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author | Dylan Baker <dylan@pnwbakers.com> | 2016-06-16 17:26:58 -0700 |
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committer | Dylan Baker <dylan@pnwbakers.com> | 2016-06-17 14:15:11 -0700 |
commit | 781b9a9e3a4fc6bf095b76f2fc6556fd13dbf6f7 (patch) | |
tree | 974fc5e1f74419f303505d3c2a92faee3c8a3980 | |
parent | 161bfababd65fe64d3929aa1ed21b87fbe1f3db8 (diff) |
generators/gen_extensions_defined: fix AMD_vertex_shader_layer
While this actually depends on 3.0 or ext_texture_array, this sets the
GLSL version requirement to 1.30, which is the GLSL version that
corresponds to GL 3.0.
This stops the generator from creating bogus tests.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
-rw-r--r-- | generated_tests/gen_extensions_defined.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/generated_tests/gen_extensions_defined.py b/generated_tests/gen_extensions_defined.py index 9f3dd916c..71881c7c1 100644 --- a/generated_tests/gen_extensions_defined.py +++ b/generated_tests/gen_extensions_defined.py @@ -82,7 +82,7 @@ EXTENSIONS = [ ("GL_ARB_gpu_shader5", "110"), ("GL_ARB_gpu_shader_fp64", "150"), ("GL_ARB_vertex_attrib_64bit", "150"), - ("GL_AMD_vertex_shader_layer", "110"), + ("GL_AMD_vertex_shader_layer", "130"), ("GL_AMD_vertex_shader_viewport_index", "110"), ("GL_ARB_shading_language_420pack", "110"), ("GL_ARB_sample_shading", "110"), |