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authorTimothy Arceri <t_arceri@yahoo.com.au>2015-06-04 09:46:15 +1000
committerTimothy Arceri <t_arceri@yahoo.com.au>2015-07-29 11:14:27 +1000
commitb9601ec190184eeae902245bd3c684ea3cdf20d0 (patch)
treea12246cddf5e0c5c6c521afbecb8f04f7b38f7a6
parent239a77cbcff87291116e5f9df0cc62a3f3546115 (diff)
arb_arrays_of_arrays: add simple atomic counters execution test
Test results: Nvidia GeForce 840M - NVIDIA 346.47: pass
-rw-r--r--tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-simple-inc-dec-read.shader_test119
1 files changed, 119 insertions, 0 deletions
diff --git a/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-simple-inc-dec-read.shader_test b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-simple-inc-dec-read.shader_test
new file mode 100644
index 000000000..a3df12982
--- /dev/null
+++ b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-simple-inc-dec-read.shader_test
@@ -0,0 +1,119 @@
+# Simple test of atomicCounterIncrement, atomicCounterDecrement and
+# atomicCounter being used in the VS.
+
+[require]
+GLSL >= 1.40
+GL_ARB_shader_atomic_counters
+GL_ARB_arrays_of_arrays
+INT GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS >= 2
+
+[vertex shader]
+#version 140
+#extension GL_ARB_shader_atomic_counters: require
+#extension GL_ARB_arrays_of_arrays: require
+
+layout(binding = 0) uniform atomic_uint a0[2][4];
+layout(binding = 0) uniform atomic_uint a1[3][2][2];
+
+in vec4 piglit_vertex;
+out vec4 vcolor;
+
+void main()
+{
+ bool passed = true;
+ uint v0[12];
+ uint v1[12];
+
+ /* Get all initail values of a0 */
+ v0[0] = atomicCounter(a0[0][0]);
+ v0[1] = atomicCounter(a0[0][1]);
+ v0[2] = atomicCounter(a0[0][2]);
+ v0[3] = atomicCounter(a0[0][3]);
+ v0[4] = atomicCounter(a0[1][0]);
+ v0[5] = atomicCounter(a0[1][1]);
+ v0[6] = atomicCounter(a0[1][2]);
+ v0[7] = atomicCounter(a0[1][3]);
+
+ /* Test that incrementing, followed by a read of an atomic
+ * counter results in a larger value.
+ * Also test that all other array elements are unaffected. */
+ atomicCounterIncrement(a0[0][0]);
+ atomicCounterIncrement(a0[1][2]);
+ v1[0] = atomicCounter(a0[0][0]);
+ v1[1] = atomicCounter(a0[0][1]);
+ v1[2] = atomicCounter(a0[0][2]);
+ v1[3] = atomicCounter(a0[0][3]);
+ v1[4] = atomicCounter(a0[1][0]);
+ v1[5] = atomicCounter(a0[1][1]);
+ v1[6] = atomicCounter(a0[1][2]);
+ v1[7] = atomicCounter(a0[1][3]);
+ if(v1[0] <= v0[0] && v1[1] != v0[1] && v1[2] != v0[2] &&
+ v1[3] != v0[3] && v1[4] != v0[4] && v1[5] != v0[5] &&
+ v1[6] <= v0[6] && v1[7] != v0[7])
+ passed = false;
+
+ /* Get all initail values of a1 */
+ v0[0] = atomicCounter(a1[0][0][0]);
+ v0[1] = atomicCounter(a1[0][0][1]);
+ v0[2] = atomicCounter(a1[0][1][0]);
+ v0[3] = atomicCounter(a1[0][1][1]);
+ v0[4] = atomicCounter(a1[1][0][0]);
+ v0[5] = atomicCounter(a1[1][0][0]);
+ v0[6] = atomicCounter(a1[1][0][1]);
+ v0[7] = atomicCounter(a1[1][1][0]);
+ v0[8] = atomicCounter(a1[2][0][0]);
+ v0[9] = atomicCounter(a1[2][0][0]);
+ v0[10] = atomicCounter(a1[2][0][1]);
+ v0[11] = atomicCounter(a1[2][1][0]);
+
+ /* Skip one decrement since it may be the 0 => 0xffffffff
+ * transition.
+ */
+ atomicCounterDecrement(a1[2][0][1]);
+
+ /* Test that a decrement of an atomic
+ * counter results in a smaller value.
+ * Also test that all other array elements are unaffected.
+ */
+ v1[0] = atomicCounter(a1[0][0][0]);
+ v1[1] = atomicCounter(a1[0][0][1]);
+ v1[2] = atomicCounter(a1[0][1][0]);
+ v1[3] = atomicCounterDecrement(a1[0][1][1]);
+ v1[4] = atomicCounter(a1[1][0][0]);
+ v1[5] = atomicCounter(a1[1][0][1]);
+ v1[6] = atomicCounter(a1[1][1][0]);
+ v1[7] = atomicCounter(a1[1][1][1]);
+ v1[8] = atomicCounter(a1[2][0][0]);
+ v1[9] = atomicCounterDecrement(a1[2][0][1]);
+ v1[10] = atomicCounter(a1[2][1][0]);
+ v1[11] = atomicCounter(a1[2][1][1]);
+
+ if(v1[0] != v0[0] && v1[1] != v0[1] && v1[2] != v0[2] &&
+ v1[3] >= v0[3] && v1[4] != v0[4] && v1[5] != v0[5] &&
+ v1[6] != v0[6] && v1[7] != v0[7] && v1[8] != v0[8] &&
+ v1[9] >= v0[9] && v1[10] != v0[10] && v1[11] != v0[11])
+ passed = false;
+
+ if (passed)
+ vcolor = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ vcolor = vec4(1.0, 0.0, 0.0, 1.0);
+
+ gl_Position = piglit_vertex;
+}
+
+[fragment shader]
+#version 140
+in vec4 vcolor;
+out vec4 fcolor;
+
+void main()
+{
+ fcolor = vcolor;
+}
+
+[test]
+atomic counters 2
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0