# Installing on Mac OS X ## Supported platforms * 10.6 (Snow Leopard) * 10.7 (Lion) * 10.8 (Mountain Lion) * 10.9 (Mavericks) * 10.10 (Yosemite) * 10.11 (El Capitan) ## Prerequisites **FIXME: Those all need updating** To develop applications using the GStreamer SDK for OS X you will need OS X Snow Leopard (10.6) or later and [XCode 3.2.6](https://developer.apple.com/devcenter/mac/index.action) or later. The recommended system is [Mac OS X El Capitan](http://www.apple.com/macosx/) with [XCode 4](https://developer.apple.com/xcode/) ## Download and install the SDK There are 3 sets of files in the SDK: - The runtime files are needed to run GStreamer applications. You probably want to distribute these files with your application (or the installer below). - The development files are **additional** files you need to create GStreamer applications. - Mac OS X packages that you can use with [PackageMaker](https://developer.apple.com/library/mac/#documentation/DeveloperTools/Conceptual/PackageMakerUserGuide/Introduction/Introduction.html) to deploy GStreamer with your application Get **both the runtime and the development installers** from [here](https://gstreamer.freedesktop.org/data/pkg/osx/). > ![Warning](images/icons/emoticons/warning.png) > On Mac OS X 10.6 (Snow Leopard) you have to install Python 2.7 manually. It is included in later versions of OS X already. You can get it from [here](http://www.python.org/getit). The downloads are [Installer Packages (.pkg)](http://en.wikipedia.org/wiki/Installer_%28Mac_OS_X%29). Double click the package file and follow the instructions presented by the install wizard. In case the system complains about the package not being signed, you can control-click it and open to start the installation. When you do this, it will warn you, but there is an option to install anyway. Otherwise you can go to System Preferences → Security and Privacy → General and select the option to allow installation of packages from "anywhere". These are some paths of the GStreamer framework that you might find useful: - /Library/Frameworks/GStreamer.framework/: Framework's root path - /Library/Frameworks/GStreamer.framework/Versions: path with all the versions of the framework - /Library/Frameworks/GStreamer.framework/Versions/Current: link to the current version of the framework - /Library/Frameworks/GStreamer.framework/Headers: path with the development headers - /Library/Frameworks/GStreamer.framework/Commands: link to the commands provided by the framework, such as gst-inspect-1.0 or gst-launch-1.0 For more information on OS X Frameworks anatomy, you can consult the following [link](https://developer.apple.com/library/mac/#documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html) ## Configure your development environment ### Building the tutorials The tutorial's code, along with project files and a solution file for them all are included in the SDK. The source code and the XCode project files are located in `/Library/Frameworks/GStreamer.framework/Current/share/gst-sdk/tutorials.` To start building the tutorials, create a new folder in your Documents directory and copy the folder `/Library/Frameworks/GStreamer.framework/Current/share/gst-sdk/tutorials`. You can fire up XCode and load the project file. Press the **Run** button to build and run the first tutorial. You can switch the tutorial to build selecting one of the available schemes. ### Creating new projects The GStreamer binaries provides a [framework](https://developer.apple.com/library/mac/#documentation/MacOSX/Conceptual/BPFrameworks/Tasks/IncludingFrameworks.html) that you can drag and drop to XCode to start using it, or using the linker option ***-framework GStreamer****.* There is a small exception to the regular use of frameworks, and you will need to manually include the headers search path `/Library/Frameworks/GStreamer.framework/Headers` - XCode: Add the headers path to **Search Paths → Header Search Paths** - GCC: Using the compiler option **-I/Library/Frameworks/GStreamer.framework/Headers**