9 +1854,11 @@ static void si_llvm_emit_vertex(
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct lp_build_context *uint = &bld_base->uint_bld;
struct si_shader *shader = &si_shader_ctx->shader->shader;
struct gallivm_state *gallivm = bld_base->base.gallivm;
LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
+ LLVMValueRef gs_next_vertex;
LLVMValueRef t_list_ptr;
LLVMValueRef t_list;
LLVMValueRef args[2];
@@ -1882,20 +1884,22 @@ static void si_llvm_emit_vertex(
}
/* Write vertex attribute values to GSVS ring */
+ gs_next_vertex = LLVMBuildLoad(gallivm->builder, si_shader_ctx->gs_next_vertex, "");
for (i = 0; i < shader->noutput; i++) {
LLVMValueRef *out_ptr =
si_shader_ctx->radeon_bld.soa.outputs[shader->output[i].index];
for (chan = 0; chan < 4; chan++) {
LLVMValueRef out_val = LLVMBuildLoad(gallivm->builder, out_ptr[chan], "");
- LLVMValueRef voffset =
- lp_build_const_int32(gallivm,
- ((i * 4 + chan) *
- shader->gs_max_out_vertices +
- si_shader_ctx->gs_next_vertex) * 4);
LLVMValueRef soffset =
LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
SI_PARAM_GS2VS_OFFSET);
+ LLVMValueRef voffset =
+ lp_build_const_int32(gallivm, (i * 4 + chan) *
+ shader->gs_max_out_vertices);
+
+ voffset = lp_build_add(uint, voffset, gs_next_vertex);
+ voffset = lp_build_mul_imm(uint, voffset, 4);
out_val = LLVMBuildBitCast(gallivm->builder, out_val, i32, "");
@@ -1906,7 +1910,9 @@ static void si_llvm_emit_vertex(
1, 0, 1, 1, 0);
}
}
- si_shader_ctx->gs_next_vertex++;
+ gs_next_vertex = lp_build_add(uint, gs_next_vertex,
+ lp_build_const_int32(gallivm, 1));
+ LLVMBuildStore(gallivm->builder, gs_next_vertex, si_shader_ctx->gs_next_vertex);
/* Signal vertex emission */
args[0] = lp_build_const_int32(gallivm, SENDMSG_GS_OP_EMIT | SENDMSG_GS);
@@ -2483,6 +2489,12 @@ int si_pipe_shader_create(
si_dump_streamout(&sel->so);
}
+ if (si_shader_ctx.type == TGSI_PROCESSOR_GEOMETRY) {
+ si_shader_ctx.gs_next_vertex =
+ lp_build_alloca(bld_base->base.gallivm,
+ bld_base->uint_bld.elem_type, "");
+ }
+
if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n");
goto out;