This document defines many guidelines that should be adhered to when developing against Banshee. These guidelines will make the codebase more readable, extensible, and portable. Commit Message Guidelines ========================= Every change to source code must have a commit message associated to it. The formatting details of this message are described here: http://live.gnome.org/Git/CommitMessages Please review these guidelines separate to this document. C# Coding Style Guidelines ========================== These guidelines should be followed when writing code in Banshee. For the most part they are similar to the Mono syntax guidelines [1]. All public API must adhere to the .NET Framework Design Guidelines. [2] Patches and additions to the code base will be checked for adherence to these guidelines. If code is in violation, you will be asked to reformat it. 1. Private variable/field names should be written like: lower_case_with_under_scores 2. Property, event, and method names should be written like: UpperCaseStartingLetter 3. A space before method/conditional parenthesis, braces: if (condition) { CallSomeFunction (args); } 4. One space before a brace on the same line as a conditional or property: while (condition) { ... } 5. Namespace, Class, Method braces on separate lines: namespace Foo { public class Bar { private void Method () { if (condition) { .. } } } } 6. The exception to rule 5 is for Properties. The brace in the same line with the get/set keyword and the respective getter/setter block all inline, provided the block is simple: public string Something { get { return "yay"; } } 7. If the property accessor block (get/set) is more than one line, use the alternative syntax: public string Something { set { DoSomething (); something = value; } } 8. There is a space between generic parameters: Dictionary not Dictionary 9. Use 4 space characters for indentation, NOT tabs (except in Makefiles) 10. Try to observe a 120 character wrap margin. If your lines are over 120 characters, break and indent them logically. 11. One space at both sides of all type of operators (assignment, equality, mathematical, event-subscription, ...): var compare = (a + b * c) != (d - e * f); .NET API Naming Guidelines ========================== 1. Member names should be descriptive and it is best to avoid abbreviations and acronyms 2. If an abbreviation or acronym is used, it should be in the form of an accepted name that is generally well known 3. If an acronym is one-two characters long, it should be all caps Banshee.IO and not Banshee.Io 4. If an acronym is three or more characters long, only its first letter should be capitalized Banshee.Cdrom Banshee.Playlists.Formats.Pls Banshee.Playlists.Formats.M3u 5. Prefix interfaces with 'I' IPlaylist IImportable Implementation Guidelines ========================= 1. Use generics and generic collections when possible in place of 1.0 features. New code in Banshee should leverage 2.0 features as much as possible, and old code should be updated as development occurs in a given area. Use List instead of ArrayList, Dictionary instead of Hashtable 2. In *most* cases Banshee.IO should be used (and possibly extended) when IO must be performed. Do *NOT* hard-code System.IO, Mono.Unix, or Gnome.Vfs IO into top-level APIs. 3. When a platform-specific task needs to be performed, a top-level, generic API must be designed first and then the platform implementation of the API can be added. See Banshee.Configuration for ideas. 4. Do not hard code path separators. Use Path.DirectorySeparatorChar instead as it is portable to other platforms. 5. Try not to perform many string concatenations. Use a StringBuilder if necessary 6. Avoid calls to Assembly.GetTypes as memory resulting from these calls will not be GCed. Organization Guidelines ======================= 1. Organize code into logical namespaces: Banshee.Cdrom Banshee.Cdrom.Gui Banshee.Cdrom.Nautilus 2. Try to keep GUI as separate as possible from "real work" and keep the namespace separate as well, if possible and applicable. For instance, Many different CD-ROM backends could be written for different platforms, but the same GUI should be used. Don't put GUI code in the platform implementation: Banshee.Cdrom Banshee.Cdrom.Gui Banshee.Cdrom.Nautilus 3. Banshee's sources are layed out in the following way in the build: src////.cs 4. Small member definitions (delegates, argument classes, enums) can go inside the same file containing the primary class, but classes should generally be in separate files. Use logical grouping with files. [1] http://www.mono-project.com/Coding_Guidelines [2] Highly recommended reading: http://www.amazon.com/gp/product/0321246756/ or view at: http://msdn2.microsoft.com/en-us/library/ms229042.aspx