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-rw-r--r--tests/spec/arb_tessellation_shader/execution/tes-primitiveid.shader_test68
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diff --git a/tests/spec/arb_tessellation_shader/execution/tes-primitiveid.shader_test b/tests/spec/arb_tessellation_shader/execution/tes-primitiveid.shader_test
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+++ b/tests/spec/arb_tessellation_shader/execution/tes-primitiveid.shader_test
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+# Test the gl_PrimitiveID input in the TES.
+
+[require]
+GLSL >= 1.50
+GL_ARB_tessellation_shader
+GL_ARB_shader_atomic_counters
+
+[vertex shader passthrough]
+
+[tessellation control shader]
+#version 150
+#extension GL_ARB_tessellation_shader : require
+
+layout(vertices = 1) out;
+patch out int id;
+
+void main()
+{
+ id = gl_PrimitiveID;
+
+ gl_TessLevelInner[0] = 1.0;
+ gl_TessLevelInner[1] = 1.0;
+
+ gl_TessLevelOuter[0] = 1.0;
+ gl_TessLevelOuter[1] = 1.0;
+ gl_TessLevelOuter[2] = 1.0;
+ gl_TessLevelOuter[3] = 1.0;
+}
+
+[tessellation evaluation shader]
+#version 150
+#extension GL_ARB_tessellation_shader : require
+#extension GL_ARB_shader_atomic_counters: require
+
+layout(quads, equal_spacing) in;
+patch in int id;
+
+layout(binding=0) uniform atomic_uint matches;
+layout(binding=0, offset=4) uniform atomic_uint mismatches;
+
+void main()
+{
+ gl_Position = vec4(0);
+
+ /* primitive ID observed in TES should be the same as in TCS */
+ if (id == gl_PrimitiveID)
+ atomicCounterIncrement(matches);
+ else
+ atomicCounterIncrement(mismatches);
+
+}
+
+[fragment shader]
+#version 150
+
+void main()
+{
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[test]
+atomic counters 2
+patch parameter vertices 1
+draw arrays GL_PATCHES 0 4
+
+probe atomic counter 0 == 16
+probe atomic counter 1 == 0
+