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-rw-r--r--tests/spec/arb_tessellation_shader/execution/patch-single-vert.shader_test49
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diff --git a/tests/spec/arb_tessellation_shader/execution/patch-single-vert.shader_test b/tests/spec/arb_tessellation_shader/execution/patch-single-vert.shader_test
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+++ b/tests/spec/arb_tessellation_shader/execution/patch-single-vert.shader_test
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+# Test a very simple set of tess shaders which
+# do not require per-vertex data.
+
+[require]
+GLSL >= 1.50
+GL_ARB_tessellation_shader
+
+[vertex shader passthrough]
+
+[tessellation control shader]
+#version 150
+#extension GL_ARB_tessellation_shader : require
+
+layout(vertices = 1) out;
+
+void main()
+{
+ gl_TessLevelInner[0] = 1.0;
+ gl_TessLevelInner[1] = 1.0;
+
+ gl_TessLevelOuter[0] = 1.0;
+ gl_TessLevelOuter[1] = 1.0;
+ gl_TessLevelOuter[2] = 1.0;
+ gl_TessLevelOuter[3] = 1.0;
+}
+
+[tessellation evaluation shader]
+#version 150
+#extension GL_ARB_tessellation_shader : require
+
+layout(quads, equal_spacing) in;
+
+void main()
+{
+ gl_Position = vec4(gl_TessCoord.xy * 2 - 1, 0, 1);
+}
+
+[fragment shader]
+#version 150
+
+void main()
+{
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[test]
+patch parameter vertices 1
+draw arrays GL_PATCHES 0 1
+probe all rgba 0.0 1.0 0.0 1.0