diff options
author | Eric Anholt <eric@anholt.net> | 2012-11-09 14:27:45 -0800 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2012-11-26 14:37:06 -0800 |
commit | 0fa0d48891208380379c0b78318841e9b85c202a (patch) | |
tree | cfc796ec48520d561dc837832a8f998929565b7a | |
parent | 13205de1384b918483fdda0d6a8d9fecb1bf4027 (diff) |
glsl-1.40: Add a new UBO test for a potential bug in the i965 driver.
-rw-r--r-- | tests/spec/glsl-1.40/uniform_buffer/fs-saturated-vec-array.shader_test | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.40/uniform_buffer/fs-saturated-vec-array.shader_test b/tests/spec/glsl-1.40/uniform_buffer/fs-saturated-vec-array.shader_test new file mode 100644 index 00000000..d5408789 --- /dev/null +++ b/tests/spec/glsl-1.40/uniform_buffer/fs-saturated-vec-array.shader_test @@ -0,0 +1,42 @@ +[require] +GLSL >= 1.40 + +[vertex shader] +#version 140 + +in vec4 vertex; + +void main() +{ + gl_Position = vertex; +} + +[fragment shader] +#version 140 + +/* On i965, the instruction for loading from a UBO array is likely to + * encounter trouble with the saturate flag produced by this clamping. + */ +uniform int i; +uniform ubo1 { + vec4 color[2]; +}; + +void main() +{ + gl_FragColor = 0.25 + 0.5 * clamp(color[i], 0.0, 1.0); +} + +[vertex data] +vertex/float/2 +-1.0 -1.0 + 1.0 -1.0 + 1.0 1.0 +-1.0 1.0 + +[test] +uniform int i 1 +uniform vec4 color[0] 0.5 0.5 0.5 0.5 +uniform vec4 color[1] -1 0 1 2 +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 0.25 0.25 0.75 0.75 |