/********************************************************** * Copyright 2010 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #ifndef _ST_API_H_ #define _ST_API_H_ #include "pipe/p_compiler.h" #include "pipe/p_format.h" /** * \file API for communication between state trackers and state tracker * managers. * * While both are state tackers, we use the term state tracker for rendering * APIs such as OpenGL or OpenVG, and state tracker manager for window system * APIs such as EGL or GLX in this file. * * This file defines an API to be implemented by both state trackers and state * tracker managers. */ /** * The entry points of the state trackers. */ #define ST_MODULE_OPENGL_SYMBOL "st_module_OpenGL" #define ST_MODULE_OPENGL_ES1_SYMBOL "st_module_OpenGL_ES1" #define ST_MODULE_OPENGL_ES2_SYMBOL "st_module_OpenGL_ES2" #define ST_MODULE_OPENVG_SYMBOL "st_module_OpenVG" /** * The supported rendering API of a state tracker. */ enum st_api_type { ST_API_OPENGL, ST_API_OPENGL_ES1, ST_API_OPENGL_ES2, ST_API_OPENVG, ST_API_COUNT }; /** * Used in st_context_iface->teximage. */ enum st_texture_type { ST_TEXTURE_1D, ST_TEXTURE_2D, ST_TEXTURE_3D, ST_TEXTURE_RECT, }; /** * Available attachments of framebuffer. */ enum st_attachment_type { ST_ATTACHMENT_FRONT_LEFT, ST_ATTACHMENT_BACK_LEFT, ST_ATTACHMENT_FRONT_RIGHT, ST_ATTACHMENT_BACK_RIGHT, ST_ATTACHMENT_DEPTH_STENCIL, ST_ATTACHMENT_ACCUM, ST_ATTACHMENT_SAMPLE, ST_ATTACHMENT_COUNT, ST_ATTACHMENT_INVALID = -1 }; /* for buffer_mask in st_visual */ #define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT) #define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT) #define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT) #define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT) #define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL) #define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM) #define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE) /** * Enumerations of state tracker context resources. */ enum st_context_resource_type { ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D, ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D, ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X, ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X, ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y, ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y, ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z, ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z, ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER, ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE, }; /** * The return type of st_api->get_proc_address. */ typedef void (*st_proc_t)(void); struct pipe_context; struct pipe_texture; struct pipe_fence_handle; /** * Used in st_context_iface->get_resource_for_egl_image. */ struct st_context_resource { /* these fields are filled by the caller */ enum st_context_resource_type type; void *resource; /* this is owned by the caller */ struct pipe_texture *texture; }; /** * Used in st_manager_iface->get_egl_image. */ struct st_egl_image { /* these fields are filled by the caller */ struct st_context_iface *stctxi; void *egl_image; /* this is owned by the caller */ struct pipe_texture *texture; unsigned face; unsigned level; unsigned zslice; }; /** * Represent the visual of a framebuffer. */ struct st_visual { /** * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK. */ unsigned buffer_mask; /** * Buffer formats. The formats are always set even when the buffer is * not available. */ enum pipe_format color_format; enum pipe_format depth_stencil_format; enum pipe_format accum_format; int samples; /** * Desired render buffer. */ enum st_attachment_type render_buffer; }; /** * Represent a windowing system drawable. * * The framebuffer is implemented by the state tracker manager and * used by the state trackers. * * Instead of the winsys pokeing into the API context to figure * out what buffers that might be needed in the future by the API * context, it calls into the framebuffer to get the textures. * * This structure along with the notify_invalid_framebuffer * allows framebuffers to be shared between different threads * but at the same make the API context free from thread * syncronisation primitves, with the exception of a small * atomic flag used for notification of framebuffer dirty status. * * The thread syncronisation is put inside the framebuffer * and only called once the framebuffer has become dirty. */ struct st_framebuffer_iface { /** * Available for the state tracker manager to use. */ void *st_manager_private; /** * The visual of a framebuffer. */ const struct st_visual *visual; /** * Flush the front buffer. * * On some window systems, changes to the front buffers are not immediately * visible. They need to be flushed. * * @att is one of the front buffer attachments. */ boolean (*flush_front)(struct st_framebuffer_iface *stfbi, enum st_attachment_type statt); /** * The state tracker asks for the textures it needs. * * It