diff options
author | Chris Forbes <chrisf@ijw.co.nz> | 2014-11-08 01:07:28 +1300 |
---|---|---|
committer | Marek Olšák <marek.olsak@amd.com> | 2015-07-29 21:43:48 +0200 |
commit | 582136df1d8b6554ec5e2a6e671db520c748d654 (patch) | |
tree | 00128a53f19d9eb60104e611ff64f4a2f8bdb7fe | |
parent | 45a867f1bb79fc650d082197781db0969c85c910 (diff) |
arb_tessellation_shader: Add yet another fairly minimal case
This variant has a pair of (attributeless) output control points,
which is the very simplest case for i965's SIMD4x2 dispatch of the
control shader. This test passing but patch-single-vert failing
indicates a problem with the 'last unpaired invocation' logic.
v2: fixed by Marek
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
-rw-r--r-- | tests/spec/arb_tessellation_shader/execution/patch-pair-verts.shader_test | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/tests/spec/arb_tessellation_shader/execution/patch-pair-verts.shader_test b/tests/spec/arb_tessellation_shader/execution/patch-pair-verts.shader_test new file mode 100644 index 000000000..54d4fa960 --- /dev/null +++ b/tests/spec/arb_tessellation_shader/execution/patch-pair-verts.shader_test @@ -0,0 +1,50 @@ +# Test a very simple set of tess shaders which +# do not require per-vertex data. We have a pair +# of invocations, which is the easiest case for i965. + +[require] +GLSL >= 1.50 +GL_ARB_tessellation_shader + +[vertex shader passthrough] + +[tessellation control shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +layout(vertices = 2) out; + +void main() +{ + gl_TessLevelInner[0] = 1.0; + gl_TessLevelInner[1] = 1.0; + + gl_TessLevelOuter[0] = 1.0; + gl_TessLevelOuter[1] = 1.0; + gl_TessLevelOuter[2] = 1.0; + gl_TessLevelOuter[3] = 1.0; +} + +[tessellation evaluation shader] +#version 150 +#extension GL_ARB_tessellation_shader : require + +layout(quads, equal_spacing) in; + +void main() +{ + gl_Position = vec4(gl_TessCoord.xy * 2 - 1, 0, 1); +} + +[fragment shader] +#version 150 + +void main() +{ + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} + +[test] +patch parameter vertices 1 +draw arrays GL_PATCHES 0 1 +probe all rgba 0.0 1.0 0.0 1.0 |