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author | Eric Anholt <eric@anholt.net> | 2012-11-13 15:06:21 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2012-11-15 10:56:57 -0800 |
commit | ff6c4186831a8c0d60536788a56b1f91507d9492 (patch) | |
tree | f801c342826aa400589c1b5176f363cecae1cbef | |
parent | 238f4c41de2e0b1a976c3e3b3680fa8a3e7f0adc (diff) |
glsl-max-varyings: Make this a concurrent test.
It's a really slow one, and I'm adding another variant of it.
Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r-- | tests/all.tests | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/all.tests b/tests/all.tests index 36c58476..e62fc961 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -277,7 +277,7 @@ shaders['glsl-fs-texture2drect-proj4'] = PlainExecTest(['glsl-fs-texture2drect', '-auto', '-proj4']) add_plain_test(shaders, 'glsl-fs-user-varying-ff') add_plain_test(shaders, 'glsl-mat-attribute') -add_plain_test(shaders, 'glsl-max-varyings') +shaders['glsl-max-varyings'] = concurrent_test('glsl-max-varyings') add_plain_test(shaders, 'glsl-orangebook-ch06-bump') add_plain_test(shaders, 'glsl-routing') add_plain_test(shaders, 'glsl-vs-arrays') |