diff options
author | Chris Forbes <chrisf@ijw.co.nz> | 2015-01-02 18:31:03 +1300 |
---|---|---|
committer | Marek Olšák <marek.olsak@amd.com> | 2015-07-29 21:43:48 +0200 |
commit | 9027ebb139bdc2b8a86bbf4cbdaccf5a73900c64 (patch) | |
tree | 109a25f97aba8eb481c61e1f6e1b1c7f11674c21 | |
parent | 582136df1d8b6554ec5e2a6e671db520c748d654 (diff) |
arb_tessellation_shader: Add various simple cases for TCS input reads
v2: fixed by Marek
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 files changed, 479 insertions, 0 deletions
diff --git a/tests/spec/arb_tessellation_shader/execution/tcs-input-read-array-interface.shader_test b/tests/spec/arb_tessellation_shader/execution/tcs-input-read-array-interface.shader_test new file mode 100644 index 000000000..39c539923 --- /dev/null +++ b/tests/spec/arb_tessellation_shader/execution/tcs-input-read-array-interface.shader_test @@ -0,0 +1,70 @@ +# Test a single per-vertex input read in a TCS. + +[require] +GLSL >= 1.50 +GL_ARB_tessellation_shader + +[vertex shader] +#version 150 + +out block { vec4 v[2]; }; + +void main() +{ + v[0].x = 24.0; + v[1].x = 42.0; +} + + +[tessellation control shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +uniform int k; +in block { vec4 v[2]; } per_vertex[]; +layout(vertices = 1) out; + +void main() +{ + if (per_vertex[0].v[1].x == 42.0) { /* constant index case */ + gl_TessLevelInner[0] = 1.0; + gl_TessLevelInner[1] = 1.0; + + gl_TessLevelOuter[0] = 1.0; + gl_TessLevelOuter[1] = 1.0; + gl_TessLevelOuter[2] = 1.0; + gl_TessLevelOuter[3] = 1.0; + } else { + gl_TessLevelInner[0] = 0.0; + gl_TessLevelInner[1] = 0.0; + + gl_TessLevelOuter[0] = 0.0; + gl_TessLevelOuter[1] = 0.0; + gl_TessLevelOuter[2] = 0.0; + gl_TessLevelOuter[3] = 0.0; + } +} + +[tessellation evaluation shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +layout(quads, equal_spacing) in; + +void main() +{ + gl_Position = vec4(gl_TessCoord.xy * 2 - 1, 0, 1); +} + +[fragment shader] +#version 150 + +void main() +{ + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} + +[test] +patch parameter vertices 1 +draw arrays GL_PATCHES 0 1 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_tessellation_shader/execution/tcs-input-read-mat.shader_test b/tests/spec/arb_tessellation_shader/execution/tcs-input-read-mat.shader_test new file mode 100644 index 000000000..5e7858c59 --- /dev/null +++ b/tests/spec/arb_tessellation_shader/execution/tcs-input-read-mat.shader_test @@ -0,0 +1,68 @@ +# Test a single per-vertex input read in a TCS. + +[require] +GLSL >= 1.50 +GL_ARB_tessellation_shader + +[vertex shader] +#version 150 + +out mat4 v; + +void main() +{ + v[2][2] = 42.0; +} + + +[tessellation control shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +in mat4 v[]; +layout(vertices = 1) out; + +void main() +{ + if (v[0][2][2] == 42.0) { /* constant index case */ + gl_TessLevelInner[0] = 1.0; + gl_TessLevelInner[1] = 1.0; + + gl_TessLevelOuter[0] = 1.0; + gl_TessLevelOuter[1] = 1.0; + gl_TessLevelOuter[2] = 1.0; + gl_TessLevelOuter[3] = 1.0; + } else { + gl_TessLevelInner[0] = 0.0; + gl_TessLevelInner[1] = 0.0; + + gl_TessLevelOuter[0] = 0.0; + gl_TessLevelOuter[1] = 0.0; + gl_TessLevelOuter[2] = 0.0; + gl_TessLevelOuter[3] = 0.0; + } +} + +[tessellation evaluation shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +layout(quads, equal_spacing) in; + +void main() +{ + gl_Position = vec4(gl_TessCoord.xy * 2 - 1, 0, 1); +} + +[fragment shader] +#version 150 + +void main() +{ + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} + +[test] +patch parameter vertices 1 +draw arrays GL_PATCHES 0 1 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_tessellation_shader/execution/tcs-input-read-nonconst-interface-builtin.shader_test