kernel void compiler_math_3op(global float *dst, global float *src1, global float *src2, global float *src3) { int i = get_global_id(0); const float x = src1[i], y = src2[i], z = src3[i]; switch (i) { case 0: dst[i] = mad(x, y, z); break; case 1: dst[i] = fma(x, y, z); break; default: dst[i] = 1.f; break; }; }