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author | Timothy Arceri <t_arceri@yahoo.com.au> | 2015-07-29 15:43:09 +1000 |
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committer | Timothy Arceri <t_arceri@yahoo.com.au> | 2015-08-09 14:15:18 +1000 |
commit | 571f6e0334b06cca7ac2007fe634d123dfc56428 (patch) | |
tree | 77483771d394943fed5d9c8340667cbc818c7e5d | |
parent | 2def5937383b97df8f4e93276744606ee2263962 (diff) |
arb_arrays_of_arrays: add some atomic counter indirect indexing tests
V2: Initialise correct number of counters, fix testing of required
max buffers
-rw-r--r-- | tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-indirect-index.shader_test | 71 | ||||
-rw-r--r-- | tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-indirect-index.shader_test | 82 |
2 files changed, 153 insertions, 0 deletions
diff --git a/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-indirect-index.shader_test b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-indirect-index.shader_test new file mode 100644 index 000000000..dae9686ad --- /dev/null +++ b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/fs-indirect-index.shader_test @@ -0,0 +1,71 @@ +# Simple test of accessing an atomic counter with dynamic indicies. +# + +[require] +GLSL >= 1.40 +GL_ARB_shader_atomic_counters +GL_ARB_arrays_of_arrays + +[vertex shader passthrough] + +[fragment shader] +#version 140 +#extension GL_ARB_shader_atomic_counters: require +#extension GL_ARB_arrays_of_arrays: require + +layout(binding = 0) uniform atomic_uint a0[2][4]; + +uniform int n; +uniform int m; + +in vec4 vcolor; +out vec4 fcolor; + +void main() +{ + bool passed = true; + uint v0[12]; + uint v1[12]; + + /* Get all initail values of a0 */ + v0[0] = atomicCounter(a0[0][0]); + v0[1] = atomicCounter(a0[0][1]); + v0[2] = atomicCounter(a0[0][2]); + v0[3] = atomicCounter(a0[0][3]); + v0[4] = atomicCounter(a0[1][0]); + v0[5] = atomicCounter(a0[1][1]); + v0[6] = atomicCounter(a0[1][2]); + v0[7] = atomicCounter(a0[1][3]); + + /* Test that incrementing, followed by a read of an atomic + * counter results in a larger value. + * Also test that all other array elements are unaffected. */ + atomicCounterIncrement(a0[0][0]); + atomicCounterIncrement(a0[n][m]); + v1[0] = atomicCounter(a0[0][0]); + v1[1] = atomicCounter(a0[0][1]); + v1[2] = atomicCounter(a0[0][2]); + v1[3] = atomicCounter(a0[0][3]); + v1[4] = atomicCounter(a0[1][0]); + v1[5] = atomicCounter(a0[1][1]); + v1[6] = atomicCounter(a0[1][2]); + v1[7] = atomicCounter(a0[1][3]); + if(v1[0] <= v0[0] || v1[1] != v0[1] || v1[2] != v0[2] || + v1[3] != v0[3] || v1[4] != v0[4] || v1[5] != v0[5] || + v1[6] <= v0[6] || v1[7] != v0[7]) + passed = false; + + if (passed) + fcolor = vec4(0.0, 1.0, 0.0, 1.0); + else + fcolor = vec4(1.0, 0.0, 0.0, 1.0); +} + +[test] +atomic counters 8 + +uniform int n 1 +uniform int m 2 + +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-indirect-index.shader_test b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-indirect-index.shader_test new file mode 100644 index 000000000..d58b07691 --- /dev/null +++ b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-indirect-index.shader_test @@ -0,0 +1,82 @@ +# Simple test of accessing an atomic counter with dynamic indicies. +# + +[require] +GLSL >= 1.40 +GL_ARB_shader_atomic_counters +GL_ARB_arrays_of_arrays +INT GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS >= 1 + +[vertex shader] +#version 140 +#extension GL_ARB_shader_atomic_counters: require +#extension GL_ARB_arrays_of_arrays: require + +layout(binding = 0) uniform atomic_uint a0[2][4]; + +uniform int n; +uniform int m; + +in vec4 piglit_vertex; +out vec4 vcolor; + +void main() +{ + bool passed = true; + uint v0[12]; + uint v1[12]; + + /* Get all initail values of a0 */ + v0[0] = atomicCounter(a0[0][0]); + v0[1] = atomicCounter(a0[0][1]); + v0[2] = atomicCounter(a0[0][2]); + v0[3] = atomicCounter(a0[0][3]); + v0[4] = atomicCounter(a0[1][0]); + v0[5] = atomicCounter(a0[1][1]); + v0[6] = atomicCounter(a0[1][2]); + v0[7] = atomicCounter(a0[1][3]); + + /* Test that incrementing, followed by a read of an atomic + * counter results in a larger value. + * Also test that all other array elements are unaffected. */ + atomicCounterIncrement(a0[0][0]); + atomicCounterIncrement(a0[n][m]); + v1[0] = atomicCounter(a0[0][0]); + v1[1] = atomicCounter(a0[0][1]); + v1[2] = atomicCounter(a0[0][2]); + v1[3] = atomicCounter(a0[0][3]); + v1[4] = atomicCounter(a0[1][0]); + v1[5] = atomicCounter(a0[1][1]); + v1[6] = atomicCounter(a0[1][2]); + v1[7] = atomicCounter(a0[1][3]); + if(v1[0] <= v0[0] || v1[1] != v0[1] || v1[2] != v0[2] || + v1[3] != v0[3] || v1[4] != v0[4] || v1[5] != v0[5] || + v1[6] <= v0[6] || v1[7] != v0[7]) + passed = false; + + if (passed) + vcolor = vec4(0.0, 1.0, 0.0, 1.0); + else + vcolor = vec4(1.0, 0.0, 0.0, 1.0); + + gl_Position = piglit_vertex; +} + +[fragment shader] +#version 140 +in vec4 vcolor; +out vec4 fcolor; + +void main() +{ + fcolor = vcolor; +} + +[test] +atomic counters 8 + +uniform int n 1 +uniform int m 2 + +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 |