b/tests/spec/arb_tessellation_shader/execution/tcs-input-read-nonconst-interface-builtin.shader_test new file mode 100644 index 000000000..569b372af --- /dev/null +++ b/tests/spec/arb_tessellation_shader/execution/tcs-input-read-nonconst-interface-builtin.shader_test @@ -0,0 +1,65 @@ +# Test a single per-vertex input read in a TCS. + +[require] +GLSL >= 1.50 +GL_ARB_tessellation_shader + +[vertex shader] +#version 150 + +void main() +{ + gl_Position = vec4(42.0); +} + + +[tessellation control shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +layout(vertices = 1) out; + +void main() +{ + if (gl_in[gl_InvocationID].gl_Position.x == 42.0) { + gl_TessLevelInner[0] = 1.0; + gl_TessLevelInner[1] = 1.0; + + gl_TessLevelOuter[0] = 1.0; + gl_TessLevelOuter[1] = 1.0; + gl_TessLevelOuter[2] = 1.0; + gl_TessLevelOuter[3] = 1.0; + } else { + gl_TessLevelInner[0] = 0.0; + gl_TessLevelInner[1] = 0.0; + + gl_TessLevelOuter[0] = 0.0; + gl_TessLevelOuter[1] = 0.0; + gl_TessLevelOuter[2] = 0.0; + gl_TessLevelOuter[3] = 0.0; + } +} + +[tessellation evaluation shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +layout(quads, equal_spacing) in; + +void main() +{ + gl_Position = vec4(gl_TessCoord.xy * 2 - 1, 0, 1); +} + +[fragment shader] +#version 150 + +void main() +{ + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} + +[test] +patch parameter vertices 1 +draw arrays GL_PATCHES 0 1 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_tessellation_shader/execution/tcs-input-read-nonconst-interface.shader_test b/tests/spec/arb_tessellation_shader/execution/tcs-input-read-nonconst-interface.shader_test new file mode 100644 index 000000000..c83e6fb05 --- /dev/null +++ b/tests/spec/arb_tessellation_shader/execution/tcs-input-read-nonconst-interface.shader_test @@ -0,0 +1,72 @@ +# Test a single per-vertex input read in a TCS. + +[require] +GLSL >= 1.50 +GL_ARB_tessellation_shader + +[vertex shader] +#version 150 + +out block { + float v; +}; + +void main() +{ + v = 42.0; +} + + +[tessellation control shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +in block { + float v; +} verts[2]; +layout(vertices = 1) out; + +void main() +{ + if (verts[gl_InvocationID].v == 42.0) { + gl_TessLevelInner[0] = 1.0; + gl_TessLevelInner[1] = 1.0; + + gl_TessLevelOuter[0] = 1.0; + gl_TessLevelOuter[1] = 1.0; + gl_TessLevelOuter[2] = 1.0; + gl_TessLevelOuter[3] = 1.0; + } else { + gl_TessLevelInner[0] = 0.0; + gl_TessLevelInner[1] = 0.0; + + gl_TessLevelOuter[0] = 0.0; + gl_TessLevelOuter[1] = 0.0; + gl_TessLevelOuter[2] = 0.0; + gl_TessLevelOuter[3] = 0.0; + } +} + +[tessellation evaluation shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +layout(quads, equal_spacing) in; + +void main() +{ + gl_Position = vec4(gl_TessCoord.xy * 2 - 1, 0, 1); +} + +[fragment shader] +#version 150 + +void main() +{ + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} + +[test] +patch parameter vertices 1 +draw arrays GL_PATCHES 0 1 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_tessellation_shader/execution/tcs-input-read-nonconst.shader_test b/tests/spec/arb_tessellation_shader/execution/tcs-input-read-nonconst.shader_test new file mode 100644 index 000000000..2e3d1ffca --- /dev/null +++ b/tests/spec/arb_tessellation_shader/execution/tcs-input-read-nonconst.shader_test @@ -0,0 +1,68 @@ +# Test a single per-vertex input read in a TCS. + +[require] +GLSL >= 1.50 +GL_ARB_tessellation_shader + +[vertex shader] +#version 150 + +out float v; + +void main() +{ + v = 42.0; +} + + +[tessellation control shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +in float v[2]; +layout(vertices = 1) out; + +void main() +{ + if (v[gl_InvocationID] == 42.0) { + gl_TessLevelInner[0] = 1.0; + gl_TessLevelInner[1] = 1.0; + + gl_TessLevelOuter[0] = 