diff options
author | Matt Turner <mattst88@gmail.com> | 2013-11-04 21:52:30 -0800 |
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committer | Matt Turner <mattst88@gmail.com> | 2013-11-05 13:18:02 -0800 |
commit | c1b0098ea9f2603bef85b84225ca74a3d86deec1 (patch) | |
tree | f296469de4016667007a2c51c44fadbab514c7ff | |
parent | 84666aa362ed3d86e182512b04e9857900078f8f (diff) |
glsl-1.10: Delete bogus generated test.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
-rw-r--r-- | tests/spec/glsl-1.10/execution/variable-indexing/#fs-temp-array-mat2-index-col-wr.shader_test# | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/#fs-temp-array-mat2-index-col-wr.shader_test# b/tests/spec/glsl-1.10/execution/variable-indexing/#fs-temp-array-mat2-index-col-wr.shader_test# deleted file mode 100644 index a4571e4f..00000000 --- a/tests/spec/glsl-1.10/execution/variable-indexing/#fs-temp-array-mat2-index-col-wr.shader_test# +++ /dev/null @@ -1,97 +0,0 @@ -# Test generated by: -# ../../../glsl-1.10/variable-index-write.sh 1.10 - -[require] -GLSL >= 1.10 - -[vertex shader] -void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } - -[fragment shader] -uniform mat2 src_matrix; -uniform vec2 v; -uniform vec2 expect; -uniform int index; -uniform int col; -uniform vec2 value; - -float distanceSqr(vec a, vec b) { vec diff = a - b; return dot(diff, diff); } - -void main() -{ - mat2 dst_matrix[3]; - dst_matrix[0] = mat2(0.0); - dst_matrix[1] = mat2(0.0); - dst_matrix[2] = mat2(0.0); - - /* Patch the supplied matrix with the supplied value. If the resulting - * matrix is correct, it will transform the input vector to the expected - * value. Verify that the distance between the result and the expected - * vector is less than epsilon. - * - * NOTE: This test assumes that reads of arrays using non-constant - * indicies works correctly. If reads and writes happen to fail in an - * identical manner, this test may give false positives. - */ - dst_matrix[index] = src_matrix; - dst_matrix[index][col] = value; - gl_FragColor = (distanceSqr(dst_matrix[index] * v, expect) < 4e-9) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -clear color 0.5 0.5 0.5 0.5 -clear -ortho - -uniform int index 0 -uniform int col 0 -uniform vec2 v 0.803161418975390 0.852987140792140 -uniform vec2 expect 0.708718134966688 1.452243795483797 -uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180 -uniform vec2 value 0.241498998195656 0.861223395812970 -draw rect 5 5 10 10 -probe rgb 10 10 0.0 1.0 0.0 - -uniform int col 1 -uniform vec2 v 0.803161418975390 0.852987140792140 -uniform vec2 expect 0.708718134966688 1.452243795483797 -uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0 -uniform vec2 value 0.603473877011433 0.891622340451180 -draw rect 20 5 10 10 -probe rgb 25 10 0.0 1.0 0.0 - -uniform int index 1 -uniform int col 0 -uniform vec2 v 0.803161418975390 0.852987140792140 -uniform vec2 expect 0.708718134966688 1.452243795483797 -uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180 -uniform vec2 value 0.241498998195656 0.861223395812970 -draw rect 45 5 10 10 -probe rgb 50 10 0.0 1.0 0.0 - -uniform int col 1 -uniform vec2 v 0.803161418975390 0.852987140792140 -uniform vec2 expect 0.708718134966688 1.452243795483797 -uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0 -uniform vec2 value 0.603473877011433 0.891622340451180 -draw rect 60 5 10 10 -probe rgb 65 10 0.0 1.0 0.0 - -uniform int index 2 -uniform int col 0 -uniform vec2 v 0.803161418975390 0.852987140792140 -uniform vec2 expect 0.708718134966688 1.452243795483797 -uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180 -uniform vec2 value 0.241498998195656 0.861223395812970 -draw rect 85 5 10 10 -probe rgb 90 10 0.0 1.0 0.0 - -uniform int col 1 -uniform vec2 v 0.803161418975390 0.852987140792140 -uniform vec2 expect 0.708718134966688 1.452243795483797 -uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0 -uniform vec2 value 0.603473877011433 0.891622340451180 -draw rect 100 5 10 10 -probe rgb 105 10 0.0 1.0 0.0 - |