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authorReynaldo H. Verdejo Pinochet <reynaldo.verdejo@collabora.co.uk>2011-10-18 10:36:56 -0300
committerReynaldo H. Verdejo Pinochet <reynaldo.verdejo@collabora.co.uk>2011-10-18 10:36:56 -0300
commitc0b9e398e62c57edd19dbb5f1363b0508eee3b17 (patch)
treee64feeb503961b23ee7bd44cb23c9ea91ce27073
parent05f5316897a4a22dbc4608456680d424e6d0ae05 (diff)
Typo + Grammar fix
-rwxr-xr-xsink/audioflingersink/gstaudioflingersink.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/sink/audioflingersink/gstaudioflingersink.c b/sink/audioflingersink/gstaudioflingersink.c
index 9d13af2..0046a69 100755
--- a/sink/audioflingersink/gstaudioflingersink.c
+++ b/sink/audioflingersink/gstaudioflingersink.c
@@ -19,7 +19,7 @@
*/
/**
- * SECTION:element-audioflindersink
+ * SECTION:element-audioflingersink
*
* This element lets you output sound using the Audio Flinger system in Android
*
@@ -1077,8 +1077,8 @@ gst_audioflinger_sink_prepare (GstAudioFlingerSink * audioflinger,
* playing the same audio again.
*
* It seems the root cause is we create and release audio flinger sink in
- * different thread in playbin2. Till now, I haven't found way to
- * create/release device in the same thread. Fortunately, it will not effect
+ * different threads in playbin2. Till now, I haven't found way to
+ * create/release device in the same thread. Fortunately, it will not affect
* the gst-launch usage
*/
if (audioflinger_device_set (audioflinger->audioflinger_device,