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author | Timothy Arceri <t_arceri@yahoo.com.au> | 2015-06-04 09:46:15 +1000 |
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committer | Timothy Arceri <t_arceri@yahoo.com.au> | 2015-07-29 11:14:27 +1000 |
commit | b9601ec190184eeae902245bd3c684ea3cdf20d0 (patch) | |
tree | a12246cddf5e0c5c6c521afbecb8f04f7b38f7a6 | |
parent | 239a77cbcff87291116e5f9df0cc62a3f3546115 (diff) |
arb_arrays_of_arrays: add simple atomic counters execution test
Test results:
Nvidia GeForce 840M - NVIDIA 346.47: pass
-rw-r--r-- | tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-simple-inc-dec-read.shader_test | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-simple-inc-dec-read.shader_test b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-simple-inc-dec-read.shader_test new file mode 100644 index 000000000..a3df12982 --- /dev/null +++ b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-simple-inc-dec-read.shader_test @@ -0,0 +1,119 @@ +# Simple test of atomicCounterIncrement, atomicCounterDecrement and +# atomicCounter being used in the VS. + +[require] +GLSL >= 1.40 +GL_ARB_shader_atomic_counters +GL_ARB_arrays_of_arrays +INT GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS >= 2 + +[vertex shader] +#version 140 +#extension GL_ARB_shader_atomic_counters: require +#extension GL_ARB_arrays_of_arrays: require + +layout(binding = 0) uniform atomic_uint a0[2][4]; +layout(binding = 0) uniform atomic_uint a1[3][2][2]; + +in vec4 piglit_vertex; +out vec4 vcolor; + +void main() +{ + bool passed = true; + uint v0[12]; + uint v1[12]; + + /* Get all initail values of a0 */ + v0[0] = atomicCounter(a0[0][0]); + v0[1] = atomicCounter(a0[0][1]); + v0[2] = atomicCounter(a0[0][2]); + v0[3] = atomicCounter(a0[0][3]); + v0[4] = atomicCounter(a0[1][0]); + v0[5] = atomicCounter(a0[1][1]); + v0[6] = atomicCounter(a0[1][2]); + v0[7] = atomicCounter(a0[1][3]); + + /* Test that incrementing, followed by a read of an atomic + * counter results in a larger value. + * Also test that all other array elements are unaffected. */ + atomicCounterIncrement(a0[0][0]); + atomicCounterIncrement(a0[1][2]); + v1[0] = atomicCounter(a0[0][0]); + v1[1] = atomicCounter(a0[0][1]); + v1[2] = atomicCounter(a0[0][2]); + v1[3] = atomicCounter(a0[0][3]); + v1[4] = atomicCounter(a0[1][0]); + v1[5] = atomicCounter(a0[1][1]); + v1[6] = atomicCounter(a0[1][2]); + v1[7] = atomicCounter(a0[1][3]); + if(v1[0] <= v0[0] && v1[1] != v0[1] && v1[2] != v0[2] && + v1[3] != v0[3] && v1[4] != v0[4] && v1[5] != v0[5] && + v1[6] <= v0[6] && v1[7] != v0[7]) + passed = false; + + /* Get all initail values of a1 */ + v0[0] = atomicCounter(a1[0][0][0]); + v0[1] = atomicCounter(a1[0][0][1]); + v0[2] = atomicCounter(a1[0][1][0]); + v0[3] = atomicCounter(a1[0][1][1]); + v0[4] = atomicCounter(a1[1][0][0]); + v0[5] = atomicCounter(a1[1][0][0]); + v0[6] = atomicCounter(a1[1][0][1]); + v0[7] = atomicCounter(a1[1][1][0]); + v0[8] = atomicCounter(a1[2][0][0]); + v0[9] = atomicCounter(a1[2][0][0]); + v0[10] = atomicCounter(a1[2][0][1]); + v0[11] = atomicCounter(a1[2][1][0]); + + /* Skip one decrement since it may be the 0 => 0xffffffff + * transition. + */ + atomicCounterDecrement(a1[2][0][1]); + + /* Test that a decrement of an atomic + * counter results in a smaller value. + * Also test that all other array elements are unaffected. + */ + v1[0] = atomicCounter(a1[0][0][0]); + v1[1] = atomicCounter(a1[0][0][1]); + v1[2] = atomicCounter(a1[0][1][0]); + v1[3] = atomicCounterDecrement(a1[0][1][1]); + v1[4] = atomicCounter(a1[1][0][0]); + v1[5] = atomicCounter(a1[1][0][1]); + v1[6] = atomicCounter(a1[1][1][0]); + v1[7] = atomicCounter(a1[1][1][1]); + v1[8] = atomicCounter(a1[2][0][0]); + v1[9] = atomicCounterDecrement(a1[2][0][1]); + v1[10] = atomicCounter(a1[2][1][0]); + v1[11] = atomicCounter(a1[2][1][1]); + + if(v1[0] != v0[0] && v1[1] != v0[1] && v1[2] != v0[2] && + v1[3] >= v0[3] && v1[4] != v0[4] && v1[5] != v0[5] && + v1[6] != v0[6] && v1[7] != v0[7] && v1[8] != v0[8] && + v1[9] >= v0[9] && v1[10] != v0[10] && v1[11] != v0[11]) + passed = false; + + if (passed) + vcolor = vec4(0.0, 1.0, 0.0, 1.0); + else + vcolor = vec4(1.0, 0.0, 0.0, 1.0); + + gl_Position = piglit_vertex; +} + +[fragment shader] +#version 140 +in vec4 vcolor; +out vec4 fcolor; + +void main() +{ + fcolor = vcolor; +} + +[test] +atomic counters 2 + +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 |