should try to only ask for attachments that it currently renders * to, thus allowing the winsys to delay the allocation of textures not * needed. For example front buffer attachments are not needed if you * only do back buffer rendering. * * The implementor of this function needs to also ensure * thread safty as this call might be done from multiple threads. * * The returned textures are owned by the caller. They should be * unreferenced when no longer used. If this function is called multiple * times with different sets of attachments, those buffers not included in * the last call might be destroyed. This behavior might change in the * future. */ boolean (*validate)(struct st_framebuffer_iface *stfbi, const enum st_attachment_type *statts, unsigned count, struct pipe_texture **out); }; /** * Represent a rendering context. * * This entity is created from st_api and used by the state tracker manager. */ struct st_context_iface { /** * Available for the state tracker and the manager to use. */ void *st_context_private; void *st_manager_private; /** * Destroy the context. */ void (*destroy)(struct st_context_iface *stctxi); /** * Invalidate the current textures that was taken from a framebuffer. * * The state tracker manager calls this function to let the rendering * context know that it should update the textures it got from * st_framebuffer_iface::validate. It should do so at the latest time possible. * Possible right before sending triangles to the pipe context. * * For certain platforms this function might be called from a thread other * than the thread that the context is currently bound in, and must * therefore be thread safe. But it is the state tracker manager's * responsibility to make sure that the framebuffer is bound to the context * and the API context is current for the duration of this call. * * Thus reducing the sync primitive needed to a single atomic flag. */ void (*notify_invalid_framebuffer)(struct st_context_iface *stctxi, struct st_framebuffer_iface *stfbi); /** * Flush all drawing from context to the pipe also flushes the pipe. */ void (*flush)(struct st_context_iface *stctxi, unsigned flags, struct pipe_fence_handle **fence); /** * Replace the texture image of a texture object at the specified level. * * This function is optional. */ boolean (*teximage)(struct st_context_iface *stctxi, enum st_texture_type target, int level, enum pipe_format internal_format, struct pipe_texture *tex, boolean mipmap); /** * Used to implement glXCopyContext. */ void (*copy)(struct st_context_iface *stctxi, struct st_context_iface *stsrci, unsigned mask); /** * Look up and return the info of a resource for EGLImage. * * This function is optional. */ boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi, struct st_context_resource *stres); }; /** * Represent a state tracker manager. * * This interface is implemented by the state tracker manager. It corresponds * to a "display" in the window system. */ struct st_manager { struct pipe_screen *screen; /** * Look up and return the info of an EGLImage. * * This function is optional. */ boolean (*get_egl_image)(struct st_manager *smapi, struct st_egl_image *stimg); }; /** * Represent a rendering API such as OpenGL or OpenVG. * * Implemented by the state tracker and used by the state tracker manager. */ struct st_api { /** * Destroy the API. */ void (*destroy)(struct st_api *stapi); /** * Return an API entry point. * * For GL this is the same as _glapi_get_proc_address. */ st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname); /** * Return true if the visual is supported by the state tracker. */ boolean (*is_visual_supported)(struct st_api *stapi, const struct st_visual *visual); /** * Create a rendering context. */ struct st_context_iface *(*create_context)(struct st_api *stapi, struct st_manager *smapi, const struct st_visual *visual, struct st_context_iface *stsharei); /** * Bind the context to the calling thread with draw and read as drawables. * * The framebuffers might have different visuals than the context does. */ boolean (*make_current)(struct st_api *stapi, struct st_context_iface *stctxi, struct st_framebuffer_iface *stdrawi, struct st_framebuffer_iface *streadi); /** * Get the currently bound context in the calling thread. */ struct st_context_iface *(*get_current)(struct st_api *stapi); }; /** * Represent a state tracker. * * This is the entry point of a state tracker. */ struct st_module { enum st_api_type api; struct st_api *(*create_api)(void); }; /** * Return true if the visual has the specified buffers. */ static INLINE boolean st_visual_have_buffers(const struct st_visual *visual, unsigned mask) { return ((visual->buffer_mask & mask) == mask); } /* these symbols may need to be dynamically lookup up */ extern PUBLIC const struct st_module st_module_OpenGL; extern PUBLIC const struct st_module st_module_OpenGL_ES1; extern PUBLIC const struct st_module st_module_OpenGL_ES2; extern PUBLIC const struct st_module st_module_OpenVG; #endif /* _ST_API_H_ */