1.0; + gl_TessLevelOuter[1] = 1.0; + gl_TessLevelOuter[2] = 1.0; + gl_TessLevelOuter[3] = 1.0; + } else { + gl_TessLevelInner[0] = 0.0; + gl_TessLevelInner[1] = 0.0; + + gl_TessLevelOuter[0] = 0.0; + gl_TessLevelOuter[1] = 0.0; + gl_TessLevelOuter[2] = 0.0; + gl_TessLevelOuter[3] = 0.0; + } +} + +[tessellation evaluation shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +layout(quads, equal_spacing) in; + +void main() +{ + gl_Position = vec4(gl_TessCoord.xy * 2 - 1, 0, 1); +} + +[fragment shader] +#version 150 + +void main() +{ + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} + +[test] +patch parameter vertices 1 +draw arrays GL_PATCHES 0 1 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_tessellation_shader/execution/tcs-input-read-simple-interface.shader_test b/tests/spec/arb_tessellation_shader/execution/tcs-input-read-simple-interface.shader_test new file mode 100644 index 000000000..95696e231 --- /dev/null +++ b/tests/spec/arb_tessellation_shader/execution/tcs-input-read-simple-interface.shader_test @@ -0,0 +1,68 @@ +# Test a single per-vertex input read in a TCS. + +[require] +GLSL >= 1.50 +GL_ARB_tessellation_shader + +[vertex shader] +#version 150 + +out block { float v; }; + +void main() +{ + v = 42.0; +} + + +[tessellation control shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +in block { float v; } per_vertex[]; +layout(vertices = 1) out; + +void main() +{ + if (per_vertex[0].v == 42.0) { /* constant index case */ + gl_TessLevelInner[0] = 1.0; + gl_TessLevelInner[1] = 1.0; + + gl_TessLevelOuter[0] = 1.0; + gl_TessLevelOuter[1] = 1.0; + gl_TessLevelOuter[2] = 1.0; + gl_TessLevelOuter[3] = 1.0; + } else { + gl_TessLevelInner[0] = 0.0; + gl_TessLevelInner[1] = 0.0; + + gl_TessLevelOuter[0] = 0.0; + gl_TessLevelOuter[1] = 0.0; + gl_TessLevelOuter[2] = 0.0; + gl_TessLevelOuter[3] = 0.0; + } +} + +[tessellation evaluation shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +layout(quads, equal_spacing) in; + +void main() +{ + gl_Position = vec4(gl_TessCoord.xy * 2 - 1, 0, 1); +} + +[fragment shader] +#version 150 + +void main() +{ + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} + +[test] +patch parameter vertices 1 +draw arrays GL_PATCHES 0 1 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_tessellation_shader/execution/tcs-input-read-simple.shader_test b/tests/spec/arb_tessellation_shader/execution/tcs-input-read-simple.shader_test new file mode 100644 index 000000000..d0a226c09 --- /dev/null +++ b/tests/spec/arb_tessellation_shader/execution/tcs-input-read-simple.shader_test @@ -0,0 +1,68 @@ +# Test a single per-vertex input read in a TCS. + +[require] +GLSL >= 1.50 +GL_ARB_tessellation_shader + +[vertex shader] +#version 150 + +out float v; + +void main() +{ + v = 42.0; +} + + +[tessellation control shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +in float v[]; +layout(vertices = 1) out; + +void main() +{ + if (v[0] == 42.0) { /* constant index case */ + gl_TessLevelInner[0] = 1.0; + gl_TessLevelInner[1] = 1.0; + + gl_TessLevelOuter[0] = 1.0; + gl_TessLevelOuter[1] = 1.0; + gl_TessLevelOuter[2] = 1.0; + gl_TessLevelOuter[3] = 1.0; + } else { + gl_TessLevelInner[0] = 0.0; + gl_TessLevelInner[1] = 0.0; + + gl_TessLevelOuter[0] = 0.0; + gl_TessLevelOuter[1] = 0.0; + gl_TessLevelOuter[2] = 0.0; + gl_TessLevelOuter[3] = 0.0; + } +} + +[tessellation evaluation shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +layout(quads, equal_spacing) in; + +void main() +{ + gl_Position = vec4(gl_TessCoord.xy * 2 - 1, 0, 1); +} + +[fragment shader] +#version 150 + +void main() +{ + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} + +[test] +patch parameter vertices 1 +draw arrays GL_PATCHES 0 1 +probe all rgba 0.0 1.0 0.0 1.0 |