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authorJose Fonseca <jfonseca@vmware.com>2016-01-08 14:03:38 +0000
committerJose Fonseca <jfonseca@vmware.com>2016-01-08 20:06:59 +0000
commit208bfc493debe0344d0b9cb93975981f14412628 (patch)
tree65367a25f4068e0b85832ac3b64c553702a41370
parente378184d9c31a4b8f67cf1b75f401f2d5c54782a (diff)
glsl: Ensure 64bits shift is used.
I believe that `1u << x`, where x >= 32 yields undefined results according to the C standard. Particularly MSVC says `warning C4334: '<<' : result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)`. Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--src/glsl/link_varyings.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 8763cc5b07..3853abdb8e 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -1110,8 +1110,8 @@ varying_matches::assign_locations(struct gl_shader_program *prog,
*/
for (unsigned j = 0; j < num_elements; j++) {
while ((slot_end < MAX_VARYING * 4u) &&
- ((reserved_slots & (1u << *location / 4u) ||
- (reserved_slots & (1u << slot_end / 4u))))) {
+ ((reserved_slots & (UINT64_C(1) << *location / 4u) ||
+ (reserved_slots & (UINT64_C(1) << slot_end / 4u))))) {
*location = ALIGN(*location + 1, 4);
slot_end = *location;
@@ -1529,7 +1529,7 @@ reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX);
for (unsigned i = 0; i < num_elements; i++) {
if (var_slot >= 0 && var_slot < MAX_VARYING)
- slots |= 1u << var_slot;
+ slots |= UINT64_C(1) << var_slot;
var_slot += 1;
}
}