From d4f7f2c05cfb966a14f50661fcf148a2b1b72b73 Mon Sep 17 00:00:00 2001 From: Vinson Lee Date: Sun, 14 Mar 2010 16:02:36 -0700 Subject: glsl-fs-sqrt-branch: Fix GLSL compilation error on Mac OS X. --- tests/shaders/glsl-fs-sqrt-branch.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/shaders/glsl-fs-sqrt-branch.frag b/tests/shaders/glsl-fs-sqrt-branch.frag index 14ab3eec..a499fc53 100644 --- a/tests/shaders/glsl-fs-sqrt-branch.frag +++ b/tests/shaders/glsl-fs-sqrt-branch.frag @@ -2,7 +2,7 @@ uniform vec4 args1, args2; void main() { - if (args2.x != 0) + if (args2.x != 0.0) gl_FragColor = sqrt(args1); else gl_FragColor = args2; -- cgit v1.2.3