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authorBrian Paul <brianp@vmware.com>2012-02-03 08:17:24 -0700
committerIan Romanick <ian.d.romanick@intel.com>2012-02-14 17:51:39 -0800
commita2186a2ea6b998bd14e3cf7a63eb061b7719d11e (patch)
tree80806f6e2e1592ed546f3cebc607e54609a3eb5a
parentbe1377c33c320d70565192912fc53d72a86eebff (diff)
swrast: fix span color type selection
Fixes a regression from commit 660ed923ded3552e023ef8c3dd9f92e6792f1bd2. The basic idea is to look at the format of the dest renderbuffer and choose either GLubyte or GLfloat for colors. The previous code used _mesa_format_to_type_and_comps() which could return a bunch types other than ubyte/float. Determine the datatype at renderbuffer mapping time to avoid frequent calls to the format query functions. NOTE: This is a candidate for the 8.0 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45578 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45577 (cherry picked from commit bd1ae51b13535bc4438c663ffe91ded49db4890a)
-rw-r--r--src/mesa/swrast/s_context.h3
-rw-r--r--src/mesa/swrast/s_renderbuffer.c28
-rw-r--r--src/mesa/swrast/s_span.c14
3 files changed, 36 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index ae239a9a80..bf1316a72e 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -175,6 +175,9 @@ struct swrast_renderbuffer
/** These fields are only valid while buffer is mapped for rendering */
GLubyte *Map;
GLint RowStride; /**< in bytes */
+
+ /** For span rendering */
+ GLenum ColorType;
};
diff --git a/src/mesa/swrast/s_renderbuffer.c b/src/mesa/swrast/s_renderbuffer.c
index 637a7b6dc1..d8a7467b08 100644
--- a/src/mesa/swrast/s_renderbuffer.c
+++ b/src/mesa/swrast/s_renderbuffer.c
@@ -615,8 +615,31 @@ unmap_attachment(struct gl_context *ctx,
srb->Map = NULL;
}
-
-
+
+
+/**
+ * Determine what type to use (ubyte vs. float) for span colors for the
+ * given renderbuffer.
+ * See also _swrast_write_rgba_span().
+ */
+static void
+find_renderbuffer_colortype(struct gl_renderbuffer *rb)
+{
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+ GLuint rbMaxBits = _mesa_get_format_max_bits(rb->Format);
+ GLenum rbDatatype = _mesa_get_format_datatype(rb->Format);
+
+ if (rbDatatype == GL_UNSIGNED_NORMALIZED && rbMaxBits <= 8) {
+ /* the buffer's values fit in GLubyte values */
+ srb->ColorType = GL_UNSIGNED_BYTE;
+ }
+ else {
+ /* use floats otherwise */
+ srb->ColorType = GL_FLOAT;
+ }
+}
+
+
/**
* Map the renderbuffers we'll use for tri/line/point rendering.
*/
@@ -641,6 +664,7 @@ _swrast_map_renderbuffers(struct gl_context *ctx)
for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
map_attachment(ctx, fb, fb->_ColorDrawBufferIndexes[buf]);
+ find_renderbuffer_colortype(fb->_ColorDrawBuffers[buf]);
}
}
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 6d6538c965..f62ee94460 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1320,15 +1320,15 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
if (rb) {
GLchan rgbaSave[MAX_WIDTH][4];
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+ GLenum colorType = srb->ColorType;
- GLenum datatype;
- GLuint comps;
+ assert(colorType == GL_UNSIGNED_BYTE ||
+ colorType == GL_FLOAT);
- _mesa_format_to_type_and_comps(rb->Format, &datatype, &comps);
-
- /* set span->array->rgba to colors for render buffer's datatype */
- if (datatype != span->array->ChanType) {
- convert_color_type(span, datatype, 0);
+ /* set span->array->rgba to colors for renderbuffer's datatype */
+ if (span->array->ChanType != colorType) {
+ convert_color_type(span, colorType, 0);
}
else {
if (span->array->ChanType == GL_UNSIGNED_BYTE) {