diff options
author | Eric Anholt <eric@anholt.net> | 2011-11-10 12:44:47 -0800 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2011-11-14 09:26:53 -0800 |
commit | 196c6d4adfd6cee13782dc558b855c27a15e567c (patch) | |
tree | a7e658e1da98fe56d11c7068edddbcdd0c91ed32 | |
parent | 95a826bed385efe6f53d3e1c0305b05ef355d786 (diff) |
meta: Fix restoring of fixed function texture enables.
If they were disabled on entry, and we enabled one (like for
BlitFramebuffer), we wouldn't disable it on the way out. Retain the
attempted optimization here (don't keep calling to set each bit for
changes that won't matter) by just setting the bits directly with
appropriate flushing.
Fixes misrendering on the second draw of piglit fbo-blit.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
-rw-r--r-- | src/mesa/drivers/common/meta.c | 36 |
1 files changed, 9 insertions, 27 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index f9b582df12..259041f67a 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -887,35 +887,17 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL); } - /* Re-enable textures, texgen */ + /* Restore fixed function texture enables, texgen */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (save->TexEnabled[u]) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + u); - - if (save->TexEnabled[u] & TEXTURE_1D_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE); - if (save->TexEnabled[u] & TEXTURE_2D_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE); - if (save->TexEnabled[u] & TEXTURE_3D_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE); - if (save->TexEnabled[u] & TEXTURE_CUBE_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE); - if (save->TexEnabled[u] & TEXTURE_RECT_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE); - } - - if (save->TexGenEnabled[u]) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + u); + if (ctx->Texture.Unit[u].Enabled != save->TexEnabled[u]) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + ctx->Texture.Unit[u].Enabled = save->TexEnabled[u]; + } - if (save->TexGenEnabled[u] & S_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE); - if (save->TexGenEnabled[u] & T_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE); - if (save->TexGenEnabled[u] & R_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE); - if (save->TexGenEnabled[u] & Q_BIT) - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE); - } + if (ctx->Texture.Unit[u].TexGenEnabled != save->TexGenEnabled[u]) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + ctx->Texture.Unit[u].TexGenEnabled = save->TexGenEnabled[u]; + } } /* restore current unit state */ |