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authorChad Versace <chad@chad-versace.us>2011-09-28 16:59:08 -0700
committerChad Versace <chad@chad-versace.us>2011-09-30 11:15:46 -0700
commit9c72b729f34e1d544a66222c90561f93db6cb132 (patch)
tree06b0d677bb92d6c6f8b142e671d2b5dc861b1c67
parenta8ca786ba69f6af0120a24f473b2ae7e6a41495d (diff)
mesa: Remove unused tnl items from dd_functions
Remove NeedValidate and ValidateTnlModule. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Chad Versace <chad@chad-versace.us>
-rw-r--r--src/mesa/drivers/common/driverfuncs.c2
-rw-r--r--src/mesa/main/dd.h19
2 files changed, 0 insertions, 21 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 3e28969804..33da9346ca 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -200,8 +200,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
_mesa_init_sampler_object_functions(driver);
/* T&L stuff */
- driver->NeedValidate = GL_FALSE;
- driver->ValidateTnlModule = NULL;
driver->CurrentExecPrimitive = 0;
driver->CurrentSavePrimitive = 0;
driver->NeedFlush = 0;
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 91ecc0be03..787556451f 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -814,25 +814,6 @@ struct dd_function_table {
/*@{*/
/**
- * Bitmask of state changes that require the current T&L module to be
- * validated, using ValidateTnlModule() below.
- */
- GLuint NeedValidate;
-
- /**
- * Validate the current T&L module.
- *
- * This is called directly after UpdateState() when a state change that has
- * occurred matches the dd_function_table::NeedValidate bitmask above. This
- * ensures all computed values are up to date, thus allowing the driver to
- * decide if the current T&L module needs to be swapped out.
- *
- * This must be non-NULL if a driver installs a custom T&L module and sets
- * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
- */
- void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state );
-
- /**
* Set by the driver-supplied T&L engine.
*
* Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().